fp: Integrate new billboard
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f5de988246
commit
206773607c
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Data/Textures/atlas.png
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Data/Textures/atlas.png
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Data/Textures/atlas.txt
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Data/Textures/atlas.txt
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Data/Textures/atlas/map_billboard_build.png
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Data/Textures/atlas/map_billboard_build.png
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Data/Textures/sprite_spec.txt
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Data/Textures/sprite_spec.txt
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177
feely_pona.cpp
177
feely_pona.cpp
@ -18,23 +18,23 @@ static FP_ParticleDescriptor FP_DefaultFloatUpParticleDescriptor(Dqn_String8 ani
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return result;
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return result;
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}
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}
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static void FP_EmitParticle(FP_GamePlay *play, FP_ParticleDescriptor descriptor, Dqn_usize count)
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static void FP_EmitParticle(FP_Game *game, FP_ParticleDescriptor descriptor, Dqn_usize count)
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{
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{
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DQN_FOR_UINDEX (index, count) {
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DQN_FOR_UINDEX (index, count) {
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uint32_t particle_index = play->particle_next_index++ & (DQN_ARRAY_UCOUNT(play->particles) - 1);
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uint32_t particle_index = game->play.particle_next_index++ & (DQN_ARRAY_UCOUNT(game->play.particles) - 1);
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FP_Particle *particle = play->particles + particle_index;
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FP_Particle *particle = game->play.particles + particle_index;
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if (particle->alive)
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if (particle->alive)
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continue;
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continue;
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particle->anim_name = descriptor.anim_name;
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particle->anim_name = Dqn_String8_Copy(Dqn_Arena_Allocator(game->frame_arena), descriptor.anim_name);
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particle->alive = true;
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particle->alive = true;
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particle->pos = descriptor.pos;
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particle->pos = descriptor.pos;
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particle->velocity.x = descriptor.velocity.x + (descriptor.velocity_variance.x * (Dqn_PCG32_NextF32(&play->rng) - 0.5f));
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particle->velocity.x = descriptor.velocity.x + (descriptor.velocity_variance.x * (Dqn_PCG32_NextF32(&game->play.rng) - 0.5f));
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particle->velocity.y = descriptor.velocity.y + (descriptor.velocity_variance.y * (Dqn_PCG32_NextF32(&play->rng) - 0.5f));
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particle->velocity.y = descriptor.velocity.y + (descriptor.velocity_variance.y * (Dqn_PCG32_NextF32(&game->play.rng) - 0.5f));
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particle->colour_begin = descriptor.colour_begin;
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particle->colour_begin = descriptor.colour_begin;
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particle->colour_end = descriptor.colour_end;
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particle->colour_end = descriptor.colour_end;
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particle->start_ms = play->clock_ms;
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particle->start_ms = game->play.clock_ms;
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particle->end_ms = play->clock_ms + descriptor.duration_ms;
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particle->end_ms = game->play.clock_ms + descriptor.duration_ms;
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}
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}
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}
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}
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@ -385,6 +385,7 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2047, -720), FP_EntityBillboardState_RangeAttack, "Range Attack Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2047, -720), FP_EntityBillboardState_RangeAttack, "Range Attack Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(-936, -500), FP_EntityBillboardState_Monkey, "Monkey Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(-936, -500), FP_EntityBillboardState_Monkey, "Monkey Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1898, 771), FP_EntityBillboardState_Strafe, "Strafe Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1898, 771), FP_EntityBillboardState_Strafe, "Strafe Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1068, 619), FP_EntityBillboardState_Build, "Build Billboard");
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// NOTE: Camera ================================================================================
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// NOTE: Camera ================================================================================
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play->camera.world_pos = {};
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play->camera.world_pos = {};
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@ -2025,7 +2026,7 @@ static void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput
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particle_desc.pos = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.5f, -0.1f));
