64 lines
2.0 KiB
C
64 lines
2.0 KiB
C
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// =================================================================================================
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// NOTE(doyle): Work-around for clangd to correctly resolve symbols in unity
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// builds by providing symbol definition and prototypes by including this
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// mega-header in all files and using the "#pragma once" directive to
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// avoid multiple defined symbols when compiling the unity build itself.
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//
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// See: https://www.frogtoss.com/labs/clangd-with-unity-builds.html
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#pragma once
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// NOTE: DQN =======================================================================================
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// NOTE: C-strings declared in a ternary cause global-buffer-overflow in
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// MSVC2022.
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// stb_sprintf assumes c-string literals are 4 byte aligned which is always
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// true, however, reading past the end of a string whose size is not a multiple
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// of 4 is UB causing ASAN to complain.
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#if defined(_MSC_VER) && !defined(__clang__)
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#define STBSP__ASAN __declspec(no_sanitize_address)
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#endif
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#define DQN_ASAN_POISON 0
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#define DQN_ASAN_VET_POISON 1
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#define DQN_ONLY_RECT
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#define DQN_ONLY_V2
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#define DQN_ONLY_V3
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#define DQN_ONLY_V4
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#define DQN_ONLY_WIN
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#define DQN_ONLY_FARRAY
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#define DQN_ONLY_PROFILER
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#define DQN_ONLY_SLICE
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#define DQN_ONLY_LIST
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#define DQN_ONLY_VARRAY
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#define DQN_ONLY_FS
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#define _CRT_SECURE_NO_WARNINGS
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#define DQN_IMPLEMENTATION
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#include "external/dqn/dqn.h"
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// NOTE: TELY ======================================================================================
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DQN_MSVC_WARNING_DISABLE(4505) // warning C4505: unreferenced function with internal linkage has been removed
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#include "tely_profile.h"
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#include "tely_platform_input.h"
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#include "tely_asset.h"
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#include "tely_colour.h"
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#include "tely_render.h"
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#include "tely_tools.h"
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#include "tely_audio.h"
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#include "tely_platform.h"
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#include "tely_ui.h"
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#include "tely_rfui.h"
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#include "tely_game.h"
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#include "tely_tools.cpp"
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#include "tely_game.cpp"
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#include "tely_asset.cpp"
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#include "tely_audio.cpp"
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#include "tely_render.cpp"
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#include "tely_platform_input.cpp"
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#include "tely_ui.cpp"
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#include "tely_rfui.cpp"
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#include "tely_dll.cpp"
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