fp: Add terry ghosting
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@@ -223,6 +223,7 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
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result->parent = FP_Game_ActiveParentEntityPointer(game);
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result->name = TELY_ChunkPool_AllocFmtFV(game->chunk_pool, fmt, args);
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result->buildings_visited = FP_SentinelList_Init<FP_GameEntityHandle>(game->chunk_pool);
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result->action.sprite_alpha = 1.f;
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// NOTE: Attach entity as a child to the parent
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FP_GameEntity *parent = result->parent;
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