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particle_desc.pos = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.5f, -0.1f));
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particle_desc.colour_begin.a = .8f;
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particle_desc.colour_begin.a = .8f;
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entity->drunk_particles_end_ms = game->play.clock_ms + duration_ms;
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entity->drunk_particles_end_ms = game->play.clock_ms + duration_ms;
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FP_EmitParticle(&game->play, particle_desc, 3);
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FP_EmitParticle(game, particle_desc, 3);
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}
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}
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}
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}
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@ -2155,7 +2156,7 @@ static void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput
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particle_desc.colour_begin = TELY_COLOUR_WHITE_V4;
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particle_desc.colour_begin = TELY_COLOUR_WHITE_V4;
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particle_desc.colour_end = TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.f);
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particle_desc.colour_end = TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, 0.f);
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particle_desc.duration_ms = 1000;
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particle_desc.duration_ms = 1000;
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FP_EmitParticle(&game->play, particle_desc, Dqn_PCG32_Range(&game->play.rng, 1, 3));
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FP_EmitParticle(game, particle_desc, Dqn_PCG32_Range(&game->play.rng, 1, 3));
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// NOTE: God mode override =========================================================
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// NOTE: God mode override =========================================================
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if (game->play.heart == defender->handle) {
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if (game->play.heart == defender->handle) {
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@ -2346,6 +2347,56 @@ static Dqn_String8 FP_ScanCodeToLabel(Dqn_Arena *arena, TELY_PlatformInputScanCo
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return result;
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return result;
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}
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}
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static void FP_DrawBillboardKeyBindHint(TELY_Renderer *renderer,
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TELY_Assets *assets,
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FP_Game *game,
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Dqn_usize player_index,
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FP_GameControlMode mode,
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FP_GameKeyBind key_bind,
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Dqn_V2 draw_p,
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bool draw_player_prefix)
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{
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Dqn_ThreadScratch scratch = Dqn_Thread_GetScratch(nullptr);
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Dqn_String8 player_prefix = {};
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if (draw_player_prefix)
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player_prefix = Dqn_String8_InitF(scratch.allocator, "P%zu ", player_index);
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if (mode == FP_GameControlMode_Gamepad) {
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Dqn_String8 tex_name = {};
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if (key_bind.gamepad_key == TELY_PlatformInputGamepadKey_A)
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tex_name = g_anim_names.merchant_button_a;
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else if (key_bind.gamepad_key == TELY_PlatformInputGamepadKey_B)
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tex_name = g_anim_names.merchant_button_b;
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else if (key_bind.gamepad_key == TELY_PlatformInputGamepadKey_X)
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tex_name = g_anim_names.merchant_button_x;
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else if (key_bind.gamepad_key == TELY_PlatformInputGamepadKey_Y)
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tex_name = g_anim_names.merchant_button_y;
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if (tex_name.size) {
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TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, tex_name);
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Dqn_Rect button_rect = game->atlas_sprite_sheet.rects.data[anim->index];
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Dqn_V2 text_size = TELY_Asset_MeasureText(TELY_Render_Font(renderer, assets), player_prefix);
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TELY_Render_Text(renderer, draw_p, Dqn_V2_InitNx2(0, +1.f), player_prefix);
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Dqn_Rect gamepad_btn_rect = {};
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gamepad_btn_rect.size = button_rect.size;
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gamepad_btn_rect.pos = Dqn_V2_InitNx2(draw_p.x + (text_size.x * 1.25f), draw_p.y - button_rect.size.y);
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TELY_Render_TextureColourV4(renderer,
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game->atlas_sprite_sheet.tex_handle,
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button_rect,
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gamepad_btn_rect,
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Dqn_V2_Zero /*rotate origin*/,
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0.f /*rotation*/,
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TELY_COLOUR_WHITE_V4);
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}
