Add RGB565 support for RaylibSIMD_ImageDraw
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5318693f48
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143
RaylibSIMD.h
143
RaylibSIMD.h
@ -203,7 +203,7 @@ void RaylibSIMD_ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dst
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RaylibSIMD_ImageDrawMode draw_mode = RaylibSIMD_ImageDrawMode_Original;
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if (dst->format == UNCOMPRESSED_R8G8B8A8 &&
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(srcPtr->format == UNCOMPRESSED_R8G8B8A8 || srcPtr->format == UNCOMPRESSED_R8G8B8))
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(srcPtr->format == UNCOMPRESSED_R8G8B8A8 || srcPtr->format == UNCOMPRESSED_R8G8B8 || srcPtr->format == UNCOMPRESSED_R5G6B5))
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{
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draw_mode = RaylibSIMD_ImageDrawMode_SIMD;
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}
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@ -270,6 +270,26 @@ void RaylibSIMD_ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dst
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case RaylibSIMD_ImageDrawMode_SIMD:
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{
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// NOTE: The general approach to SIMD the drawing loop is to
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// pull out each pixel into each available f32 SIMD lane to
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// do color blends in a [0, 1] 32 bit float space.
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// For example a __m128 consists of 4x32 bit lanes.
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//
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// SIMD Register
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// {[Pixel1] [Pixel2] [Pixel3] [Pixel4]}
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//
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// Followed by pulling each color component from pixels 1, 2,
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// 3 and 4 into a SIMD lane to perform the color blend.
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//
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// {[R1] [R2] [R3] [R4]} Register 1
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// {[G1] [G2] [G3] [G4]} ..
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// {[B1] [B2] [B3] [B4]} ..
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// {[A1] [A2] [A3] [A4]} ..
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//
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// We collate the same colors of each pixel into the lanes
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// because the required blend equation is the same across the
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// same color components.
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__m128 const inv_255_4x = _mm_set1_ps(INV_255);
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__m128 const tint_r01_4x = _mm_set1_ps(tint.r * INV_255);
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__m128 const tint_g01_4x = _mm_set1_ps(tint.g * INV_255);
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@ -281,6 +301,22 @@ void RaylibSIMD_ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dst
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float src_alpha_min = 0.f;
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__m128i src_pixels_shuffle = _mm_set_epi8(15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0); // No-op shuffle.
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int r_bit_shift = 0;
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int g_bit_shift = 8;
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int b_bit_shift = 16;
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int a_bit_shift = 24;
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__m128i r_mask_4x = _mm_set1_epi32(0xFF);
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__m128i g_mask_4x = _mm_set1_epi32(0xFF);
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__m128i b_mask_4x = _mm_set1_epi32(0xFF);
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__m128i a_mask_4x = _mm_set1_epi32(0xFF);
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__m128 src_r_to_01_space_coefficient = _mm_set1_ps(INV_255);
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__m128 src_g_to_01_space_coefficient = _mm_set1_ps(INV_255);
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__m128 src_b_to_01_space_coefficient = _mm_set1_ps(INV_255);
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__m128 src_a_to_01_space_coefficient = _mm_set1_ps(INV_255);
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if (srcPtr->format == UNCOMPRESSED_R8G8B8)
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{
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// NOTE: We load 4 pixels x 4 colors at a time. But if the
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@ -292,33 +328,82 @@ void RaylibSIMD_ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dst
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// For example, naively loading the next pixels in a 3BPP
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// byte stream, produces in a 128 bit SIMD register
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//
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// Pixel | 1 2 3 4
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// Color | RGBR GBRG BRGB RGBR
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// ^
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// |
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// +---- This is the 2nd pixel's Red Component
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// Pixel | 1 2 3 4 5 6*
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// Register | {[RGBR] [GBRG] [BRGB] [RGBR]}
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// ^
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// |
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// +---- This is the start of the 2nd pixel.
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//
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// The subsequent pixels needs to shift the color channels
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// to correctly set up the RGB components and so forth for
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// subsequent pixels.
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// * Note that only the red channel of the 6th pixel gets loaded.
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//
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// Pixel | 1 2 3 4
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// Color | RGBR RGBR RGBR RGBR
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// The 2nd pixel needs to be moved into the SIMD lane.
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// and so forth for subsequent pixels. We shift the color
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// channels to correctly set up the SIMD lane, like so.
