Add a quick-read intro section, add tely to projects
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@@ -35,7 +35,7 @@
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font-weight: bold;
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font-weight: bold;
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}
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}
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.job-tech li {
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.keywords-list li {
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border: 1px dashed;
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border: 1px dashed;
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padding: 0.25em;
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padding: 0.25em;
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margin-bottom: 0.5em;
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margin-bottom: 0.5em;
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@@ -69,7 +69,7 @@
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<header>
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<header>
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<div>
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<div>
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<h1>doylet <em class=title-note>// doy-lee</em></h1>
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<h1>doylet <em class=title-note>// doy-lee</em></h1>
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<p>Low-level programming enthusiast. Practicing C/C++ daily. Passion for tools and the game development domain. Always curious and learning.</p>
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<p>Low-level programming enthusiast. Uses C/C++ often. Passion for tools, privacy & game technology. Curious and learning everyday.</p>
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</div>
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</div>
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</header>
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</header>
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@@ -98,6 +98,17 @@
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<div><hr></div>
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<div><hr></div>
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<section aria-label="About">
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<section aria-label="About">
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<h2>About</h2>
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<h2>About</h2>
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<h3>What I use</h3>
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<ul class=keywords-list>
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<li>Neovim</li>
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<li>OpenCode</li>
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<li>Win32 Primarily</li>
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<li>C/C++ (often C-style C++)</li>
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<li>Python for fun</li>
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</ul>
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<h3>Hey there!</h3>
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<p>
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<p>
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G'day, I'm a software developer who enjoys low-level programming. I have an interest
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G'day, I'm a software developer who enjoys low-level programming. I have an interest
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in building bespoke software using my own libraries, developing a "tech garden" so to speak.
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in building bespoke software using my own libraries, developing a "tech garden" so to speak.
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@@ -108,7 +119,7 @@
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<p>
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<p>
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Doing this is a nice forcing function that in turn provides an opportunity to learn about
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Doing this is a nice forcing function that in turn provides an opportunity to learn about
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different domains especially those involved in game development. Game development involves
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different domains especially those involved in game technology. Game development involves
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the marrying of many programming disciplines with a reasonably high bar of quality that is
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the marrying of many programming disciplines with a reasonably high bar of quality that is
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expected by end users and making games is fun and interesting!
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expected by end users and making games is fun and interesting!
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</p>
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</p>
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@@ -129,6 +140,15 @@
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</ul>
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</ul>
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</p>
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</p>
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<h3>My 5 cents</h3>
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<ul class=keywords-list>
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<li>Passionate for: Privacy, data sovereignty, game tech</li>
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<li>Likes Handmade: understanding under the hood, arenas, build.bat/sh, length-delimited strings</li>
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<li>Knows CPUs: SIMD, caches, bandwidth, OoO & speculative execution</li>
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<li>Designs APIs for users: zero-alloc, prioritise N > 1, explicit mem management, zero-is-initialisation (ZII), non-opinionated data-types</li>
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<li>Prefers explicitness/safety: handles over pointers, polling over callbacks, stacks over recursion, vendoring over package managers</li>
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</ul>
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<small>
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<small>
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<ul class=citations>
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<ul class=citations>
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<li id="about-dn-library">[1] Foundation Libraries <a href="https://git.doylet.dev/doylet/dn">git.doylet.dev/doylet/dn</a></li>
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<li id="about-dn-library">[1] Foundation Libraries <a href="https://git.doylet.dev/doylet/dn">git.doylet.dev/doylet/dn</a></li>
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@@ -144,7 +164,7 @@
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<div>
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<div>
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<h3>Session (Private Messaging/Blockchain) [2024-2026]<img class=favicon src="assets/session-favicon.ico"></h3>
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<h3>Session (Private Messaging/Blockchain) [2024-2026]<img class=favicon src="assets/session-favicon.ico"></h3>
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<ul class=job-tech>
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<ul class=keywords-list>
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<li>C++20</li>
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<li>C++20</li>
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<li>Python (Flask/UWSGI)</li>
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<li>Python (Flask/UWSGI)</li>
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<li>CMake</li>
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<li>CMake</li>
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@@ -192,7 +212,7 @@
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<div>
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<div>
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<h3>Agent Orientated Software (AI/Robotics) [2020-2024]<img class=favicon src="assets/aos-favicon.ico"></h3>
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<h3>Agent Orientated Software (AI/Robotics) [2020-2024]<img class=favicon src="assets/aos-favicon.ico"></h3>
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<ul class=job-tech>
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<ul class=keywords-list>
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<li>C++17</li>
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<li>C++17</li>
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<li>CMake</li>
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<li>CMake</li>
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<li>Docker</li>
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<li>Docker</li>
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@@ -229,7 +249,7 @@
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<div>
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<div>
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<h3>Oxen (Privacy Software/Blockchain) [2018 - 2022]<img class=favicon src="assets/oxen-favicon-32x32.png"></h3>
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<h3>Oxen (Privacy Software/Blockchain) [2018 - 2022]<img class=favicon src="assets/oxen-favicon-32x32.png"></h3>
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<ul class=job-tech>
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<ul class=keywords-list>
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<li>C++14</li>
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<li>C++14</li>
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<li>Boost</li>
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<li>Boost</li>
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<li>CMake</li>
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<li>CMake</li>
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@@ -303,7 +323,7 @@
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<div>
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<div>
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<p class=job-role style="border-color: #C16358">2018 - CURR: DN Library <a href="https://git.doylet.dev/doylet/dn">git.doylet.dev/doylet/dn</a></p>
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<p class=job-role style="border-color: #C16358">2018 - CURR: DN Library <a href="https://git.doylet.dev/doylet/dn">git.doylet.dev/doylet/dn</a></p>
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<ul class=job-tech>
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<ul class=keywords-list>
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<li>C style C++</li>
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<li>C style C++</li>
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<li>Single File Library</li>
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<li>Single File Library</li>
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<li>Arenas</li>
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<li>Arenas</li>
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@@ -323,10 +343,9 @@
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arena-based memory management where appropriate.
