Reorganise layout with table of contents

This commit is contained in:
Doyle Thai 2017-06-22 14:43:53 +10:00
parent 81c68ad908
commit b2639447d0

140
dqn.h
View File

@ -3,10 +3,51 @@
////////////////////////////////////////////////////////////////////////////////
/*
#define DQN_IMPLEMENTATION // Enable the implementation
#define DQN_WIN32_IMPLEMENTATION // Enable Win32 Code, but only if _WIN32 is already defined. Also requires DQN_IMPLEMENTATION.
// NOTE: For platform code, it's one or the other or you will get compilation problems.
#define DQN_WIN32_IMPLEMENTATION // Enable Win32 Code, but only if _WIN32 or _WIN64 is already defined. Also requires DQN_IMPLEMENTATION.
#define DQN_UNIX_IMPLEMENTATION // Enable Unix Code, but only if __linux__ is already defined. Also requires DQN_IMPLEMENTATION.
#define DQN_MAKE_STATIC // Make all functions be static
#include "dqn.h"
*/
////////////////////////////////////////////////////////////////////////////////
// Table Of Contents #TOC #TableOfContents
////////////////////////////////////////////////////////////////////////////////
// You can search by #<entry> to jump straight to the section.
// Public Header API | Portable Code
// #DqnAssert Assertions
// #DqnMem Memory Allocation
// #DqnMemStack Memory Allocator
// #DqnMemAPI Custom memory API for Dqn Data Structures
// #DqnArray CPP Dynamic Array with Templates
// #DqnMath Simple Math Helpers (Lerp etc.)
// #DqnV2 2D Math Vectors
// #DqnV3 3D Math Vectors
// #DqnV4 4D Math Vectors
// #DqnMat4 4x4 Math Matrix
// #DqnRect Rectangles
// #DqnChar Char Operations (IsDigit(), IsAlpha() etc)
// #DqnStr Str Operations (Str_Len(), Str_Copy() etc)
// #DqnWChar WChar Operations (IsDigit(), IsAlpha() etc)
// #DqnWStr WStr Operations (WStr_Len() etc)
// #DqnRnd Random Number Generator (ints and floats)
// Public Header API | Cross Platform Code
// #DqnFile File I/O (Read, Write, Delete)
// #DqnDir Directory Querying
// Public Header API | Win32 Only
// #DqnTime Platform High Resolution Timer
// #DqnLock Multithreading Mutex Synchronisation
// #DqnAtomic Interlocks/Atomic Operations
// #DqnJobQueue Multithreaded Job Queue
// #DqnWin32 Common Win32 API Helpers
// Public Header API | External Code
// #DqnIni Simple INI Config File API
// #DqnSprintf Cross-platform sprintf implementation
////////////////////////////////////////////////////////////////////////////////
// Platform Checks
@ -80,7 +121,7 @@ typedef float f32;
#define DQN_SWAP(type, a, b) do { type tmp = a; a = b; b = tmp; } while(0)
////////////////////////////////////////////////////////////////////////////////
// DqnAssert
// #DqnAssert
////////////////////////////////////////////////////////////////////////////////
// DQN_ASSERT() & DQN_ASSERT_MSG() will hard break the program but it can be
// disabled in DqnAssertInternal() for release whilst still allowing the assert
@ -112,11 +153,16 @@ typedef float f32;
DQN_FILE_SCOPE bool DqnAssertInternal(const bool result, const char *const file, const i32 lineNum,
const char *const expr, const char *const msg, ...);
DQN_FILE_SCOPE bool DqnDiagnosticInternal_Error(const char *const file, const i32 lineNum, const char *const msg, ...)
{
}
// Hard assert causes an immediate program break at point of assertion by trying
// to modify the 0th mem-address.
#define DQN_ASSERT_HARD(expr) if (!(expr)) { *((int *)0) = 0; }
////////////////////////////////////////////////////////////////////////////////
// DqnMem - Memory
// #DqnMem - Memory
////////////////////////////////////////////////////////////////////////////////
// TODO(doyle): Use platform allocation, fallback to malloc if platform not defined
DQN_FILE_SCOPE void *DqnMem_Alloc (const size_t size);
@ -126,7 +172,7 @@ DQN_FILE_SCOPE void *DqnMem_Realloc(void *const memory, const size_t newSize);
DQN_FILE_SCOPE void DqnMem_Free (void *memory);
////////////////////////////////////////////////////////////////////////////////
// DqnMemStack - Memory Stack, For push stack/ptr memory style management
// #DqnMemStack - Memory Stack, For push stack/ptr memory style management
////////////////////////////////////////////////////////////////////////////////
// DqnMemStack is an memory allocator in a stack like, push-pop style. It pre-allocates a block of
// memory at init and sub-allocates from this block to take advantage of memory locality.
