#include "common.h" #include "dchip8_platform.h" void dchip8_update(PlatformRenderBuffer *renderBuffer, PlatformInput *input) { ASSERT(renderBuffer.bytesPerPixel == 4); const i32 numPixels = renderBuffer->width * renderBuffer->height; u32 *bitmapBuffer = (u32 *)renderBuffer->memory; for (i32 i = 0; i < numPixels; i++) { // NOTE: Win32 AlphaBlend requires the RGB components to be // premultiplied with alpha. f32 normA = 1.0f; f32 normR = (normA * 0.0f); f32 normG = (normA * 0.0f); f32 normB = (normA * 1.0f); u8 r = (u8)(normR * 255.0f); u8 g = (u8)(normG * 255.0f); u8 b = (u8)(normB * 255.0f); u8 a = (u8)(normA * 255.0f); u32 color = (a << 24) | (r << 16) | (g << 8) | (b << 0); bitmapBuffer[i] = color; } }