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arena-based memory management where appropriate.
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</p>
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</p>
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<p>
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<p>
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The library is designed for trivial integration: a single dn.h/dn.cpp pair (or an
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The library is designed for trivial integration: a single amalgamated header and
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auto-generated single-header amalgamation) with no external dependencies required. It
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implementation file with no external dependencies required. It targets Win32, POSIX, and
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targets Win32, POSIX, and Emscripten/WASM, with compile-time feature toggles to include
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Emscripten/WASM, with compile-time feature toggles to include only what's needed.
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only what's needed.
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</p>
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</p>
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<p>
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<p>
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Core modules include arrays, hash tables, string manipulation with optional
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Core modules include arrays, hash tables, string manipulation with optional
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@@ -338,14 +357,45 @@
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<p>
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<p>
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It has continually evolved since the start of my programming career and has been a testing
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It has continually evolved since the start of my programming career and has been a testing
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ground for understanding the implication of different API designs, how common
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ground for understanding the implication of different API designs, how common
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functionality is built and exploring different primitives (like the experimental AVX-512
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functionality is built and exploring different primitives (like learning about AVX-512
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string APIs).
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to use in string APIs).
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</p>
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</div>
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<div>
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<p class=job-role style="border-color: #C16358">2023 - CURR: TELY Engine</p>
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<ul class=keywords-list>
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<li>C style C++</li>
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<li>Sokol</li>
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<li>Dear ImGui</li>
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<li>FreeType + HarfBuzz</li>
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<li>2D Renderer</li>
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<li>Asset Management</li>
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<li>Cross-Platform (Win32/Emscripten)</li>
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</ul>
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<p>
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An in-house engine and framework built on Sokol that provides a platform layer, 2D
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batched renderer, asset management, font rendering with FreeType and HarfBuzz, streaming
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audio, video playback, and input handling. It is the foundation for most of my GUI
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projects.
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</p>
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<p>
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It compiles as a native desktop app and can target the web. It includes a
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deferred asset loading system, a sprite sheet packer with keyframe animation
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support, renderer that outputs vertex batches, a basic GPU wrapper (samplers, render
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passes, pipelines) and a networking layer backed by cURL on desktop and fetch APIs via the
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browser.
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</p>
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<p>
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It is a project whose goal is to be a forcing function for learning about game technology
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as needed to build hobby projects. Its features are at various levels of maturity as
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necessitated to get my hobby projects functional.
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</p>
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</p>
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</div>
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</div>
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<div>
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<div>
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<p class=job-role style="border-color: #DBAE55">2025 - CURR: Solid++</p>
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<p class=job-role style="border-color: #DBAE55">2025 - CURR: Solid++</p>
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<ul class=job-tech>
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<ul class=keywords-list>
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<li>Python</li>
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<li>Python</li>
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<li>C++ (GUI)</li>
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<li>C++ (GUI)</li>
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<li>Chainflip</li>
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<li>Chainflip</li>
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<div>
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<div>
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<p class=job-role style="border-color: #DBAE55">2024 - 2025: Liquid++</p>
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<p class=job-role style="border-color: #DBAE55">2024 - 2025: Liquid++</p>
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<ul class=job-tech>
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<ul class=keywords-list>
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<li>C style C++</li>
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<li>C style C++</li>
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<li>Chainflip</li>
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<li>Chainflip</li>
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<li>Market Making</li>
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<li>Market Making</li>
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<div>
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<div>
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<p class=job-role style="border-color: #519A8B">2023: Terry Cherry</p>
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<p class=job-role style="border-color: #519A8B">2023: Terry Cherry</p>
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<ul class=job-tech>
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<ul class=keywords-list>
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<li>C style C++</li>
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<li>C style C++</li>
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<li>Raylib</li>
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<li>Raylib</li>
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<li>Emscripten</li>
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<li>Emscripten</li>
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@@ -459,7 +509,7 @@
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<div>
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<div>
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<p class=job-role style="border-color: #BEBF5E">2020: intc Software u128/256 bit port to C <a href="https://git.doylet.dev/doylet/intc">git.doylet.dev/doylet/intc</a></p>
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<p class=job-role style="border-color: #BEBF5E">2020: intc Software u128/256 bit port to C <a href="https://git.doylet.dev/doylet/intc">git.doylet.dev/doylet/intc</a></p>
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<ul class=job-tech>
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<ul class=keywords-list>
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<li>C99/C++</li>
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<li>C99/C++</li>
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<li>Open Source</li>
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<li>Open Source</li>
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<li>Single File Library Port</li>
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<li>Single File Library Port</li>
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<div>
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<div>
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<p class=job-role style="border-color: #8DBCA2">2020: RaylibSIMD SIMD Software rendering in C <a href="https://git.doylet.dev/doylet/RaylibSIMD">git.doylet.dev/doylet/RaylibSIMD</a></p>
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<p class=job-role style="border-color: #8DBCA2">2020: RaylibSIMD SIMD Software rendering in C <a href="https://git.doylet.dev/doylet/RaylibSIMD">git.doylet.dev/doylet/RaylibSIMD</a></p>
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<ul class=job-tech>
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<ul class=keywords-list>
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<li>C99</li>
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<li>C99</li>
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<li>SSE2</li>
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<li>SSE2</li>
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<li>Graphics Programming</li>
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<li>Graphics Programming</li>
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