andromeda edition
This commit is contained in:
+43
-43
@@ -120,8 +120,8 @@
|
|||||||
</ul>
|
</ul>
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<h3>What I use (often)</h3>
|
<h3 class=print-hide>What I use (often)</h3>
|
||||||
<ul class=keywords-list>
|
<ul class="keywords-list print-hide">
|
||||||
<li>Neovim</li>
|
<li>Neovim</li>
|
||||||
<li>OpenCode</li>
|
<li>OpenCode</li>
|
||||||
<li>Win32 & WSL</li>
|
<li>Win32 & WSL</li>
|
||||||
@@ -129,8 +129,8 @@
|
|||||||
<li>Python for fun</li>
|
<li>Python for fun</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<h4>And I've dabbled with</h4>
|
<h4 class=print-hide>And I've dabbled with</h4>
|
||||||
<ul class=keywords-list>
|
<ul class="keywords-list print-hide">
|
||||||
<li>C++11 onwards</li>
|
<li>C++11 onwards</li>
|
||||||
<li>C99</li>
|
<li>C99</li>
|
||||||
<li>Ubuntu</li>
|
<li>Ubuntu</li>
|
||||||
@@ -148,8 +148,8 @@
|
|||||||
<li>Virtual Memory</li>
|
<li>Virtual Memory</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<h3>A "Me" Primer</h3>
|
<h3 class=print-hide>A "Me" Primer</h3>
|
||||||
<ul class=keywords-list>
|
<ul class="keywords-list print-hide">
|
||||||
<li>Passionate for: Privacy, data sovereignty, game tech</li>
|
<li>Passionate for: Privacy, data sovereignty, game tech</li>
|
||||||
<li>Likes Handmade: understanding under the hood, do the simplest thing first, arenas, build.bat/sh, length-delimited strings</li>
|
<li>Likes Handmade: understanding under the hood, do the simplest thing first, arenas, build.bat/sh, length-delimited strings</li>
|
||||||
<li>Knows CPUs: SIMD, caches, bandwidth, OoO & speculative execution</li>
|
<li>Knows CPUs: SIMD, caches, bandwidth, OoO & speculative execution</li>
|
||||||
@@ -157,8 +157,8 @@
|
|||||||
<li>Prefers explicitness/safety: handles over pointers, polling over callbacks, stacks over recursion, vendoring over package managers</li>
|
<li>Prefers explicitness/safety: handles over pointers, polling over callbacks, stacks over recursion, vendoring over package managers</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<h3>Find me at</h3>
|
<h3 class=print-hide>Find me at</h3>
|
||||||
<table>
|
<table class=print-hide>
|
||||||
<tr>
|
<tr>
|
||||||
<td>My Homepage</td>
|
<td>My Homepage</td>
|
||||||
<td><a href="https://doylet.dev">https://doylet.dev</a></td>
|
<td><a href="https://doylet.dev">https://doylet.dev</a></td>
|
||||||
@@ -203,7 +203,7 @@
|
|||||||
<li>Cryptonote</li>
|
<li>Cryptonote</li>
|
||||||
<li>Open Source</li>
|
<li>Open Source</li>
|
||||||
</ul>
|
</ul>
|
||||||
<table>
|
<table class=print-hide>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="assets/work_session.png"></td>
|
<td><img src="assets/work_session.png"></td>
|
||||||
</tr>
|
</tr>
|
||||||
@@ -262,7 +262,7 @@
|
|||||||
<li>DDS+Kafka (Data Distribution)</li>
|
<li>DDS+Kafka (Data Distribution)</li>
|
||||||
<li>2D Discrete Event Simulator (ImGui, GLFW)</li>
|
<li>2D Discrete Event Simulator (ImGui, GLFW)</li>
|
||||||
</ul>
|
</ul>
|
||||||
<table>
|
<table class=print-hide>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="assets/work_aos.jpg"></td>
|
<td><img src="assets/work_aos.jpg"></td>
|
||||||
</tr>
|
</tr>
|
||||||
@@ -317,7 +317,7 @@
|
|||||||
<li>Open Source</li>
|
<li>Open Source</li>
|
||||||
<li>Applied Cryptography (Cryptonote/Libsodium)</li>
|
<li>Applied Cryptography (Cryptonote/Libsodium)</li>
|
||||||
</ul>
|
</ul>
|
||||||
<table>
|
<table class=print-hide>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="assets/work_oxen.png"></td>
|
<td><img src="assets/work_oxen.png"></td>
|
||||||
</tr>
|
</tr>
|
||||||
@@ -382,10 +382,10 @@
|
|||||||
<div><hr></div>
|
<div><hr></div>
|
||||||