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} else {
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Dqn_String8 key_bind_label = FP_ScanCodeToLabel(scratch.arena, key_bind.scan_code);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_InitNx2(0, +1.f), "%.*s%.*s", DQN_STRING_FMT(player_prefix), DQN_STRING_FMT(key_bind_label));
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}
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}
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static void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer, TELY_Audio *audio)
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static void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer, TELY_Audio *audio)
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{
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{
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Dqn_Profiler_ZoneScopeWithIndex("FP_Render", FP_ProfileZone_FPRender);
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Dqn_Profiler_ZoneScopeWithIndex("FP_Render", FP_ProfileZone_FPRender);
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@ -2764,90 +2815,74 @@ static void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *ren
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}
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}
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if (entity->type == FP_EntityType_Billboard) {
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if (entity->type == FP_EntityType_Billboard) {
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TELY_Render_PushFont(renderer, game->talkco_font);
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DQN_DEFER { TELY_Render_PopFont(renderer); };
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DQN_FOR_UINDEX (player_index, game->play.players.size) {
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DQN_FOR_UINDEX (player_index, game->play.players.size) {
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FP_GameEntityHandle player_handle = game->play.players.data[player_index];
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FP_GameEntityHandle player_handle = game->play.players.data[player_index];
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FP_GameEntity const *player = FP_Game_GetEntity(game, player_handle);
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FP_GameEntity const *player = FP_Game_GetEntity(game, player_handle);
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FP_GameControls const *controls = &player->controls;
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FP_GameControls const *controls = &player->controls;
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FP_EntityBillboardState state = DQN_CAST(FP_EntityBillboardState) entity->action.state;
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FP_EntityBillboardState state = DQN_CAST(FP_EntityBillboardState) entity->action.state;
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FP_GameKeyBind const *key_bind = nullptr;
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Dqn_V2 draw_p = {};
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Dqn_V4 colour = TELY_COLOUR_BLACK_V4;
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switch (state) {
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switch (state) {
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case FP_EntityBillboardState_Attack: {
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case FP_EntityBillboardState_Attack: {
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key_bind = &controls->attack;
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Dqn_V2 draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.6f, 0.2f));
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draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.6f, 0.2f));
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draw_p.y += TELY_Render_FontHeight(renderer, assets) * player_index;
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colour = colour_accent_yellow;
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TELY_Render_PushColourV4(renderer, colour_accent_yellow);
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FP_DrawBillboardKeyBindHint(renderer, assets, game, player_index, controls->mode, controls->attack, draw_p, true /*draw_player_prefix*/);
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TELY_Render_PopColourV4(renderer);
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} break;
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} break;
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case FP_EntityBillboardState_Dash: {
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case FP_EntityBillboardState_Dash: {
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key_bind = &controls->dash;
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Dqn_V2 draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.505f, -0.08f));
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draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.505f, -0.08f));
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draw_p.y += TELY_Render_FontHeight(renderer, assets) * player_index;
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colour = TELY_Colour_V4InitRGBU32(0xFFE726);
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TELY_Render_PushColourV4(renderer, TELY_Colour_V4InitRGBU32(0xFFE726));
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FP_DrawBillboardKeyBindHint(renderer, assets, game, player_index, controls->mode, controls->dash, draw_p, true /*draw_player_prefix*/);
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TELY_Render_PopColourV4(renderer);
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} break;
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} break;
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case FP_EntityBillboardState_Monkey: {
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case FP_EntityBillboardState_Monkey: {
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} break;
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} break;
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case FP_EntityBillboardState_RangeAttack: {
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case FP_EntityBillboardState_RangeAttack: {
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key_bind = &controls->range_attack;
