Dqn/Data/DqnInspect_TestData.h

49 lines
1.5 KiB
C++

DQN_INSPECT enum struct EnumWithMetadata
{
Rect DQN_INSPECT_META(FilePath = "Rect.vert", FilePath2 = "Rect.frag"),
Count,
};
struct V3 { V3(float a, float b) { (void)a; (void)b; } float test; };
struct V4 { float test; };
template <typename T, int Size>
struct Array { T data[Size]; };
enum struct OpenGLShader { Vertex, Count, };
DQN_INSPECT struct SampleStruct
{
// #if 0
// #endif
Array<V3, 32> lights;
Array<V4, 32> camera_matrixes;
char **bitmaps;
int shaders[(int)OpenGLShader::Count];
void *win32_handle;
int ebo DQN_INSPECT_META(DisplayName = "Element Buffer Object"), vbo, vao DQN_INSPECT_META(DisplayName = "Vertex Array Object", OpenGLVersion = "330");
V4 draw_color DQN_INSPECT_META(DisplayName = "HelloWorld");
V3 lighting_ambient_coeff;
int draw_call_count;
const int *const a;
int const *const b, c, *d, *e;
const int f;
int const g;
int *const h;
int const* i;
int *********const j, k, ******l, *m;
};
DQN_INSPECT_GENERATE_PROTOTYPE(b = {}, c = nullptr, e = false, f = 1, g = "Hello world")
void Function1(int a, float b, char const *c, bool e, int f, char *g)
{
(void)a; (void)b; (void)c; (void)e; (void)f; (void)g;
}
DQN_INSPECT_GENERATE_PROTOTYPE(foo = V3(10, 20), bar = {120, 150})
void *Function2(V3 foo, V3 bar, ...) { (void)foo; (void)bar; return nullptr; }
DQN_INSPECT_GENERATE_PROTOTYPE()
Array<int const *, 3> const *const Function3(Array<int, 32> const *foobar) { (void)foobar; return {}; }