<section aria-label="Projects">
|
<section aria-label="Projects">
|
||||||
<h2>Projects</h2>
|
<h2>Projects</h2>
|
||||||
<h3>On-going</h3>
|
<h3 class="print-hide">On-going</h3>
|
||||||
<div>
|
<div>
|
||||||
<p class=job-role style="border-color: #A78BDA">2018 - CURR: DN Library <a href="https://git.doylet.dev/doylet/dn">git.doylet.dev/doylet/dn</a></p>
|
<p class=job-role style="border-color: #A78BDA">2018 - CURR: DN Library <a href="https://git.doylet.dev/doylet/dn">git.doylet.dev/doylet/dn</a></p>
|
||||||
<ul class=keywords-list>
|
<ul class="keywords-list print-hide">
|
||||||
<li>C style C++</li>
|
<li>C style C++</li>
|
||||||
<li>Single File Library</li>
|
<li>Single File Library</li>
|
||||||
<li>Arenas</li>
|
<li>Arenas</li>
|
||||||
@@ -404,7 +404,7 @@
|
|||||||
explicit memory control with allocator-aware APIs, zero-allocation patterns, and
|
explicit memory control with allocator-aware APIs, zero-allocation patterns, and
|
||||||
arena-based virtual memory management where appropriate.
|
arena-based virtual memory management where appropriate.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p class=print-hide>
|
||||||
The library is designed for trivial integration: a single amalgamated header and
|
The library is designed for trivial integration: a single amalgamated header and
|
||||||
implementation file with no external dependencies. It targets Win32, POSIX, and
|
implementation file with no external dependencies. It targets Win32, POSIX, and
|
||||||
Emscripten/WASM that can be configured with compile-time feature toggles.
|
Emscripten/WASM that can be configured with compile-time feature toggles.
|
||||||
@@ -416,7 +416,7 @@
|
|||||||
ASAN memory poisoning, use-after-free detection for scratch arenas, memory scrubbing on
|
ASAN memory poisoning, use-after-free detection for scratch arenas, memory scrubbing on
|
||||||
deallocation, and leak tracking.
|
deallocation, and leak tracking.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p class=print-hide>
|
||||||
It has continually evolved since the start of my programming career and has been a testing
|
It has continually evolved since the start of my programming career and has been a testing
|
||||||
ground for understanding the implications of different API designs, how common
|
ground for understanding the implications of different API designs, how common
|
||||||
functionality is built and exploring different primitives (like learning about AVX-512
|
functionality is built and exploring different primitives (like learning about AVX-512
|
||||||
@@ -426,7 +426,7 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<p class=job-role style="border-color: #7EAAC4">2023 - CURR: TELY Engine (Closed Source)</p>
|
<p class=job-role style="border-color: #7EAAC4">2023 - CURR: TELY Engine (Closed Source)</p>
|
||||||
<ul class=keywords-list>
|
<ul class="keywords-list print-hide">
|
||||||
<li>C style C++</li>
|
<li>C style C++</li>
|
||||||
<li>Sokol</li>
|
<li>Sokol</li>
|
||||||
<li>Dear ImGui</li>
|
<li>Dear ImGui</li>
|
||||||
@@ -435,8 +435,8 @@
|
|||||||
<li>Asset Management</li>
|
<li>Asset Management</li>
|
||||||
<li>Cross-Platform (Win32/Emscripten)</li>
|
<li>Cross-Platform (Win32/Emscripten)</li>
|
||||||
</ul>
|
</ul>
|
||||||
<table>
|
<table class="print-hide">
|
||||||
<tr class="print-hide">
|
<tr>
|
||||||
<td><img src="assets/projects_tely_0.jpg"></td>
|
<td><img src="assets/projects_tely_0.jpg"></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@@ -453,14 +453,14 @@
|
|||||||
audio, video playback, and input handling. It is the foundation for most of my GUI
|
audio, video playback, and input handling. It is the foundation for most of my GUI
|
||||||
projects.