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Dqn_V2 draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.20f, -0.13f));
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draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.20f, -0.13f));
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draw_p.y += TELY_Render_FontHeight(renderer, assets) * player_index;
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colour = TELY_Colour_V4InitRGBU32(0x364659);
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TELY_Render_PushColourV4(renderer, TELY_Colour_V4InitRGBU32(0x364659));
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FP_DrawBillboardKeyBindHint(renderer, assets, game, player_index, controls->mode, controls->range_attack, draw_p, true /*draw_player_prefix*/);
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TELY_Render_PopColourV4(renderer);
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} break;
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} break;
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case FP_EntityBillboardState_Strafe: {
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case FP_EntityBillboardState_Strafe: {
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key_bind = &controls->strafe;
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Dqn_V2 draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.36f, -0.15f));
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draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.36f, -0.15f));
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colour = TELY_Colour_V4InitRGBU32(0xFF68A8);
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} break;
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}
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draw_p.y += TELY_Render_FontHeight(renderer, assets) * player_index;
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draw_p.y += TELY_Render_FontHeight(renderer, assets) * player_index;
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TELY_Render_PushColourV4(renderer, TELY_Colour_V4InitRGBU32(0xFF68A8));
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if (key_bind) {
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FP_DrawBillboardKeyBindHint(renderer, assets, game, player_index, controls->mode, controls->strafe, draw_p, true /*draw_player_prefix*/);
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TELY_Render_PushColourV4(renderer, colour);
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TELY_Render_PushFont(renderer, game->talkco_font);
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DQN_DEFER {
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TELY_Render_PopFont(renderer);
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TELY_Render_PopColourV4(renderer);
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TELY_Render_PopColourV4(renderer);
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};
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} break;
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Dqn_ThreadScratch scratch = Dqn_Thread_GetScratch(nullptr);
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case FP_EntityBillboardState_Build: {
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Dqn_String8 player_prefix = Dqn_String8_InitF(scratch.allocator, "P%zu", player_index);
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Dqn_V2 draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.065f, 0.2f));
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if (controls->mode == FP_GameControlMode_Gamepad) {
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draw_p.y += TELY_Render_FontHeight(renderer, assets) * player_index;
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Dqn_String8 tex_name = {};
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TELY_Render_PushColourV4(renderer, colour_accent_yellow);
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if (key_bind->gamepad_key == TELY_PlatformInputGamepadKey_A)
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FP_DrawBillboardKeyBindHint(renderer, assets, game, player_index, controls->mode, controls->build_mode, draw_p, true /*draw_player_prefix*/);
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tex_name = g_anim_names.merchant_button_a;
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TELY_Render_PopColourV4(renderer);
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else if (key_bind->gamepad_key == TELY_PlatformInputGamepadKey_B)
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tex_name = g_anim_names.merchant_button_b;
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else if (key_bind->gamepad_key == TELY_PlatformInputGamepadKey_X)
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tex_name = g_anim_names.merchant_button_x;
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else if (key_bind->gamepad_key == TELY_PlatformInputGamepadKey_Y)
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tex_name = g_anim_names.merchant_button_y;
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if (tex_name.size) {
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draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.35f, 0.2f));
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TELY_AssetSpriteAnimation *anim = TELY_Asset_GetSpriteAnimation(&game->atlas_sprite_sheet, tex_name);
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draw_p.y += TELY_Render_FontHeight(renderer, assets) * player_index;
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Dqn_Rect button_rect = game->atlas_sprite_sheet.rects.data[anim->index];
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TELY_Render_PushColourV4(renderer, TELY_Colour_V4InitRGBU32(0xFF68A8));
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FP_DrawBillboardKeyBindHint(renderer, assets, game, player_index, controls->mode, controls->move_building_ui_cursor_left, draw_p, true /*draw_player_prefix*/);
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TELY_Render_PopColourV4(renderer);
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Dqn_V2 text_size = TELY_Asset_MeasureText(TELY_Render_Font(renderer, assets), player_prefix);
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draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.44f, 0.2f));
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_InitNx2(0, +1.f), "P%zu", player_index);
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draw_p.y += TELY_Render_FontHeight(renderer, assets) * player_index;
