From 3de7109c03f0c16b8957e6bec031442af6fd4113 Mon Sep 17 00:00:00 2001 From: doyle Date: Sun, 1 Oct 2023 16:55:48 +1100 Subject: [PATCH] fp: Resize the assets appropriately reducing start up time --- Data/Textures/atlas.png | 3 ++ Data/Textures/atlas.txt | 3 ++ Data/Textures/atlas/clinger_attack_down_1.png | 3 ++ Data/Textures/atlas/clinger_attack_down_2.png | 3 ++ Data/Textures/atlas/clinger_attack_down_3.png | 3 ++ Data/Textures/atlas/clinger_attack_side_1.png | 3 ++ Data/Textures/atlas/clinger_attack_side_2.png | 3 ++ Data/Textures/atlas/clinger_attack_side_3.png | 3 ++ Data/Textures/atlas/clinger_attack_up_1.png | 3 ++ Data/Textures/atlas/clinger_attack_up_2.png | 3 ++ Data/Textures/atlas/clinger_attack_up_3.png | 3 ++ Data/Textures/atlas/clinger_death_1.png | 3 ++ Data/Textures/atlas/clinger_death_2.png | 3 ++ Data/Textures/atlas/clinger_death_3.png | 3 ++ Data/Textures/atlas/clinger_death_4.png | 3 ++ Data/Textures/atlas/clinger_death_5.png | 3 ++ Data/Textures/atlas/clinger_walk_down_1.png | 3 ++ Data/Textures/atlas/clinger_walk_down_2.png | 3 ++ Data/Textures/atlas/clinger_walk_up_1.png | 3 ++ Data/Textures/atlas/clinger_walk_up_2.png | 3 ++ Data/Textures/atlas/club_terry_alive.png | 3 ++ Data/Textures/atlas/club_terry_dark.png | 3 ++ Data/Textures/atlas/heart_1.png | 3 ++ Data/Textures/atlas/heart_2.png | 3 ++ Data/Textures/atlas/heart_3.png | 3 ++ Data/Textures/atlas/heart_bleed_1.png | 3 ++ Data/Textures/atlas/heart_bleed_2.png | 3 ++ Data/Textures/atlas/heart_bleed_3.png | 3 ++ Data/Textures/atlas/heart_bleed_4.png | 3 ++ Data/Textures/atlas/heart_bleed_5.png | 3 ++ Data/Textures/atlas/heart_bleed_6.png | 3 ++ Data/Textures/atlas/map.png | 3 ++ .../Textures/atlas/smoochie_attack_down_1.png | 3 ++ .../Textures/atlas/smoochie_attack_down_2.png | 3 ++ .../atlas/smoochie_attack_heart_1.png | 3 ++ .../atlas/smoochie_attack_heart_2.png | 3 ++ .../atlas/smoochie_attack_heart_3.png | 3 ++ .../atlas/smoochie_attack_heart_4.png | 3 ++ .../atlas/smoochie_attack_heart_5.png | 3 ++ .../atlas/smoochie_attack_heart_6.png | 3 ++ .../atlas/smoochie_attack_heart_7.png | 3 ++ .../atlas/smoochie_attack_heart_8.png | 3 ++ .../atlas/smoochie_attack_heart_9.png | 3 ++ Data/Textures/atlas/smoochie_death_1.png | 3 ++ Data/Textures/atlas/smoochie_death_2.png | 3 ++ Data/Textures/atlas/smoochie_death_3.png | 3 ++ Data/Textures/atlas/smoochie_death_4.png | 3 ++ Data/Textures/atlas/smoochie_death_5.png | 3 ++ Data/Textures/atlas/smoochie_death_6.png | 3 ++ Data/Textures/atlas/smoochie_death_7.png | 3 ++ Data/Textures/atlas/smoochie_hurt_side_1.png | 3 ++ Data/Textures/atlas/smoochie_hurt_side_2.png | 3 ++ Data/Textures/atlas/smoochie_walk_down_1.png | 3 ++ Data/Textures/atlas/smoochie_walk_down_2.png | 3 ++ Data/Textures/atlas/smoochie_walk_left_1.png | 3 ++ Data/Textures/atlas/smoochie_walk_left_2.png | 3 ++ Data/Textures/atlas/smoochie_walk_right_1.png | 3 ++ Data/Textures/atlas/smoochie_walk_right_2.png | 3 ++ Data/Textures/atlas/smoochie_walk_up_1.png | 3 ++ Data/Textures/atlas/smoochie_walk_up_2.png | 3 ++ Data/Textures/atlas/terry_attack_down_1.png | 3 ++ Data/Textures/atlas/terry_attack_down_2.png | 3 ++ Data/Textures/atlas/terry_attack_down_3.png | 3 ++ Data/Textures/atlas/terry_attack_side_1.png | 3 ++ Data/Textures/atlas/terry_attack_side_2.png | 3 ++ Data/Textures/atlas/terry_attack_side_3.png | 3 ++ Data/Textures/atlas/terry_attack_up_1.png | 3 ++ Data/Textures/atlas/terry_attack_up_2.png | 3 ++ Data/Textures/atlas/terry_attack_up_3.png | 3 ++ Data/Textures/atlas/terry_merchant_01.png | 3 ++ Data/Textures/atlas/terry_merchant_02.png | 3 ++ Data/Textures/atlas/terry_walk_down_1.png | 3 ++ Data/Textures/atlas/terry_walk_down_2.png | 3 ++ Data/Textures/atlas/terry_walk_down_3.png | 3 ++ Data/Textures/atlas/terry_walk_down_4.png | 3 ++ Data/Textures/atlas/terry_walk_down_5.png | 3 ++ Data/Textures/atlas/terry_walk_down_6.png | 3 ++ Data/Textures/atlas/terry_walk_down_7.png | 3 ++ Data/Textures/atlas/terry_walk_idle_1.png | 3 ++ Data/Textures/atlas/terry_walk_idle_2.png | 3 ++ Data/Textures/atlas/terry_walk_idle_3.png | 3 ++ Data/Textures/atlas/terry_walk_idle_4.png | 3 ++ Data/Textures/atlas/terry_walk_idle_5.png | 3 ++ Data/Textures/atlas/terry_walk_idle_6.png | 3 ++ Data/Textures/atlas/terry_walk_idle_7.png | 3 ++ Data/Textures/atlas/terry_walk_idle_8.png | 3 ++ Data/Textures/atlas/terry_walk_left_1.png | 3 ++ Data/Textures/atlas/terry_walk_left_2.png | 3 ++ Data/Textures/atlas/terry_walk_left_3.png | 3 ++ Data/Textures/atlas/terry_walk_left_4.png | 3 ++ Data/Textures/atlas/terry_walk_left_5.png | 3 ++ Data/Textures/atlas/terry_walk_left_6.png | 3 ++ Data/Textures/atlas/terry_walk_left_7.png | 3 ++ Data/Textures/atlas/terry_walk_right_1.png | 3 ++ Data/Textures/atlas/terry_walk_right_2.png | 3 ++ Data/Textures/atlas/terry_walk_right_3.png | 3 ++ Data/Textures/atlas/terry_walk_right_4.png | 3 ++ Data/Textures/atlas/terry_walk_right_5.png | 3 ++ Data/Textures/atlas/terry_walk_right_6.png | 3 ++ Data/Textures/atlas/terry_walk_right_7.png | 3 ++ Data/Textures/atlas/terry_walk_up_1.png | 3 ++ Data/Textures/atlas/terry_walk_up_2.png | 3 ++ Data/Textures/atlas/terry_walk_up_3.png | 3 ++ Data/Textures/atlas/terry_walk_up_4.png | 3 ++ Data/Textures/atlas/terry_walk_up_5.png | 3 ++ Data/Textures/atlas/terry_walk_up_6.png | 3 ++ Data/Textures/clinger_resized_25%.png | 3 -- Data/Textures/clinger_resized_25%.txt | 3 -- .../clinger_attack_down_1.png | 3 -- .../clinger_attack_down_2.png | 3 -- .../clinger_attack_down_3.png | 3 -- .../clinger_attack_side_1.png | 3 -- .../clinger_attack_side_2.png | 3 -- .../clinger_attack_side_3.png | 3 -- .../clinger_attack_up_1.png | 3 -- .../clinger_attack_up_2.png | 3 -- .../clinger_attack_up_3.png | 3 -- .../clinger_resized_25%/clinger_death_1.png | 3 -- .../clinger_resized_25%/clinger_death_2.png | 3 -- .../clinger_resized_25%/clinger_death_3.png | 3 -- .../clinger_resized_25%/clinger_death_4.png | 3 -- .../clinger_resized_25%/clinger_death_5.png | 3 -- .../clinger_walk_down_1.png | 3 -- .../clinger_walk_down_2.png | 3 -- .../clinger_resized_25%/clinger_walk_up_1.png | 3 -- .../clinger_resized_25%/clinger_walk_up_2.png | 3 -- Data/Textures/club_terry_resized_25%.png | 3 -- Data/Textures/club_terry_resized_25%.txt | 3 -- .../club_terry_alive.png | 3 -- .../club_terry_dark.png | 3 -- Data/Textures/heart_resized_25%.png | 3 -- Data/Textures/heart_resized_25%.txt | 3 -- Data/Textures/heart_resized_25%/heart_1.png | 3 -- Data/Textures/heart_resized_25%/heart_2.png | 3 -- Data/Textures/heart_resized_25%/heart_3.png | 3 -- .../heart_resized_25%/heart_bleed_1.png | 3 -- .../heart_resized_25%/heart_bleed_2.png | 3 -- .../heart_resized_25%/heart_bleed_3.png | 3 -- .../heart_resized_25%/heart_bleed_4.png | 3 -- .../heart_resized_25%/heart_bleed_5.png | 3 -- .../heart_resized_25%/heart_bleed_6.png | 3 -- Data/Textures/map_resized_25%.png | 3 -- Data/Textures/map_resized_25%.txt | 3 -- Data/Textures/map_resized_25%/map.png | 3 -- Data/Textures/smoochie_resized_25%.png | 3 -- Data/Textures/smoochie_resized_25%.txt | 3 -- .../smoochie_attack_down_1.png | 3 -- .../smoochie_attack_down_2.png | 3 -- .../smoochie_attack_heart_1.png | 3 -- .../smoochie_attack_heart_2.png | 3 -- .../smoochie_attack_heart_3.png | 3 -- .../smoochie_attack_heart_4.png | 3 -- .../smoochie_attack_heart_5.png | 3 -- .../smoochie_attack_heart_6.png | 3 -- .../smoochie_attack_heart_7.png | 3 -- .../smoochie_attack_heart_8.png | 3 -- .../smoochie_attack_heart_9.png | 3 -- .../smoochie_resized_25%/smoochie_death_1.png | 3 -- .../smoochie_resized_25%/smoochie_death_2.png | 3 -- .../smoochie_resized_25%/smoochie_death_3.png | 3 -- .../smoochie_resized_25%/smoochie_death_4.png | 3 -- .../smoochie_resized_25%/smoochie_death_5.png | 3 -- .../smoochie_resized_25%/smoochie_death_6.png | 3 -- .../smoochie_resized_25%/smoochie_death_7.png | 3 -- .../smoochie_hurt_side_1.png | 3 -- .../smoochie_hurt_side_2.png | 3 -- .../smoochie_walk_down_1.png | 3 -- .../smoochie_walk_down_2.png | 3 -- .../smoochie_walk_left_1.png | 3 -- .../smoochie_walk_left_2.png | 3 -- .../smoochie_walk_right_1.png | 3 -- .../smoochie_walk_right_2.png | 3 -- .../smoochie_walk_up_1.png | 3 -- .../smoochie_walk_up_2.png | 3 -- Data/Textures/terry_merchant_resized_25%.png | 3 -- Data/Textures/terry_merchant_resized_25%.txt | 3 -- .../terry_merchant_01.png | 3 -- .../terry_merchant_02.png | 3 -- Data/Textures/terry_resized_25%.png | 3 -- Data/Textures/terry_resized_25%.txt | 3 -- .../terry_resized_25%/terry_attack_down_1.png | 3 -- .../terry_resized_25%/terry_attack_down_2.png | 3 -- .../terry_resized_25%/terry_attack_down_3.png | 3 -- .../terry_resized_25%/terry_attack_side_1.png | 3 -- .../terry_resized_25%/terry_attack_side_2.png | 3 -- .../terry_resized_25%/terry_attack_side_3.png | 3 -- .../terry_resized_25%/terry_attack_up_1.png | 3 -- .../terry_resized_25%/terry_attack_up_2.png | 3 -- .../terry_resized_25%/terry_attack_up_3.png | 3 -- .../terry_resized_25%/terry_walk_down_1.png | 3 -- .../terry_resized_25%/terry_walk_down_2.png | 3 -- .../terry_resized_25%/terry_walk_down_3.png | 3 -- .../terry_resized_25%/terry_walk_down_4.png | 3 -- .../terry_resized_25%/terry_walk_down_5.png | 3 -- .../terry_resized_25%/terry_walk_down_6.png | 3 -- .../terry_resized_25%/terry_walk_down_7.png | 3 -- .../terry_resized_25%/terry_walk_idle_1.png | 3 -- .../terry_resized_25%/terry_walk_idle_2.png | 3 -- .../terry_resized_25%/terry_walk_idle_3.png | 3 -- .../terry_resized_25%/terry_walk_idle_4.png | 3 -- .../terry_resized_25%/terry_walk_idle_5.png | 3 -- .../terry_resized_25%/terry_walk_idle_6.png | 3 -- .../terry_resized_25%/terry_walk_idle_7.png | 3 -- .../terry_resized_25%/terry_walk_idle_8.png | 3 -- .../terry_resized_25%/terry_walk_left_1.png | 3 -- .../terry_resized_25%/terry_walk_left_2.png | 3 -- .../terry_resized_25%/terry_walk_left_3.png | 3 -- .../terry_resized_25%/terry_walk_left_4.png | 3 -- .../terry_resized_25%/terry_walk_left_5.png | 3 -- .../terry_resized_25%/terry_walk_left_6.png | 3 -- .../terry_resized_25%/terry_walk_left_7.png | 3 -- .../terry_resized_25%/terry_walk_right_1.png | 3 -- .../terry_resized_25%/terry_walk_right_2.png | 3 -- .../terry_resized_25%/terry_walk_right_3.png | 3 -- .../terry_resized_25%/terry_walk_right_4.png | 3 -- .../terry_resized_25%/terry_walk_right_5.png | 3 -- .../terry_resized_25%/terry_walk_right_6.png | 3 -- .../terry_resized_25%/terry_walk_right_7.png | 3 -- .../terry_resized_25%/terry_walk_up_1.png | 3 -- .../terry_resized_25%/terry_walk_up_2.png | 3 -- .../terry_resized_25%/terry_walk_up_3.png | 3 -- .../terry_resized_25%/terry_walk_up_4.png | 3 -- .../terry_resized_25%/terry_walk_up_5.png | 3 -- .../terry_resized_25%/terry_walk_up_6.png | 3 -- build_assets.bat | 16 +++++----- feely_pona.cpp | 31 ++++--------------- feely_pona_entity_create.cpp | 8 ++--- feely_pona_game.h | 8 +---- 228 files changed, 338 insertions(+), 397 deletions(-) create mode 100644 Data/Textures/atlas.png create mode 100644 Data/Textures/atlas.txt create mode 100644 Data/Textures/atlas/clinger_attack_down_1.png create mode 100644 Data/Textures/atlas/clinger_attack_down_2.png create mode 100644 Data/Textures/atlas/clinger_attack_down_3.png create mode 100644 Data/Textures/atlas/clinger_attack_side_1.png create mode 100644 Data/Textures/atlas/clinger_attack_side_2.png create mode 100644 Data/Textures/atlas/clinger_attack_side_3.png create mode 100644 Data/Textures/atlas/clinger_attack_up_1.png create mode 100644 Data/Textures/atlas/clinger_attack_up_2.png create mode 100644 Data/Textures/atlas/clinger_attack_up_3.png create mode 100644 Data/Textures/atlas/clinger_death_1.png create mode 100644 Data/Textures/atlas/clinger_death_2.png create mode 100644 Data/Textures/atlas/clinger_death_3.png create mode 100644 Data/Textures/atlas/clinger_death_4.png create mode 100644 Data/Textures/atlas/clinger_death_5.png create mode 100644 Data/Textures/atlas/clinger_walk_down_1.png create mode 100644 Data/Textures/atlas/clinger_walk_down_2.png create mode 100644 Data/Textures/atlas/clinger_walk_up_1.png create mode 100644 Data/Textures/atlas/clinger_walk_up_2.png create mode 100644 Data/Textures/atlas/club_terry_alive.png create mode 100644 Data/Textures/atlas/club_terry_dark.png create mode 100644 Data/Textures/atlas/heart_1.png create mode 100644 Data/Textures/atlas/heart_2.png create mode 100644 Data/Textures/atlas/heart_3.png create mode 100644 Data/Textures/atlas/heart_bleed_1.png create mode 100644 Data/Textures/atlas/heart_bleed_2.png create mode 100644 Data/Textures/atlas/heart_bleed_3.png create mode 100644 Data/Textures/atlas/heart_bleed_4.png create mode 100644 Data/Textures/atlas/heart_bleed_5.png create mode 100644 Data/Textures/atlas/heart_bleed_6.png create mode 100644 Data/Textures/atlas/map.png create mode 100644 Data/Textures/atlas/smoochie_attack_down_1.png create mode 100644 Data/Textures/atlas/smoochie_attack_down_2.png create mode 100644 Data/Textures/atlas/smoochie_attack_heart_1.png create mode 100644 Data/Textures/atlas/smoochie_attack_heart_2.png create mode 100644 Data/Textures/atlas/smoochie_attack_heart_3.png create mode 100644 Data/Textures/atlas/smoochie_attack_heart_4.png create mode 100644 Data/Textures/atlas/smoochie_attack_heart_5.png create mode 100644 Data/Textures/atlas/smoochie_attack_heart_6.png create mode 100644 Data/Textures/atlas/smoochie_attack_heart_7.png create mode 100644 Data/Textures/atlas/smoochie_attack_heart_8.png create mode 100644 Data/Textures/atlas/smoochie_attack_heart_9.png create mode 100644 Data/Textures/atlas/smoochie_death_1.png create mode 100644 Data/Textures/atlas/smoochie_death_2.png create mode 100644 Data/Textures/atlas/smoochie_death_3.png create mode 100644 Data/Textures/atlas/smoochie_death_4.png create mode 100644 Data/Textures/atlas/smoochie_death_5.png create mode 100644 Data/Textures/atlas/smoochie_death_6.png create mode 100644 Data/Textures/atlas/smoochie_death_7.png create mode 100644 Data/Textures/atlas/smoochie_hurt_side_1.png create mode 100644 Data/Textures/atlas/smoochie_hurt_side_2.png create mode 100644 Data/Textures/atlas/smoochie_walk_down_1.png create mode 100644 Data/Textures/atlas/smoochie_walk_down_2.png create