fp: Re-add phasing behaviour on terry dash
This commit is contained in:
parent
be88c34439
commit
4212fe8452
@ -146,7 +146,15 @@ static void FP_Game_MoveEntity(FP_Game *game, FP_GameEntityHandle entity_handle,
|
|||||||
} break;
|
} break;
|
||||||
|
|
||||||
case FP_EntityType_Nil: break;
|
case FP_EntityType_Nil: break;
|
||||||
case FP_EntityType_Terry: break;
|
|
||||||
|
case FP_EntityType_Terry: {
|
||||||
|
FP_EntityTerryState state = *DQN_CAST(FP_EntityTerryState *)&entity->action.state;
|
||||||
|
if (state == FP_EntityTerryState_Dash) {
|
||||||
|
if (collider->type == FP_EntityType_Smoochie || collider->type == FP_EntityType_Clinger)
|
||||||
|
entity_collides_with_collider = false;
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
|
||||||
case FP_EntityType_MerchantTerry: break;
|
case FP_EntityType_MerchantTerry: break;
|
||||||
case FP_EntityType_Count: break;
|
case FP_EntityType_Count: break;
|
||||||
case FP_EntityType_ClubTerry: break;
|
case FP_EntityType_ClubTerry: break;
|
||||||
|
Loading…
Reference in New Issue
Block a user