fp: Clinger dash
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@ -1715,6 +1715,11 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
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if (dist_to_waypoint_sq > DQN_SQUARED(arrival_threshold)) {
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if (dist_to_waypoint_sq > DQN_SQUARED(arrival_threshold)) {
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Dqn_V2 entity_to_waypoint_norm = Dqn_V2_Normalise(entity_to_waypoint);
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Dqn_V2 entity_to_waypoint_norm = Dqn_V2_Normalise(entity_to_waypoint);
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acceleration_meters_per_s = entity_to_waypoint_norm * (entity->base_acceleration_per_s.meters * 0.25f);
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acceleration_meters_per_s = entity_to_waypoint_norm * (entity->base_acceleration_per_s.meters * 0.25f);
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if (entity->type == FP_EntityType_Clinger && game->play.clock_ms >= entity->clinger_next_dash_timestamp) {
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entity->clinger_next_dash_timestamp = game->play.clock_ms + 2000;
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acceleration_meters_per_s = entity_to_waypoint_norm * entity->base_acceleration_per_s.meters * 45.f;
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}
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break;
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break;
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}
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}
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@ -2026,6 +2031,9 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
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uint32_t max_vary = DQN_CAST(uint32_t)(one_meter * 2.f);
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uint32_t max_vary = DQN_CAST(uint32_t)(one_meter * 2.f);
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waypoint->data.offset += Dqn_V2_InitNx2(DQN_CAST(Dqn_f32)Dqn_PCG32_Range(&game->play.rng, min_vary, max_vary),
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waypoint->data.offset += Dqn_V2_InitNx2(DQN_CAST(Dqn_f32)Dqn_PCG32_Range(&game->play.rng, min_vary, max_vary),
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DQN_CAST(Dqn_f32)Dqn_PCG32_Range(&game->play.rng, min_vary, max_vary));
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DQN_CAST(Dqn_f32)Dqn_PCG32_Range(&game->play.rng, min_vary, max_vary));
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if (Dqn_PCG32_NextF32(&game->play.rng) >= .5f)
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waypoint->data.offset *= -1;
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}
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}
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game->play.enemies_spawned_this_wave++;
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game->play.enemies_spawned_this_wave++;
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@ -220,6 +220,7 @@ struct FP_GameEntity
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Dqn_usize terry_mobile_data_plan;
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Dqn_usize terry_mobile_data_plan;
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Dqn_usize terry_mobile_data_plan_cap;
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Dqn_usize terry_mobile_data_plan_cap;
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Dqn_usize clinger_next_dash_timestamp;
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Dqn_usize coins;
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Dqn_usize coins;
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FP_GameInventory inventory;
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FP_GameInventory inventory;
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