fp: Draw health bars fro mobs, fix projectile origin
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@@ -226,7 +226,7 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
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result->action.sprite_alpha = 1.f;
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result->stamina_cap = 93;
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result->hp_cap = FP_DEFAULT_DAMAGE;
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result->hp_cap = DQN_CAST(uint16_t)(FP_DEFAULT_DAMAGE * .8f);
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result->hp = result->hp_cap;
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result->inventory.airports_base_price = 100;
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