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//
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// Pixel | 1 2 3 4
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// Register | {[RGB.] [RGB.] [RGB.] [RGB.]]}
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//
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// We do this by shuffling the loaded bits into place
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// duplicating the red channel and copying onwards. In the
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// RGBA case, we do a no-op shuffle that preserves positions
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// of all color components to avoid branches in the blitting
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// hot path.
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//
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src_alpha_min = 255.f;
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src_pixels_shuffle = _mm_set_epi8(12, 11, 10, 9, 9, 8, 7, 6, 6, 5, 4, 3, 3, 2, 1, 0);
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src_pixels_shuffle = _mm_setr_epi8(0, 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9, 10, 11, 12);
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}
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else if (srcPtr->format == UNCOMPRESSED_R5G6B5)
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{
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// NOTE: For a 128bit SIMD register with 4 lanes of 32 bits,
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// we can store 2 pixels per register.
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//
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// RGB565 Pixel
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// Bits | 01234 | 56789 10 | 11 12 13 14 15
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// Color Bits | RRRRR | GGGGG G | B B B B B
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//
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// Register | {[P1, P2] [P3, P4] [P5, P6] [P7, P8]}
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//
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// See UNCOMPRESSED_R8G8B8 for reason for shuffle. Our
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// desired pattern is 1 pixel per lane for color blending in
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// [0, 1] normalized 32bit float space.
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//
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// Register | {[P1] [P2] [P3] [P4]}
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// Bits | [0:15] [16:31] [32:46] [46:61]
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// Bytes | [0:1] [2:3] [4:5] [6:7]
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r_bit_shift = 11;
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g_bit_shift = 5;
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b_bit_shift = 0;
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r_mask_4x = _mm_set1_epi32(0b011111);
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g_mask_4x = _mm_set1_epi32(0b111111);
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b_mask_4x = _mm_set1_epi32(0b011111);
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src_alpha_min = 255.f;
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src_pixels_shuffle = _mm_setr_epi8(0, 1, 0, 1, // Lane 1
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2, 3, 2, 3,
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4, 5, 4, 5,
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6, 7, 6, 7);
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src_r_to_01_space_coefficient = _mm_set1_ps(1.f/31.f);
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src_g_to_01_space_coefficient = _mm_set1_ps(1.f/63.f);
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src_b_to_01_space_coefficient = _mm_set1_ps(1.f/31.f);
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}
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int const SIMD_WIDTH = 4;
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__m128 const src_alpha_min_4x = _mm_set1_ps(src_alpha_min);
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int simd_x_iterations = RS_CAST(int)srcRec.width / SIMD_WIDTH;
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int remaining_x_iterations = RS_CAST(int)srcRec.width % SIMD_WIDTH;
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__m128 const src_alpha_min_4x = _mm_set1_ps(src_alpha_min);
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// NOTE: Divide by float because we blend in [0,1] 32 bit float space
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// Each color component requires 1 SIMD lane to perform such blend.
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int const PIXELS_PER_SIMD_WRITE = sizeof(__m128) / sizeof(float);
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int const src_bits_per_pixel = RaylibSIMD__FormatToBitsPerPixel(srcPtr->format);
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int const src_bytes_per_pixel = src_bits_per_pixel / 8;
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int const src_bytes_per_simd_write = PIXELS_PER_SIMD_WRITE * src_bytes_per_pixel;
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int const dest_bytes_per_simd_write = PIXELS_PER_SIMD_WRITE * bytesPerPixelDst;
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int const simd_iterations = RS_CAST(int) srcRec.width / PIXELS_PER_SIMD_WRITE; // NOTE: Divison here rounds down fractional pixels
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int const total_simd_pixels = simd_iterations * PIXELS_PER_SIMD_WRITE;
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int const remaining_iterations = srcRec.width - total_simd_pixels; // NOTE: Ensure pixels fractionally written to are dealt with
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unsigned char const *src_row = RS_CAST(unsigned char const *)pSrcBase;