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TELY_Render_PushColourV4(renderer, TELY_Colour_V4InitRGBU32(0xFF68A8));
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FP_DrawBillboardKeyBindHint(renderer, assets, game, player_index, controls->mode, controls->move_building_ui_cursor_right, draw_p, false /*draw_player_prefix*/);
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TELY_Render_PopColourV4(renderer);
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Dqn_Rect gamepad_btn_rect = {};
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draw_p = Dqn_Rect_InterpolatedPoint(world_hit_box, Dqn_V2_InitNx2(0.665f, 0.2f));
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gamepad_btn_rect.size = button_rect.size;
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draw_p.y += TELY_Render_FontHeight(renderer, assets) * player_index;
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gamepad_btn_rect.pos = Dqn_V2_InitNx2(draw_p.x + (text_size.x * 1.25f), draw_p.y - button_rect.size.y);
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TELY_Render_PushColourV4(renderer, TELY_COLOUR_BLACK_V4);
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FP_DrawBillboardKeyBindHint(renderer, assets, game, player_index, controls->mode, controls->attack, draw_p, true /*draw_player_prefix*/);
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TELY_Render_TextureColourV4(renderer,
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TELY_Render_PopColourV4(renderer);
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game->atlas_sprite_sheet.tex_handle,
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} break;
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button_rect,
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gamepad_btn_rect,
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Dqn_V2_Zero /*rotate origin*/,
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0.f /*rotation*/,
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TELY_COLOUR_WHITE_V4);
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}
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} else {
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Dqn_String8 key_bind_label = FP_ScanCodeToLabel(scratch.arena, key_bind->scan_code);
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|
||||||
TELY_Render_TextF(renderer, draw_p, Dqn_V2_InitNx2(0, +1.f), "%.*s %.*s", DQN_STRING_FMT(player_prefix), DQN_STRING_FMT(key_bind_label));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3188,7 +3223,7 @@ static void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *ren
|
|||||||
(*mapping.inventory_count)++;
|
(*mapping.inventory_count)++;
|
||||||
|
|
||||||
dollar_buy_particle.pos = dollar_text_label_pos;
|
dollar_buy_particle.pos = dollar_text_label_pos;
|
||||||
FP_EmitParticle(&game->play, dollar_buy_particle, 1);
|
FP_EmitParticle(game, dollar_buy_particle, 1);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
game->play.player_trigger_purchase_building_timestamp = UINT64_MAX;
|
game->play.player_trigger_purchase_building_timestamp = UINT64_MAX;
|
||||||
@ -3311,7 +3346,7 @@ static void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *ren
|
|||||||
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Ching], 1.f);
|
TELY_Audio_Play(audio, game->audio[FP_GameAudio_Ching], 1.f);
|
||||||
|
|
||||||
dollar_buy_particle.pos = dollar_text_label_pos;
|
dollar_buy_particle.pos = dollar_text_label_pos;
|
||||||
FP_EmitParticle(&game->play, dollar_buy_particle, 1);
|
FP_EmitParticle(game, dollar_buy_particle, 1);
|
||||||
|
|
||||||
if (mapping.merchant == game->play.merchant_terry) {
|
if (mapping.merchant == game->play.merchant_terry) {
|
||||||
player->base_attack += DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * 1.2f);
|
player->base_attack += DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * 1.2f);
|
||||||
|
@ -72,6 +72,7 @@ struct FP_GlobalAnimations
|
|||||||
Dqn_String8 map_billboard_monkey = DQN_STRING8("map_billboard_monkey");
|
Dqn_String8 map_billboard_monkey = DQN_STRING8("map_billboard_monkey");
|
||||||
Dqn_String8 map_billboard_range_attack = DQN_STRING8("map_billboard_range_attack");
|
Dqn_String8 map_billboard_range_attack = DQN_STRING8("map_billboard_range_attack");
|
||||||
Dqn_String8 map_billboard_strafe = DQN_STRING8("map_billboard_strafe");
|
Dqn_String8 map_billboard_strafe = DQN_STRING8("map_billboard_strafe");
|
||||||
|
Dqn_String8 map_billboard_build = DQN_STRING8("map_billboard_build");
|
||||||
Dqn_String8 map_police = DQN_STRING8("map_police");
|
Dqn_String8 map_police = DQN_STRING8("map_police");
|
||||||
|
|
||||||
Dqn_String8 merchant_button_a = DQN_STRING8("merchant_button_a");
|
Dqn_String8 merchant_button_a = DQN_STRING8("merchant_button_a");
|
||||||
|
@ -400,6 +400,7 @@ static FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType
|
|||||||
case FP_EntityBillboardState_Monkey: result.anim_name = g_anim_names.map_billboard_monkey; break;
|
case FP_EntityBillboardState_Monkey: result.anim_name = g_anim_names.map_billboard_monkey; break;
|
||||||
case FP_EntityBillboardState_RangeAttack: result.anim_name = g_anim_names.map_billboard_range_attack; break;
|
case FP_EntityBillboardState_RangeAttack: result.anim_name = g_anim_names.map_billboard_range_attack; break;
|
||||||
case FP_EntityBillboardState_Strafe: result.anim_name = g_anim_names.map_billboard_strafe; break;
|
case FP_EntityBillboardState_Strafe: result.anim_name = g_anim_names.map_billboard_strafe; break;
|
||||||
|
case FP_EntityBillboardState_Build: result.anim_name = g_anim_names.map_billboard_build; result.height.meters = 6.25f; break;
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
|
@ -137,6 +137,7 @@ enum FP_EntityBillboardState
|
|||||||
FP_EntityBillboardState_Monkey,
|
FP_EntityBillboardState_Monkey,
|
||||||
FP_EntityBillboardState_RangeAttack,
|
FP_EntityBillboardState_RangeAttack,
|
||||||
FP_EntityBillboardState_Strafe,
|
FP_EntityBillboardState_Strafe,
|
||||||
|
FP_EntityBillboardState_Build,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FP_EntityRenderData
|
struct FP_EntityRenderData
|
||||||
|
@ -442,6 +442,7 @@ struct FP_Game
|
|||||||
TELY_AssetSpriteSheet atlas_sprite_sheet;
|
TELY_AssetSpriteSheet atlas_sprite_sheet;
|
||||||
TELY_RFui rfui;
|
TELY_RFui rfui;
|
||||||
FP_GamePlay play;
|
FP_GamePlay play;
|
||||||
|
Dqn_Arena *frame_arena;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FP_GameAStarNode
|
struct FP_GameAStarNode
|
||||||
|
Loading…
Reference in New Issue
Block a user