@ -272,7 +318,7 @@ DQN_FILE_SCOPE bool DqnMemStack_DetachBlock (DqnMemStack
DQN_FILE_SCOPE void DqnMemStack_FreeBlock(DqnMemStackBlock *block);
////////////////////////////////////////////////////////////////////////////////
// DqnMemAPI - Memory API, For using custom allocators
// #DqnMemAPI - Memory API, For using custom allocators
////////////////////////////////////////////////////////////////////////////////
// You only need to care about this API if you want to use custom mem-alloc routines in the data
// structures! Otherwise it already has a default one to use.
@ -340,7 +386,7 @@ typedef struct DqnMemAPI
DQN_FILE_SCOPE DqnMemAPI DqnMemAPI_DefaultUseCalloc();
////////////////////////////////////////////////////////////////////////////////
// DArray - Dynamic Array
// #DqnArray - Dynamic Array
////////////////////////////////////////////////////////////////////////////////
// Cplusplus mode only since it uses templates
@ -536,14 +582,14 @@ bool DqnArray_RemoveStable(DqnArray<T> *array, u64 index)
#endif // DQN_CPP_MODE
////////////////////////////////////////////////////////////////////////////////
// Math
// #DqnMath
////////////////////////////////////////////////////////////////////////////////
DQN_FILE_SCOPE f32 DqnMath_Lerp (f32 a, f32 t, f32 b);
DQN_FILE_SCOPE f32 DqnMath_Sqrtf (f32 a);
DQN_FILE_SCOPE f32 DqnMath_Clampf(f32 val, f32 min, f32 max);
////////////////////////////////////////////////////////////////////////////////
// DqnV2 Vec2
// #DqnV2 - Vec2
////////////////////////////////////////////////////////////////////////////////
typedef union DqnV2 {
struct { f32 x, y; };
@ -621,7 +667,7 @@ DQN_FILE_SCOPE inline bool operator==(DqnV2i a, DqnV2i b) { return DqnV
#endif
////////////////////////////////////////////////////////////////////////////////
// Vec3
// #DqnV3 - Vec3
////////////////////////////////////////////////////////////////////////////////
typedef union DqnV3
{
@ -678,7 +724,7 @@ DQN_FILE_SCOPE DqnV3i DqnV3i_3i(i32 x, i32 y, i32 z);
DQN_FILE_SCOPE DqnV3i DqnV3i_3f(f32 x, f32 y, f32 z);
////////////////////////////////////////////////////////////////////////////////
// Vec4
// #DqnV4 - Vec4
////////////////////////////////////////////////////////////////////////////////
typedef union DqnV4 {
struct
@ -724,7 +770,7 @@ DQN_FILE_SCOPE inline bool operator==(DqnV4 a, DqnV4 b) { return DqnV4_E
#endif
////////////////////////////////////////////////////////////////////////////////
// 4D Matrix Mat4
// #DqnMat4 - 4D Matrix
////////////////////////////////////////////////////////////////////////////////
typedef union DqnMat4
{
@ -748,7 +794,7 @@ DQN_FILE_SCOPE DqnMat4 DqnMat4_Mul (DqnMat4 a, DqnMat4 b);
DQN_FILE_SCOPE DqnV4 DqnMat4_MulV4 (DqnMat4 a, DqnV4 b);
////////////////////////////////////////////////////////////////////////////////
// Other Math
// #DqnRect
////////////////////////////////////////////////////////////////////////////////
typedef struct DqnRect
{
@ -769,7 +815,7 @@ DQN_FILE_SCOPE DqnRect DqnRect_Move (DqnRect rect, DqnV2 shift);
DQN_FILE_SCOPE bool DqnRect_ContainsP(DqnRect rect, DqnV2 p);
////////////////////////////////////////////////////////////////////////////////
// char String Operations
// #DqnChar
////////////////////////////////////////////////////////////////////////////////
DQN_FILE_SCOPE char DqnChar_ToLower (char c);
DQN_FILE_SCOPE char DqnChar_ToUpper (char c);
@ -777,6 +823,9 @@ DQN_FILE_SCOPE bool DqnChar_IsDigit (char c);
DQN_FILE_SCOPE bool DqnChar_IsAlpha (char c);
DQN_FILE_SCOPE bool DqnChar_IsAlphanum(char c);
////////////////////////////////////////////////////////////////////////////////
// #DqnStr
////////////////////////////////////////////////////////////////////////////////
// return: 0 if equal. 0 < if a is before b, > 0 if a is after b
DQN_FILE_SCOPE i32 DqnStr_Cmp(const char *a, const char *b);
@ -807,7 +856,7 @@ DQN_FILE_SCOPE u32 Dqn_UCSToUTF8(u32 *dest, u32 character);
DQN_FILE_SCOPE u32 Dqn_UTF8ToUCS(u32 *dest, u32 character);
////////////////////////////////////////////////////////////////////////////////
// wchar String Operations
// #DqnWChar - wchar String Operations
////////////////////////////////////////////////////////////////////////////////
DQN_FILE_SCOPE bool DqnWChar_IsDigit(const wchar_t c);