mode 100644 Data/Textures/atlas/smoochie_walk_left_1.png create mode 100644 Data/Textures/atlas/smoochie_walk_left_2.png create mode 100644 Data/Textures/atlas/smoochie_walk_right_1.png create mode 100644 Data/Textures/atlas/smoochie_walk_right_2.png create mode 100644 Data/Textures/atlas/smoochie_walk_up_1.png create mode 100644 Data/Textures/atlas/smoochie_walk_up_2.png create mode 100644 Data/Textures/atlas/terry_attack_down_1.png create mode 100644 Data/Textures/atlas/terry_attack_down_2.png create mode 100644 Data/Textures/atlas/terry_attack_down_3.png create mode 100644 Data/Textures/atlas/terry_attack_side_1.png create mode 100644 Data/Textures/atlas/terry_attack_side_2.png create mode 100644 Data/Textures/atlas/terry_attack_side_3.png create mode 100644 Data/Textures/atlas/terry_attack_up_1.png create mode 100644 Data/Textures/atlas/terry_attack_up_2.png create mode 100644 Data/Textures/atlas/terry_attack_up_3.png create mode 100644 Data/Textures/atlas/terry_merchant_01.png create mode 100644 Data/Textures/atlas/terry_merchant_02.png create mode 100644 Data/Textures/atlas/terry_walk_down_1.png create mode 100644 Data/Textures/atlas/terry_walk_down_2.png create mode 100644 Data/Textures/atlas/terry_walk_down_3.png create mode 100644 Data/Textures/atlas/terry_walk_down_4.png create mode 100644 Data/Textures/atlas/terry_walk_down_5.png create mode 100644 Data/Textures/atlas/terry_walk_down_6.png create mode 100644 Data/Textures/atlas/terry_walk_down_7.png create mode 100644 Data/Textures/atlas/terry_walk_idle_1.png create mode 100644 Data/Textures/atlas/terry_walk_idle_2.png create mode 100644 Data/Textures/atlas/terry_walk_idle_3.png create mode 100644 Data/Textures/atlas/terry_walk_idle_4.png create mode 100644 Data/Textures/atlas/terry_walk_idle_5.png create mode 100644 Data/Textures/atlas/terry_walk_idle_6.png create mode 100644 Data/Textures/atlas/terry_walk_idle_7.png create mode 100644 Data/Textures/atlas/terry_walk_idle_8.png create mode 100644 Data/Textures/atlas/terry_walk_left_1.png create mode 100644 Data/Textures/atlas/terry_walk_left_2.png create mode 100644 Data/Textures/atlas/terry_walk_left_3.png create mode 100644 Data/Textures/atlas/terry_walk_left_4.png create mode 100644 Data/Textures/atlas/terry_walk_left_5.png create mode 100644 Data/Textures/atlas/terry_walk_left_6.png create mode 100644 Data/Textures/atlas/terry_walk_left_7.png create mode 100644 Data/Textures/atlas/terry_walk_right_1.png create mode 100644 Data/Textures/atlas/terry_walk_right_2.png create mode 100644 Data/Textures/atlas/terry_walk_right_3.png create mode 100644 Data/Textures/atlas/terry_walk_right_4.png create mode 100644 Data/Textures/atlas/terry_walk_right_5.png create mode 100644 Data/Textures/atlas/terry_walk_right_6.png create mode 100644 Data/Textures/atlas/terry_walk_right_7.png create mode 100644 Data/Textures/atlas/terry_walk_up_1.png create mode 100644 Data/Textures/atlas/terry_walk_up_2.png create mode 100644 Data/Textures/atlas/terry_walk_up_3.png create mode 100644 Data/Textures/atlas/terry_walk_up_4.png create mode 100644 Data/Textures/atlas/terry_walk_up_5.png create mode 100644 Data/Textures/atlas/terry_walk_up_6.png delete mode 100644 Data/Textures/clinger_resized_25%.png delete mode 100644 Data/Textures/clinger_resized_25%.txt delete mode 100644 Data/Textures/clinger_resized_25%/clinger_attack_down_1.png delete mode 100644 Data/Textures/clinger_resized_25%/clinger_attack_down_2.png delete mode 100644 Data/Textures/clinger_resized_25%/clinger_attack_down_3.png 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b/Data/Textures/terry_resized_25%/terry_walk_up_2.png deleted file mode 100644 index 11ef1b7..0000000 --- a/Data/Textures/terry_resized_25%/terry_walk_up_2.