fp: Add waves to mob spawner
This commit was merged in pull request #27.
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@@ -177,6 +177,11 @@ struct FP_GameEntity
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uint64_t next_spawn_timestamp_s;
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uint64_t spawn_cap;
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uint64_t current_wave;
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uint64_t enemies_per_wave;
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uint64_t enemies_spawned_this_wave;
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uint64_t wave_cooldown_timestamp_s;
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uint64_t flags;
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uint64_t hp;
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FP_GameDirection direction;
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