DQN_FILE_SCOPE wchar_t DqnWChar_ToLower(const wchar_t c);
@ -820,7 +869,7 @@ DQN_FILE_SCOPE i32 Dqn_WStrToI32(const wchar_t *const buf, const i32 bufSize);
DQN_FILE_SCOPE i32 Dqn_I32ToWStr(i32 value, wchar_t *buf, i32 bufSize);
////////////////////////////////////////////////////////////////////////////////
// PCG (Permuted Congruential Generator) Random Number Generator
// #DqnRnd PCG (Permuted Congruential Generator) Random Number Generator
////////////////////////////////////////////////////////////////////////////////
typedef struct DqnRandPCGState
{
@ -854,13 +903,13 @@ DQN_FILE_SCOPE i32 DqnRnd_PCGRange(DqnRandPCGState *pcg, i32 min, i32 max);
#ifdef DQN_UNIX_PLATFORM
#include <sys/stat.h>
#include <stdio.h> // Basic File I/O // TODO(doyle): Syscall versions
#include <unistd.h> // unlink()
#include <stdio.h> // Basic File I/O
#include <dirent.h> // readdir()/opendir()/closedir()
#endif
////////////////////////////////////////////////////////////////////////////////
// Cross-Platform > DqnFile
// Cross-Platform > #DqnFile
////////////////////////////////////////////////////////////////////////////////
enum DqnFilePermissionFlag
{
@ -926,13 +975,13 @@ DQN_FILE_SCOPE void DqnDir_ReadFree(char **fileList, u32 numFiles);
#ifdef DQN_WIN32_PLATFORM
////////////////////////////////////////////////////////////////////////////////
// Platform Specific > Win32 > Timer
// Platform Specific > Win32 > #DqnTimer
////////////////////////////////////////////////////////////////////////////////
DQN_FILE_SCOPE f64 DqnTime_NowInS();
DQN_FILE_SCOPE f64 DqnTime_NowInMs();
////////////////////////////////////////////////////////////////////////////////
// Platform Specific > Win32 > DqnLock
// Platform Specific > Win32 > #DqnLock
////////////////////////////////////////////////////////////////////////////////
typedef struct DqnLock
{
@ -945,14 +994,14 @@ DQN_FILE_SCOPE void DqnLock_Release(DqnLock *const lock);
DQN_FILE_SCOPE void DqnLock_Delete (DqnLock *const lock);
////////////////////////////////////////////////////////////////////////////////
// Platform Specific > Win32 > DqnAtomics
// Platform Specific > Win32 > #DqnAtomic - Interlocks/Atomic Operation
////////////////////////////////////////////////////////////////////////////////
DQN_FILE_SCOPE u32 DqnAtomic_CompareSwap32(u32 volatile *dest, u32 swapVal, u32 compareVal);
DQN_FILE_SCOPE u32 DqnAtomic_Add32 (u32 volatile *src);
DQN_FILE_SCOPE u32 DqnAtomic_Sub32 (u32 volatile *src);
////////////////////////////////////////////////////////////////////////////////
// Platform Specific > Win32 > DqnJobQueue - Multithreaded Job Queue
// Platform Specific > Win32 > #DqnJobQueue - Multithreaded Job Queue
////////////////////////////////////////////////////////////////////////////////
// DqnJobQueue is a platform abstracted "lockless" multithreaded work queue. It will create threads
// and assign threads to complete the job via the job "callback" using the "userData" supplied.
@ -992,8 +1041,9 @@ DQN_FILE_SCOPE bool DqnJobQueue_AddJob(DqnJobQueue *const queue, const DqnJob jo
// while (DqnJobQueue_TryExecuteNextJob(queue) && !DqnJobQueue_AllJobsComplete(queue));
DQN_FILE_SCOPE bool DqnJobQueue_TryExecuteNextJob(DqnJobQueue *const queue);
DQN_FILE_SCOPE bool DqnJobQueue_AllJobsComplete (DqnJobQueue *const queue);
////////////////////////////////////////////////////////////////////////////////
// Platform Specific > Win32
// Platform Specific > #DqnWin32 - Common Win32 API Helpers
////////////////////////////////////////////////////////////////////////////////
#define DQN_WIN32_ERROR_BOX(text, title) MessageBoxA(NULL, text, title, MB_OK);
@ -1030,6 +1080,9 @@ DQN_FILE_SCOPE void DqnWin32_GetNumThreadsAndCores(i32 *const numCores, i32 *con
#endif // DQN_WIN32_PLATFORM
#ifdef DQN_UNIX_PLATFORM
////////////////////////////////////////////////////////////////////////////////
// Platform Specific > Unix
////////////////////////////////////////////////////////////////////////////////
#endif
#endif // DQN_PLATFORM_LAYER
@ -1037,8 +1090,7 @@ DQN_FILE_SCOPE void DqnWin32_GetNumThreadsAndCores(i32 *const numCores, i32 *con
#ifndef DQN_INI_H
#define DQN_INI_H
////////////////////////////////////////////////////////////////////////////////
// ini.h v1.1
// Simple ini-file reader for C/C++.