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:211097e82e68326d6b6fa983dee018f0d66325c7c579bfb6ec155bb9c6d6719b -size 43079 diff --git a/Data/Textures/terry_resized_25%/terry_walk_up_3.png b/Data/Textures/terry_resized_25%/terry_walk_up_3.png deleted file mode 100644 index 324748d..0000000 --- a/Data/Textures/terry_resized_25%/terry_walk_up_3.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9454678064d89804a21cd88d0dbbaaebdb399702fe8a596cec11f5da74d099bc -size 42625 diff --git a/Data/Textures/terry_resized_25%/terry_walk_up_4.png b/Data/Textures/terry_resized_25%/terry_walk_up_4.png deleted file mode 100644 index 7a9cfb3..0000000 --- a/Data/Textures/terry_resized_25%/terry_walk_up_4.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:34ec3668510bd911bdbdb190ac42ba07138dd9c7f0dbe414151fe7cc6e124686 -size 44115 diff --git a/Data/Textures/terry_resized_25%/terry_walk_up_5.png b/Data/Textures/terry_resized_25%/terry_walk_up_5.png deleted file mode 100644 index 4715e97..0000000 --- a/Data/Textures/terry_resized_25%/terry_walk_up_5.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ee7b79df1017d1a7c3ce21b62a4503845245c3ab64284135ffc090aefbf01cbb -size 44322 diff --git a/Data/Textures/terry_resized_25%/terry_walk_up_6.png b/Data/Textures/terry_resized_25%/terry_walk_up_6.png deleted file mode 100644 index 1afe1e4..0000000 --- a/Data/Textures/terry_resized_25%/terry_walk_up_6.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2a3c8d0318e7fcac4242e2105aa6cead3b682cd47b38f25520f54744a48abe44 -size 42464 diff --git a/build_assets.bat b/build_assets.bat index aa6b9e7..e5c52eb 100644 --- a/build_assets.bat +++ b/build_assets.bat @@ -10,10 +10,12 @@ if not exist "%sprite_packer%" ( exit /B 1 ) -%sprite_packer% 4096x4096 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\terry_resized_25%% || exit /b 1 -%sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\terry_merchant_resized_25%% || exit /b 1 -%sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\smoochie_resized_25%% || exit /b 1 -%sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\clinger_resized_25%% || exit /b 1 -%sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\club_terry_resized_25%% || exit /b 1 -%sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\map_resized_25%% || exit /b 1 -%sprite_packer% 8192x8192 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\heart_resized_25%% || exit /b 1 +REM %sprite_packer% 4096x4096 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\terry_resized_25%% || exit /b 1 +REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\terry_merchant_resized_25%% || exit /b 1 +REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\smoochie_resized_25%% || exit /b 1 +REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\clinger_resized_25%% || exit /b 1 +REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\club_terry_resized_25%% || exit /b 1 +REM %sprite_packer% 4096x2048 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\map_resized_25%% || exit /b 1 +REM %sprite_packer% 8192x8192 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\heart_resized_25%% || exit /b 1 + +%sprite_packer% 4096x4096 %script_dir%\Data\Textures\sprite_spec.txt %script_dir%\Data\Textures\atlas || exit /b 1 diff --git a/feely_pona.cpp b/feely_pona.cpp index 016af2c..d04be6c 100644 --- a/feely_pona.cpp +++ b/feely_pona.cpp @@ -270,15 +270,7 @@ void TELY_DLL_Init(void *user_data) } // NOTE: Load sprite sheets ==================================================================== - { - game->terry_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("terry_resized_25%")); - game->terry_merchant_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("terry_merchant_resized_25%")); - game->smoochie_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("smoochie_resized_25%")); - game->clinger_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("clinger_resized_25%")); - game->club_terry_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("club_terry_resized_25%")); - game->map_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("map_resized_25%")); - game->heart_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("heart_resized_25%")); - } + game->atlas_sprite_sheet = FP_LoadSpriteSheetFromSpec(platform, assets, &platform->arena, DQN_STRING8("atlas")); game->entities = Dqn_VArray_Init(&platform->arena, 1024 * 8); game->root_entity = Dqn_VArray_Make(&game->entities, Dqn_ZeroMem_No); @@ -286,8 +278,8 @@ void TELY_DLL_Init(void *user_data) // NOTE: Map { - TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->map_sprite_sheet, g_anim_names.map); - Dqn_Rect sprite_rect = game->map_sprite_sheet.rects.data[sprite_anim->index]; + TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.map); + Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index]; FP_GameEntity *entity = FP_Game_MakeEntityPointerF(game, "Map"); entity->type = FP_EntityType_Map; @@ -402,6 +394,7 @@ void TELY_DLL_Init(void *user_data) void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_PlatformInput *input, FP_GameEntity *entity, Dqn_V2 dir_vector) { + TELY_AssetSpriteSheet *sheet = &game->atlas_sprite_sheet; FP_GameEntityAction *action = &entity->action; bool const we_are_clicked_entity = entity->handle == game->clicked_entity; bool const entity_has_velocity = entity->velocity.x || entity->velocity.y; @@ -413,7 +406,6 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform case FP_EntityType_Terry: { FP_EntityTerryState *state = DQN_CAST(FP_EntityTerryState *) & action->state; - TELY_AssetSpriteSheet *sheet = &game->terry_sprite_sheet; switch (*state) { case FP_EntityTerryState_Nil: { @@ -569,8 +561,6 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform case FP_EntityType_Smoochie: { FP_EntitySmoochieState *state = DQN_CAST(FP_EntitySmoochieState *) & action->state; - TELY_AssetSpriteSheet *sheet = &game->smoochie_sprite_sheet; - switch (*state) { case FP_EntitySmoochieState_Nil: { action->next_state = FP_EntitySmoochieState_Idle; @@ -741,8 +731,6 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform case FP_EntityType_Clinger: { FP_EntityClingerState *state = DQN_CAST(FP_EntityClingerState *)&action->state; - TELY_AssetSpriteSheet *sheet = &game->clinger_sprite_sheet; - switch (*state) { case FP_EntityClingerState_Nil: { action->next_state = FP_EntityClingerState_Idle; @@ -869,7 +857,6 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform case FP_EntityType_Merchant: { FP_EntityTerryMerchantState *state = DQN_CAST(FP_EntityTerryMerchantState *)&action->state; - TELY_AssetSpriteSheet *sheet = &game->terry_merchant_sprite_sheet; switch (*state) { case FP_EntityTerryMerchantState_Nil: { action->next_state = FP_EntityTerryMerchantState_Idle; @@ -888,8 +875,6 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform case FP_EntityType_ClubTerry: { FP_EntityClubTerryState *state = DQN_CAST(FP_EntityClubTerryState *)&action->state; - TELY_AssetSpriteSheet *sheet = &game->club_terry_sprite_sheet; - switch (*state) { case FP_EntityClubTerryState_Nil: { action->next_state = FP_EntityClubTerryState_Idle; @@ -927,8 +912,6 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform case FP_EntityType_Map: { FP_EntityMapState *state = DQN_CAST(FP_EntityMapState *) & action->state; - TELY_AssetSpriteSheet *sheet = &game->map_sprite_sheet; - switch (*state) { case FP_EntityMapState_Nil: { action->next_state = FP_EntityMapState_Idle; @@ -947,8 +930,6 @@ void FP_EntityActionStateMachine(FP_Game *game, TELY_Audio *audio, TELY_Platform case FP_EntityType_Heart: { FP_EntityHeartState *state = DQN_CAST(FP_EntityHeartState *) & action->state; - TELY_AssetSpriteSheet *sheet = &game->heart_sprite_sheet; - switch (*state) { case FP_EntityHeartState_Nil: { action->next_state = FP_EntityHeartState_Idle; @@ -1473,8 +1454,8 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input } if (!FP_Game_IsNilEntityHandle(game, game->clicked_entity)) { - TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->map_sprite_sheet, g_anim_names.map); - Dqn_Rect sprite_rect = game->map_sprite_sheet.rects.data[sprite_anim->index]; + TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.map); + Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index]; const Dqn_usize target_width = 1800; const Dqn_usize target_height = 1046; diff --git a/feely_pona_entity_create.cpp b/feely_pona_entity_create.cpp index 57128e5..1fac6d8 100644 --- a/feely_pona_entity_create.cpp +++ b/feely_pona_entity_create.cpp @@ -180,8 +180,8 @@ static FP_GameEntityHandle FP_Entity_CreateClubTerry(FP_Game *game, Dqn_V2 pos, entity->local_pos = pos; entity->sprite_height.meters = 4.f; - TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->club_terry_sprite_sheet, g_anim_names.club_terry_alive); - Dqn_Rect sprite_rect = game->club_terry_sprite_sheet.rects.data[sprite_anim->index]; + TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.club_terry_alive); + Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index]; Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect); Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale; @@ -204,8 +204,8 @@ static FP_GameEntityHandle FP_Entity_CreateHeart(FP_Game *game, Dqn_V2 pos, DQN_ entity->local_pos = pos; entity->sprite_height.meters = 4.f; - TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->heart_sprite_sheet, g_anim_names.heart); - Dqn_Rect sprite_rect = game->heart_sprite_sheet.rects.data[sprite_anim->index]; + TELY_AssetSpriteAnimation *sprite_anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, g_anim_names.heart); + Dqn_Rect sprite_rect = game->atlas_sprite_sheet.rects.data[sprite_anim->index]; Dqn_f32 size_scale = FP_Entity_CalcSpriteScaleForDesiredHeight(game, entity->sprite_height, sprite_rect); Dqn_V2 sprite_rect_scaled = sprite_rect.size * size_scale; diff --git a/feely_pona_game.h b/feely_pona_game.h index e277ab3..b8d8f2e 100644 --- a/feely_pona_game.h +++ b/feely_pona_game.h @@ -225,13 +225,7 @@ struct FP_Game Dqn_FArray parent_entity_stack; Dqn_VArray entities; - TELY_AssetSpriteSheet terry_sprite_sheet; - TELY_AssetSpriteSheet smoochie_sprite_sheet; - TELY_AssetSpriteSheet terry_merchant_sprite_sheet; - TELY_AssetSpriteSheet clinger_sprite_sheet; - TELY_AssetSpriteSheet club_terry_sprite_sheet; - TELY_AssetSpriteSheet map_sprite_sheet; - TELY_AssetSpriteSheet heart_sprite_sheet; + TELY_AssetSpriteSheet atlas_sprite_sheet; FP_GameEntity *root_entity; FP_GameEntity *entity_free_list;