fp: Rejig the mob spawner to use a fixed-waypoint path
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@@ -13,6 +13,7 @@ enum FP_GameEntityFlag
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FP_GameEntityFlag_DeriveHitBoxFromChildrenBoundingBox = 1 << 5,
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FP_GameEntityFlag_NonTraversable = 1 << 6,
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FP_GameEntityFlag_MobSpawner = 1 << 7,
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FP_GameEntityFlag_MobSpawnerWaypoint = 1 << 8,
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};
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enum FP_GameShapeType
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@@ -52,6 +53,13 @@ struct FP_GameWaypoint
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FP_GameWaypoint *prev;
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};
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struct FP_GameEntitySpawnList
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{
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FP_GameEntityHandle entity;
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FP_GameEntitySpawnList *next;
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FP_GameEntitySpawnList *prev;
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};
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enum FP_GameEntityActionFlag
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{
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FP_GameEntityActionFlag_StateTransition = 1 << 0,
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@@ -112,6 +120,8 @@ struct FP_GameEntity
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Dqn_V2 attack_box_size;
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Dqn_V2 attack_box_offset;
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Dqn_FArray<Dqn_V2, 8> spawner_waypoints;
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FP_GameEntitySpawnList *spawn_list;
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uint64_t next_spawn_timestamp_s;
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uint64_t spawn_count;
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uint64_t spawn_cap;
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