DQN_INSPECT enum struct OpenGLShader { Invalid, Rect DQN_INSPECT_META(VertexShaderFilePath = "Rect.vert", FragmentShaderFilePath = "Rect.frag"), Text DQN_INSPECT_META(VertexShaderFilePath = "Text.vert", FragmentShaderFilePath = "Text.frag"), }; #if 0 #define EXAMPLE_MACRO \ X(EndOfStream, "End Of Stream") \ X(Hash, "#") #define MAXIMUM_MACRO(a, b) (a > b) ? (a) : (b) #endif struct V3 { float test; }; struct V4 { float test; }; DQN_INSPECT struct OpenGLState { // #if 0 // #endif const int c; int const d; // void *win32_handle; int ebo DQN_INSPECT_META(DisplayName = "Element Buffer Object"), vbo, vao DQN_INSPECT_META(DisplayName = "Vertex Array Object", OpenGLVersion = "330"); // u32 shaders[(int)OpenGLShader::Count]; V4 draw_color DQN_INSPECT_META(DisplayName = "HelloWorld"); V3 lighting_ambient_coeff; // u8 **bitmaps; // FixedArray lights; // FixedArray camera_matrixes; int draw_call_count; // const int *const a; // int const *const b; // int *const e; // int const* f; };