|
projects.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p class=print-hide>
|
||||||
It compiles as a native desktop app and can target the web. It includes a
|
It compiles as a native desktop app and can target the web. It includes a
|
||||||
deferred asset loading system, a sprite sheet packer with keyframe animation
|
deferred asset loading system, a sprite sheet packer with keyframe animation
|
||||||
support, a renderer that outputs vertex batches, a basic GPU wrapper (samplers, render
|
support, a renderer that outputs vertex batches, a basic GPU wrapper (samplers, render
|
||||||
passes, pipelines) and a networking layer backed by cURL on desktop and fetch APIs via the
|
passes, pipelines) and a networking layer backed by cURL on desktop and fetch APIs via the
|
||||||
browser.
|
browser.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p class=print-hide>
|
||||||
It is a project whose goal is to be a forcing function for learning about game technology
|
It is a project whose goal is to be a forcing function for learning about game technology
|
||||||
as needed to build hobby projects. Its features are at various levels of maturity as
|
as needed to build hobby projects. Its features are at various levels of maturity as
|
||||||
necessitated to get my hobby projects functional.
|
necessitated to get my hobby projects functional.
|
||||||
@@ -469,7 +469,7 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<p class=job-role style="border-color: #5B9BD5">2025 - CURR: Solid++ (Closed Source)</p>
|
<p class=job-role style="border-color: #5B9BD5">2025 - CURR: Solid++ (Closed Source)</p>
|
||||||
<ul class=keywords-list>
|
<ul class="keywords-list print-hide">
|
||||||
<li>Python</li>
|
<li>Python</li>
|
||||||
<li>C++ (GUI)</li>
|
<li>C++ (GUI)</li>
|
||||||
<li>Chainflip</li>
|
<li>Chainflip</li>
|
||||||
@@ -480,7 +480,7 @@
|
|||||||
<li>WebSocket</li>
|
<li>WebSocket</li>
|
||||||
<li>Emscripten/WASM</li>
|
<li>Emscripten/WASM</li>
|
||||||
</ul>
|
</ul>
|
||||||
<table>
|
<table class=print-hide>
|
||||||
<tr><td><img src="assets/projects_solidpp.jpg"></td></tr>
|
<tr><td><img src="assets/projects_solidpp.jpg"></td></tr>
|
||||||
</table>
|
</table>
|
||||||
<p>
|
<p>
|
||||||
@@ -490,7 +490,7 @@
|
|||||||
well as testing newer strategies more easily. It was also an experiment in using ImGui for
|
well as testing newer strategies more easily. It was also an experiment in using ImGui for
|
||||||
web UIs.
|
web UIs.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p class=print-hide>
|
||||||
The rewrite traded-off latency for faster iteration given that Chainflip has a 6-second
|
The rewrite traded-off latency for faster iteration given that Chainflip has a 6-second
|
||||||
block time. This gives ample time for decision making and hence sub-second latency is not
|
block time. This gives ample time for decision making and hence sub-second latency is not
|
||||||
as critical. The bot runs two strategies: a delta-neutral hedge across Chainflip and
|
as critical. The bot runs two strategies: a delta-neutral hedge across Chainflip and
|
||||||
@@ -498,7 +498,7 @@
|
|||||||
using averages over a lookback window with tools to identify competing orders and to offer
|
using averages over a lookback window with tools to identify competing orders and to offer
|
||||||
to beat or match them in real-time.
