fp: Load heart & remove aggro when terry distances himself
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@@ -19,6 +19,7 @@ enum FP_GameEntityFlag
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FP_GameEntityFlag_RespondsToClubTerry = 1 << 11,
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FP_GameEntityFlag_PartyingAtClubTerry = 1 << 12,
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FP_GameEntityFlag_ExperiencedClubTerry = 1 << 13,
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FP_GameEntityFlag_PointOfInterestHeart = 1 << 11,
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FP_GameEntityFlag_CameraTracking = 1 << 14,
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};
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@@ -230,6 +231,7 @@ struct FP_Game
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TELY_AssetSpriteSheet clinger_sprite_sheet;
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TELY_AssetSpriteSheet club_terry_sprite_sheet;
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TELY_AssetSpriteSheet map_sprite_sheet;
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TELY_AssetSpriteSheet heart_sprite_sheet;
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FP_GameEntity *root_entity;
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FP_GameEntity *entity_free_list;
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