// This is an auto generated file using Dqn_Inspect // // ..\Data\DqnInspect_TestData.h // #ifndef DQN_INSPECT_DQNINSPECT_TESTDATA_H #define DQN_INSPECT_DQNINSPECT_TESTDATA_H char const *DqnInspect_OpenGLShader_Strings[] = {"Invalid", "Rect", "Text", "Count", }; char const *DqnInspect_EnumString(OpenGLShader val) { if (val == OpenGLShader::Invalid) return DqnInspect_OpenGLShader_Strings[0]; // "Invalid" if (val == OpenGLShader::Rect) return DqnInspect_OpenGLShader_Strings[1]; // "Rect" if (val == OpenGLShader::Text) return DqnInspect_OpenGLShader_Strings[2]; // "Text" if (val == OpenGLShader::Count) return DqnInspect_OpenGLShader_Strings[3]; // "Count" return nullptr; } char const *DqnInspect_VertexShaderFilePathMetadata(OpenGLShader val) { if (val == OpenGLShader::Rect) return "Rect.vert"; if (val == OpenGLShader::Text) return "Text.vert"; return nullptr; } char const *DqnInspect_FragmentShaderFilePathMetadata(OpenGLShader val) { if (val == OpenGLShader::Rect) return "Rect.frag"; if (val == OpenGLShader::Text) return "Text.frag"; return nullptr; } DqnInspect_StructMemberMetadata const DqnInspect_OpenGLState_ebo_StructMemberMetadata[] = { { DqnInspect_StructMemberMetadataType::String, STR_AND_LEN("DisplayName"), STR_AND_LEN("Element Buffer Object"), }, }; DqnInspect_StructMemberMetadata const DqnInspect_OpenGLState_vao_StructMemberMetadata[] = { { DqnInspect_StructMemberMetadataType::String, STR_AND_LEN("DisplayName"), STR_AND_LEN("Vertex Array Object"), }, { DqnInspect_StructMemberMetadataType::String, STR_AND_LEN("OpenGLVersion"), STR_AND_LEN("330"), }, }; DqnInspect_StructMemberMetadata const DqnInspect_OpenGLState_draw_color_StructMemberMetadata[] = { { DqnInspect_StructMemberMetadataType::String, STR_AND_LEN("DisplayName"), STR_AND_LEN("HelloWorld"), }, }; DqnInspect_StructMember const DqnInspect_OpenGLState_StructMembers[] = { { STR_AND_LEN("Array"), STR_AND_LEN("lights"), STR_AND_LEN("V3, 3"), // template_expr nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("Array"), STR_AND_LEN("camera_matrixes"), STR_AND_LEN("V4, 3"), // template_expr nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("char"), STR_AND_LEN("bitmaps"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 2 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("shaders"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 1 // array_dimensions }, { STR_AND_LEN("void"), STR_AND_LEN("win32_handle"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 1 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("ebo"), nullptr, 0, // template_expr and template_expr_len DqnInspect_OpenGLState_ebo_StructMemberMetadata, 1, 0 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("vbo"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("vao"), nullptr, 0, // template_expr and template_expr_len DqnInspect_OpenGLState_vao_StructMemberMetadata, 2, 0 // array_dimensions }, { STR_AND_LEN("V4"), STR_AND_LEN("draw_color"), nullptr, 0, // template_expr and template_expr_len DqnInspect_OpenGLState_draw_color_StructMemberMetadata, 1, 0 // array_dimensions }, { STR_AND_LEN("V3"), STR_AND_LEN("lighting_ambient_coeff"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("draw_call_count"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("const"), STR_AND_LEN("int"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("const"), STR_AND_LEN("a"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("b"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 1 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("c"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("d"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 1 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("e"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 1 // array_dimensions }, { STR_AND_LEN("const"), STR_AND_LEN("int"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("g"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("h"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 1 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("i"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 1 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("j"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 9 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("k"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 0 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("l"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 6 // array_dimensions }, { STR_AND_LEN("int"), STR_AND_LEN("m"), nullptr, 0, // template_expr and template_expr_len nullptr, 0, // metadata and metadata_len 1 // array_dimensions }, }; DqnInspect_Struct const DqnInspect_OpenGLState_Struct = { STR_AND_LEN("OpenGLState"), DqnInspect_OpenGLState_StructMembers, // members ARRAY_COUNT(DqnInspect_OpenGLState_StructMembers) // members_len }; DqnInspect_Struct const *DqnInspect_GetStruct(OpenGLState const *val) { (void)val; DqnInspect_Struct const *result = &DqnInspect_OpenGLState_Struct; return result; } void RenderRect(V3 pos, V2 size = {}, char const *texture = nullptr, bool depth_test = false, int type = 1, char *user_msg = "Hello world"); #endif // DQN_INSPECT_DQNINSPECT_TESTDATA_H