|
to beat or match them in real-time.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p class=print-hide>
|
||||||
The C++ GUI compiles to both a native desktop app and a WASM web build allowing for quick
|
The C++ GUI compiles to both a native desktop app and a WASM web build allowing for quick
|
||||||
local iteration whilst allowing remote monitoring. It communicates with the Python backend
|
local iteration whilst allowing remote monitoring. It communicates with the Python backend
|
||||||
over WebSocket using a custom binary protocol using asynchronous APIs.
|
over WebSocket using a custom binary protocol using asynchronous APIs.
|
||||||
@@ -507,7 +507,7 @@
|
|||||||
|
|
||||||
<section aria-label="Archived">
|
<section aria-label="Archived">
|
||||||
<h3>Archived</h3>
|
<h3>Archived</h3>
|
||||||
<div>
|
<div class=print-hide>
|
||||||
<p class=job-role style="border-color: #E8976B">2024 - 2025: Liquid++ (Closed Source)</p>
|
<p class=job-role style="border-color: #E8976B">2024 - 2025: Liquid++ (Closed Source)</p>
|
||||||
<ul class=keywords-list>
|
<ul class=keywords-list>
|
||||||
<li>C style C++</li>
|
<li>C style C++</li>
|
||||||
@@ -544,13 +544,13 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<p class=job-role style="border-color: #E8749E">2023: Terry Cherry <a href="https://game.doylet.dev/terry_cherry/">game.doylet.dev/terry_cherry/</a></p>
|
<p class=job-role style="border-color: #E8749E">2023: Terry Cherry <a href="https://game.doylet.dev/terry_cherry/">game.doylet.dev/terry_cherry/</a></p>
|
||||||
<ul class=keywords-list>
|
<ul class="keywords-list print-hide">
|
||||||
<li>C style C++</li>
|
<li>C style C++</li>
|
||||||
<li>Raylib</li>
|
<li>Raylib</li>
|
||||||
<li>Emscripten</li>
|
<li>Emscripten</li>
|
||||||
<li>2D Tower Defence-Esque</li>
|
<li>2D Tower Defence-Esque</li>
|
||||||
</ul>
|
</ul>
|
||||||
<table>
|
<table class="print-hide">
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="assets/projects_terry_cherry_1.jpg"></td>
|
<td><img src="assets/projects_terry_cherry_1.jpg"></td>
|
||||||
<td><img src="assets/projects_terry_cherry_0.jpg"></td>
|
<td><img src="assets/projects_terry_cherry_0.jpg"></td>
|
||||||
@@ -561,7 +561,7 @@
|
|||||||
jam. Players defend "Terry's Heart" from waves of love-themed enemies (catfish, smoochie
|
jam. Players defend "Terry's Heart" from waves of love-themed enemies (catfish, smoochie
|
||||||
teleporters, and clinger dashers) that march along waypoint paths toward the base.
|
teleporters, and clinger dashers) that march along waypoint paths toward the base.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p class=print-hide>
|
||||||
Players earn coins by defeating enemies and purchase upgrades or buildings from the
|
Players earn coins by defeating enemies and purchase upgrades or buildings from the
|
||||||
storefronts. A pub that slows enemies, a church that converts them to allies and an
|
storefronts. A pub that slows enemies, a church that converts them to allies and an
|
||||||
airport that flies them to the back of the queue. Monkey totems spawn periodically which
|
airport that flies them to the back of the queue. Monkey totems spawn periodically which
|
||||||
@@ -575,14 +575,14 @@
|
|||||||
web build targeting WebGL.
|
web build targeting WebGL.
