fp: Address more warnings on GCC
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@ -1093,8 +1093,7 @@ static void FP_Game_MoveEntity(FP_Game *game, FP_GameEntityHandle entity_handle,
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if (DQN_ABS(entity->velocity.y) < 5.f)
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if (DQN_ABS(entity->velocity.y) < 5.f)
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entity->velocity.y = 0.f;
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entity->velocity.y = 0.f;
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Dqn_V2 const delta_pos = (acceleration * 0.5f * t_squared) + (entity->velocity * t);
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Dqn_V2 const delta_pos = (acceleration * 0.5f * t_squared) + (entity->velocity * t);
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Dqn_V2 const entity_pos = FP_Game_CalcEntityWorldPos(game, entity->handle);
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FP_GameCanMoveToPositionResult move_to_result = FP_Game_CanEntityMoveToPosition(game, entity->handle, delta_pos);
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FP_GameCanMoveToPositionResult move_to_result = FP_Game_CanEntityMoveToPosition(game, entity->handle, delta_pos);
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if (move_to_result.yes) {
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if (move_to_result.yes) {
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entity->local_pos += delta_pos;
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entity->local_pos += delta_pos;
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