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unsigned char *dest_row = RS_CAST(unsigned char *)pDstBase;
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@ -326,7 +411,7 @@ void RaylibSIMD_ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dst
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{
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unsigned char *src_ptr = src_row;
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unsigned char *dest_ptr = dest_row;
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for (int x = 0; x < simd_x_iterations; x++)
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for (int x = 0; x < simd_iterations; x++)
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{
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unsigned char *dest = dest_ptr;
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@ -336,8 +421,8 @@ void RaylibSIMD_ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dst
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__m128i src_pixels_4x_shuffled = _mm_shuffle_epi8(src_pixels_4x, src_pixels_shuffle);
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// NOTE: Advance Pixel Buffer
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src_ptr += (SIMD_WIDTH * bytesPerPixelSrc);
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dest_ptr += (SIMD_WIDTH * bytesPerPixelDst);
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src_ptr += src_bytes_per_simd_write;
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dest_ptr += dest_bytes_per_simd_write;
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// NOTE: Unpack Source & Dest Pixel Layout for SIMD
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// From {ABGR1, ABGR2, ABGR3, ABGR3} to {RRRR} {GGGG} {BBBB} {AAAA} where each
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@ -346,10 +431,10 @@ void RaylibSIMD_ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dst
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// 1. Shift colour component to lowest 8 bits
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// 2. Isolate the color component
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//
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__m128i src0123_r_int = _mm_and_si128(_mm_srli_epi32(src_pixels_4x_shuffled, 0), hex_0xFF_4x);
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__m128i src0123_g_int = _mm_and_si128(_mm_srli_epi32(src_pixels_4x_shuffled, 8), hex_0xFF_4x);
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__m128i src0123_b_int = _mm_and_si128(_mm_srli_epi32(src_pixels_4x_shuffled, 16), hex_0xFF_4x);
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__m128i src0123_a_int = _mm_and_si128(_mm_srli_epi32(src_pixels_4x_shuffled, 24), hex_0xFF_4x);
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__m128i src0123_r_int = _mm_and_si128(_mm_srli_epi32(src_pixels_4x_shuffled, r_bit_shift), r_mask_4x);
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__m128i src0123_g_int = _mm_and_si128(_mm_srli_epi32(src_pixels_4x_shuffled, g_bit_shift), g_mask_4x);
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__m128i src0123_b_int = _mm_and_si128(_mm_srli_epi32(src_pixels_4x_shuffled, b_bit_shift), b_mask_4x);
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__m128i src0123_a_int = _mm_and_si128(_mm_srli_epi32(src_pixels_4x_shuffled, a_bit_shift), a_mask_4x);
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__m128i dest0123_r_int = _mm_and_si128(_mm_srli_epi32(dest_pixels_4x, 0), hex_0xFF_4x);
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__m128i dest0123_g_int = _mm_and_si128(_mm_srli_epi32(dest_pixels_4x, 8), hex_0xFF_4x);
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@ -372,10 +457,10 @@ void RaylibSIMD_ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dst
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__m128 dest0123_a = _mm_cvtepi32_ps(dest0123_a_int);
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// NOTE: Source Pixels to Normalized [0, 1] Float Space
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__m128 src0123_r01 = _mm_mul_ps(src0123_r, inv_255_4x);
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__m128 src0123_g01 = _mm_mul_ps(src0123_g, inv_255_4x);
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__m128 src0123_b01 = _mm_mul_ps(src0123_b, inv_255_4x);
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__m128 src0123_a01 = _mm_mul_ps(src0123_a, inv_255_4x);
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__m128 src0123_r01 = _mm_mul_ps(src0123_r, src_r_to_01_space_coefficient);
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__m128 src0123_g01 = _mm_mul_ps(src0123_g, src_g_to_01_space_coefficient);
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__m128 src0123_b01 = _mm_mul_ps(src0123_b, src_b_to_01_space_coefficient);
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__m128 src0123_a01 = _mm_mul_ps(src0123_a, src_a_to_01_space_coefficient);
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// NOTE: Tint Source Pixels
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__m128 src0123_tinted_r01 = _mm_mul_ps(src0123_r01, tint_r01_4x);
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@ -433,7 +518,7 @@ void RaylibSIMD_ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dst
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}
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// NOTE: Remaining iterations are done serially.
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for (int x = 0; x < remaining_x_iterations; x++)
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for (int x = 0; x < remaining_iterations; x++)
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{
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RaylibSIMD__SoftwareBlendPixel(src_ptr, dest_ptr, tint, src_alpha_min);
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src_ptr += bytesPerPixelSrc;
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