|
||||||
</p>
|
</p>
|
||||||
<small>
|
<small>
|
||||||
<ul class=citations>
|
<ul class="citations print-hide">
|
||||||
<li>Source Code <a href="https://git.doylet.dev/doylet/feely_pona">git.doylet.dev/doylet/feely_pona</a></li>
|
<li>Source Code <a href="https://git.doylet.dev/doylet/feely_pona">git.doylet.dev/doylet/feely_pona</a></li>
|
||||||
<li>[1] Handles are the better pointers <a href="https://floooh.github.io/2018/06/17/handles-vs-pointers.html">floooh.github.io/2018/06/17/handles-vs-pointers.html</a></li>
|
<li>[1] Handles are the better pointers <a href="https://floooh.github.io/2018/06/17/handles-vs-pointers.html">floooh.github.io/2018/06/17/handles-vs-pointers.html</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</small>
|
</small>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div>
|
<div class=print-hide>
|
||||||
<p class=job-role style="border-color: #C4A35A">2020: intc Software u128/256 bit port to C <a href="https://git.doylet.dev/doylet/intc">git.doylet.dev/doylet/intc</a></p>
|
<p class=job-role style="border-color: #C4A35A">2020: intc Software u128/256 bit port to C <a href="https://git.doylet.dev/doylet/intc">git.doylet.dev/doylet/intc</a></p>
|
||||||
<ul class=keywords-list>
|
<ul class=keywords-list>
|
||||||
<li>C99/C++</li>
|
<li>C99/C++</li>
|
||||||
@@ -603,7 +603,7 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<p class=job-role style="border-color: #9B8EC4">2020: RaylibSIMD SIMD Software rendering in C <a href="https://git.doylet.dev/doylet/RaylibSIMD">git.doylet.dev/doylet/RaylibSIMD</a></p>
|
<p class=job-role style="border-color: #9B8EC4">2020: RaylibSIMD SIMD Software rendering in C <a href="https://git.doylet.dev/doylet/RaylibSIMD">git.doylet.dev/doylet/RaylibSIMD</a></p>
|
||||||
<ul class=keywords-list>
|
<ul class="keywords-list print-hide">
|
||||||
<li>C99</li>
|
<li>C99</li>
|
||||||
<li>SSE2</li>
|
<li>SSE2</li>
|
||||||
<li>Graphics Programming</li>
|
<li>Graphics Programming</li>
|
||||||
@@ -615,7 +615,7 @@
|
|||||||
data-parallelism offered by SIMD.
|
data-parallelism offered by SIMD.
|
||||||
</p>
|
</p>
|
||||||
<small>
|
<small>
|
||||||
<ul class=citations>
|
<ul class="citations print-hide">
|
||||||
<li>Raylib Website <a href="https://raylib.com/">raylib.com</a></li>
|
<li>Raylib Website <a href="https://raylib.com/">raylib.com</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</small>
|
</small>
|
||||||
@@ -623,7 +623,7 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<p class=job-role style="border-color: #D4A574">2017: DTRenderer 3D Software rendering in C++ <a href="https://git.doylet.dev/doylet/DTRenderer">git.doylet.dev/doylet/DTRenderer</a></p>
|
<p class=job-role style="border-color: #D4A574">2017: DTRenderer 3D Software rendering in C++ <a href="https://git.doylet.dev/doylet/DTRenderer">git.doylet.dev/doylet/DTRenderer</a></p>
|
||||||
<table>
|
<table class=print-hide>
|
||||||
<tr><td><img src="assets/projects_dtrenderer.gif"></td></tr>
|
<tr><td><img src="assets/projects_dtrenderer.gif"></td></tr>
|
||||||
</table>
|
</table>
|
||||||
<p>
|
<p>
|
||||||
@@ -631,7 +631,7 @@
|
|||||||
goal is to build an intuitive understanding of graphics mathematics, rendering pipeline
|
goal is to build an intuitive understanding of graphics mathematics, rendering pipeline
|
||||||
and core concepts. It runs as a Win32 program with minimal dependencies.
