2023-09-24 08:16:14 +00:00
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#if defined(__clang__)
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#pragma once
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#include "feely_pona_unity.h"
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#endif
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enum FP_EntityType
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{
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2023-09-24 09:11:44 +00:00
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FP_EntityType_Nil,
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2023-09-24 08:16:14 +00:00
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FP_EntityType_Terry,
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FP_EntityType_Smoochie,
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FP_EntityType_Merchant,
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};
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enum FP_EntityTerryState
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{
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FP_EntityTerryState_Nil,
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FP_EntityTerryState_Idle,
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FP_EntityTerryState_AttackUp,
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FP_EntityTerryState_AttackDown,
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FP_EntityTerryState_AttackSide,
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FP_EntityTerryState_Run,
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FP_EntityTerryState_Dash,
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};
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enum FP_EntitySmoochieState
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{
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FP_EntitySmoochieState_Nil,
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FP_EntitySmoochieState_Idle,
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FP_EntitySmoochieState_AttackDown,
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FP_EntitySmoochieState_AttackSide,
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FP_EntitySmoochieState_AttackHeart,
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FP_EntitySmoochieState_Run,
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};
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enum FP_EntityTerryMerchantState
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{
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FP_EntityTerryMerchantState_Nil,
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FP_EntityTerryMerchantState_Idle,
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};
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