# Dqn My personal standard library that provides allocator aware data structures, custom memory allocators and various miscellaneous helpers for prototyping. The library is a unity-build style library where data structures and functions are separated by category into files for organisation. You only need to include `dqn.h` which amalgamates all the files into one translation unit. ## Build To build with this library, copy all the `*.[h|cpp]` files at the root of the repository to your desired location and compile `dqn.cpp` or include it into one of your translation units. Finally ensure that the compiler has in its search paths for the include directory where headers are located, e.g. `-I `. ## Customisation The headers provide macros to compile out sections that are not needed. This can be useful to speed up compile times or reduce binary size if you only need a particular part of the library. Each header contains a table-of-contents that denotes the macro to define to disable that section that should be defined before the header include. ```cpp #define DQN_NO_VARRAY // Disable virtual array container #define DQN_NO_JSON_BUILDER // Disable the JSON string builder #include "dqn.h" ```