fp: Restore spawn cap

This commit is contained in:
doyle 2023-10-07 17:56:20 +11:00
parent 4cb9ad4f39
commit 11cab9a726

View File

@ -447,7 +447,7 @@ void TELY_DLL_Init(void *user_data)
// NOTE: Mid lane mob spawner ==================================================================
Dqn_V2 base_mid_p = Dqn_V2_InitNx2(1580, 0.f);
Dqn_V2 mid_lane_mob_spawner_pos = Dqn_V2_InitNx2(game->map->local_hit_box_size.w * -0.5f, 0.f);
Dqn_usize spawn_cap = 1;
Dqn_usize spawn_cap = 16;
{
FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, mid_lane_mob_spawner_pos, spawn_cap, "Mob spawner");
FP_Game_PushParentEntity(game, mob_spawner);
@ -457,7 +457,7 @@ void TELY_DLL_Init(void *user_data)
}
// NOTE: Bottom lane spawner ===================================================================
#if 0
#if 1
Dqn_V2 bottom_lane_mob_spawner_pos = Dqn_V2_InitNx2(mid_lane_mob_spawner_pos.x, mid_lane_mob_spawner_pos.y + 932.f);
{
FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, bottom_lane_mob_spawner_pos, spawn_cap, "Mob spawner");