|
and core concepts. It runs as a Win32 program with minimal dependencies.
|
||||||
</p>
|
</p>
|
||||||
<ul class=bullet-points>
|
<ul class="bullet-points print-hide">
|
||||||
<li>2D Software Rendering</li>
|
<li>2D Software Rendering</li>
|
||||||
<li>Alpha Blending</li>
|
<li>Alpha Blending</li>
|
||||||
<li>Bilinear Filtering</li>
|
<li>Bilinear Filtering</li>
|
||||||
@@ -649,7 +649,7 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<p class=job-role style="border-color: #E9B84D">2017: Math Masher Math game for mobile <a href="luneaustralia/">doylet.dev/luneaustralia</a></p>
|
<p class=job-role style="border-color: #E9B84D">2017: Math Masher Math game for mobile <a href="luneaustralia/">doylet.dev/luneaustralia</a></p>
|
||||||
<table>
|
<table class=print-hide>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="assets/projects_math_masher_screen_1.jpg"></td>
|
<td><img src="assets/projects_math_masher_screen_1.jpg"></td>
|
||||||
<td><img src="assets/projects_math_masher_screen_2.jpg"></td>
|
<td><img src="assets/projects_math_masher_screen_2.jpg"></td>
|
||||||
@@ -662,14 +662,14 @@
|
|||||||
The app was developed in a team using the Cocos2DX framework in C++. My role in the
|
The app was developed in a team using the Cocos2DX framework in C++. My role in the
|
||||||
project was as the lead developer and assisting role with asset design.
|
project was as the lead developer and assisting role with asset design.
|
||||||
</p>
|
</p>
|
||||||
<ul class=bullet-points>
|
<ul class="bullet-points print-hide">
|
||||||
<li>Project management (Trello, minutes meeting, code review etc.)</li>
|
<li>Project management (Trello, minutes meeting, code review etc.)</li>
|
||||||
<li>Game engine architecture (Gameplay, UI, shopping mechanics, debug)</li>
|
<li>Game engine architecture (Gameplay, UI, shopping mechanics, debug)</li>
|
||||||
<li>Basic sound editing (Compressor, EQing, normalisation)</li>
|
<li>Basic sound editing (Compressor, EQing, normalisation)</li>
|
||||||
<li>Asset designs (Creating graphical assets with Photoshop)</li>
|
<li>Asset designs (Creating graphical assets with Photoshop)</li>
|
||||||
</ul>
|
</ul>
|
||||||
<small>
|
<small>
|
||||||
<ul class=citations>
|
<ul class="citations print-hide">
|
||||||
<li>Trailer <a href="https://youtube.com/watch?v=AUozUZ8aY7g">youtube.com/watch?v=AUozUZ8aY7g</a></li>
|
<li>Trailer <a href="https://youtube.com/watch?v=AUozUZ8aY7g">youtube.com/watch?v=AUozUZ8aY7g</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</small>
|
</small>
|
||||||
@@ -677,7 +677,7 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<p class=job-role style="border-color: #7FB5B0">2017: DCHIP8 Chip8 interpreter <a href="https://git.doylet.dev/doylet/dchip-8">git.doylet.dev/doylet/dchip-8</a></p>
|
<p class=job-role style="border-color: #7FB5B0">2017: DCHIP8 Chip8 interpreter <a href="https://git.doylet.dev/doylet/dchip-8">git.doylet.dev/doylet/dchip-8</a></p>
|
||||||
<table>
|
<table class=print-hide>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="assets/projects_dchip8_screen_1.png"></td>
|
<td><img src="assets/projects_dchip8_screen_1.png"></td>
|
||||||
<td><img src="assets/projects_dchip8_screen_2.png"></td>
|
<td><img src="assets/projects_dchip8_screen_2.png"></td>
|
||||||
@@ -685,14 +685,14 @@
|
|||||||
</table>
|
</table>
|
||||||
