feely_pona/feely_pona_entity.h

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#if defined(__clang__)
#pragma once
#include "feely_pona_unity.h"
#endif
enum FP_EntityType
{
FP_EntityType_Nil,
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FP_EntityType_Terry,
FP_EntityType_Smoochie,
FP_EntityType_Merchant,
};
enum FP_EntityTerryState
{
FP_EntityTerryState_Nil,
FP_EntityTerryState_Idle,
FP_EntityTerryState_AttackUp,
FP_EntityTerryState_AttackDown,
FP_EntityTerryState_AttackSide,
FP_EntityTerryState_Run,
FP_EntityTerryState_Dash,
};
enum FP_EntitySmoochieState
{
FP_EntitySmoochieState_Nil,
FP_EntitySmoochieState_Idle,
FP_EntitySmoochieState_AttackDown,
FP_EntitySmoochieState_HurtSide,
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FP_EntitySmoochieState_AttackHeart,
FP_EntitySmoochieState_Run,
};
enum FP_EntityTerryMerchantState
{
FP_EntityTerryMerchantState_Nil,
FP_EntityTerryMerchantState_Idle,
};