// #DqnIni - Simple INI Config File API v1.1
////////////////////////////////////////////////////////////////////////////////
/*
TODO(doyle): Make my own for fun?
@ -1433,35 +1485,12 @@ zero-terminated. If `length` is zero, the length is determined automatically,
#define STB_SPRINTF_DECORATE(name) Dqn_##name
////////////////////////////////////////////////////////////////////////////////
// STB_Sprintf renamed to Dqn_Sprintf
// #DqnSprintf - STB_Sprintf renamed to Dqn_Sprintf
////////////////////////////////////////////////////////////////////////////////
/*
Public Domain library originally written by Jeff Roberts at RAD Game Tools
- 2015/10/20. Hereby placed in public domain.
API:
====
int Dqn_sprintf (char *buf, char const * fmt, ...)
int Dqn_snprintf(char *buf, int count, char const *fmt, ...)
- Convert an arg list into a buffer.
- dqn_snprintf always returns a zero-terminated string (unlike regular snprintf).
int Dqn_vsprintf (char *buf, char const *fmt, va_list va)
int Dqn_vsnprintf(char *buf, int count, char const *fmt, va_list va)
- Convert a va_list arg list into a buffer.
- dqn_vsnprintf always returns a zero-terminated string (unlike regular snprintf).
int dqn_vsprintfcb(STBSP_SPRINTFCB *callback, void *user, char *buf, char const *fmt, va_list va)
typedef char *STBSP_SPRINTFCB(char const *buf, void *user, int len);
- Convert into a buffer, calling back every STB_SPRINTF_MIN chars.
- Your callback can then copy the chars out, print them or whatever.
- This function is actually the workhorse for everything else.
- The buffer you pass in must hold at least STB_SPRINTF_MIN characters.
- You return the next buffer to use or 0 to stop converting
void dqn_set_separators(char comma, char period)
- Set the comma and period characters to use.
FLOATS/DOUBLES:
===============
This code uses a internal float->ascii conversion method that uses doubles with
@ -1527,18 +1556,30 @@ binary: "%b" for 256 would print 100.
#ifndef STB_SPRINTF_MIN
#define STB_SPRINTF_MIN 512 // how many characters per callback
#endif
typedef char *STBSP_SPRINTFCB(char *buf, void *user, int len);
#ifndef STB_SPRINTF_DECORATE
#define STB_SPRINTF_DECORATE(name) stbsp_##name // define this before including if you want to change the names
#endif
// Convert a va_list arg list into a buffer. vsnprintf always returns a zero-terminated string (unlike regular snprintf).
// return: The number of characters copied into the buffer
STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintf) (char *buf, char const *fmt, va_list va);
STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsnprintf)(char *buf, int count, char const *fmt, va_list va);
// Convert an arg list into a buffer. snprintf() always returns a zero-terminated string (unlike regular snprintf).
// return: The number of characters copied into the buffer
STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(sprintf) (char *buf, char const *fmt, ...);
STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(snprintf)(char *buf, int count, char const *fmt, ...);
// Convert into a buffer, calling back every STB_SPRINTF_MIN chars.
// Your callback can then copy the chars out, print them or whatever.
// This function is actually the workhorse for everything else.
// The buffer you pass in must hold at least STB_SPRINTF_MIN characters.
// You return the next buffer to use or 0 to stop converting
typedef char *STBSP_SPRINTFCB(char *buf, void *user, int len);
STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintfcb)(STBSP_SPRINTFCB* callback, void *user, char *buf, char const *fmt, va_list va);
// Set the comma and period characters to use.
STBSP__PUBLICDEF void STB_SPRINTF_DECORATE(set_separators)(char comma, char period);
#endif // STB_SPRINTF_H_INCLUDE
@ -6223,4 +6264,3 @@ DQN_FILE_SCOPE void DqnWin32_GetNumThreadsAndCores(i32 *const numCores, i32 *con
}
}
#endif // DQN_WIN32_PLATFORM