<p>DCHIP8 aims to emulate the CHIP8 architecture to better understand at a lower level
|
<p>DCHIP8 aims to emulate the CHIP8 architecture to better understand at a lower level
|
||||||
operations between memory, CPU, input and output.</p>
|
operations between memory, CPU, input and output.</p>
|
||||||
<ul class=bullet-points>
|
<ul class="bullet-points print-hide">
|
||||||
<li>Fetch, Decode, Execute Opcodes</li>
|
<li>Fetch, Decode, Execute Opcodes</li>
|
||||||
<li>Modelling memory, registers and basic CPU architecture</li>
|
<li>Modelling memory, registers and basic CPU architecture</li>
|
||||||
<li>Software Rendering and interaction with Win32</li>
|
<li>Software Rendering and interaction with Win32</li>
|
||||||
<li>Minimal dependencies, single file executable</li>
|
<li>Minimal dependencies, single file executable</li>
|
||||||
</ul>
|
</ul>
|
||||||
<small>
|
<small>
|
||||||
<ul class=citations>
|
<ul class="citations print-hide">
|
||||||
<li>Specification Sheet <a href="http://devernay.free.fr/hacks/chip8/C8TECH10.HTM">devernay.free.fr/hacks/chip8/C8TECH10.HTM</a></li>
|
<li>Specification Sheet <a href="http://devernay.free.fr/hacks/chip8/C8TECH10.HTM">devernay.free.fr/hacks/chip8/C8TECH10.HTM</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</small>
|
</small>
|
||||||
@@ -700,7 +700,7 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<p class=job-role style="border-color: #C49A6C">2016: Dengine 2D engine for asteroids <a href="https://git.doylet.dev/doylet/dengine">git.doylet.dev/doylet/dengine</a></p>
|
<p class=job-role style="border-color: #C49A6C">2016: Dengine 2D engine for asteroids <a href="https://git.doylet.dev/doylet/dengine">git.doylet.dev/doylet/dengine</a></p>
|
||||||
<table>
|
<table class=print-hide>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="assets/projects_dengine_screen_1.png"></td>
|
<td><img src="assets/projects_dengine_screen_1.png"></td>
|
||||||
<td><img src="assets/projects_dengine_demo.gif"></td>
|
<td><img src="assets/projects_dengine_demo.gif"></td>
|
||||||
@@ -714,7 +714,7 @@
|
|||||||
many features with minimal libraries, such that it is not too time-consuming and
|
many features with minimal libraries, such that it is not too time-consuming and
|
||||||
counter-productive to do so.
|
counter-productive to do so.
|
||||||
</p>
|
</p>
|
||||||
<ul class=bullet-points>
|
<ul class="bullet-points print-hide">
|
||||||
<li>Asset Management (load data into intermediate representations)</li>
|
<li>Asset Management (load data into intermediate representations)</li>
|
||||||
<li>Audio API from OpenAL</li>
|
<li>Audio API from OpenAL</li>
|
||||||
<li>Basic 2D Game Mathematics/Physics (Vector, Trig, Explicit Euler)</li>
|
<li>Basic 2D Game Mathematics/Physics (Vector, Trig, Explicit Euler)</li>
|
||||||
@@ -730,7 +730,7 @@
|
|||||||
<li>OpenGL 2D Rendering Pipeline & Batching Render Calls</li>
|
<li>OpenGL 2D Rendering Pipeline & Batching Render Calls</li>
|
||||||
</ul>
|
</ul>
|
||||||
<small>
|
<small>
|
||||||
<ul class=citations>
|
<ul class="citations print-hide">
|
||||||
<li>Handmade Hero <a href="https://handmadehero.org/">handmadehero.org</a></li>
|
<li>Handmade Hero <a href="https://handmadehero.org/">handmadehero.org</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
</small>
|
</small>
|
||||||
|
|||||||
Reference in New Issue
Block a user