fp: Add attack upgrade to merchant
This commit is contained in:
+2
-1
@@ -226,13 +226,14 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
|
||||
result->action.sprite_alpha = 1.f;
|
||||
result->stamina_cap = 93;
|
||||
|
||||
result->hp_cap = DQN_CAST(uint16_t)(FP_DEFAULT_DAMAGE * .8f);
|
||||
result->hp_cap = DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * .8f);
|
||||
result->hp = result->hp_cap;
|
||||
|
||||
result->inventory.airports_base_price = 100;
|
||||
result->inventory.churchs_base_price = 50;
|
||||
result->inventory.kennels_base_price = 50;
|
||||
result->inventory.clubs_base_price = 50;
|
||||
result->base_attack = FP_DEFAULT_DAMAGE;
|
||||
|
||||
result->inventory.stamina_base_price = 10;
|
||||
result->inventory.health_base_price = 10;
|
||||
|
||||
Reference in New Issue
Block a user