Update test file to use updated macros
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@ -3,7 +3,7 @@
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//
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// DqnInspect.h - Minimal Inspection System, Single Header, CRT Dependencies Only
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// Public Domain or MIT License
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// Public Domain or MIT License (see bottom of file)
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// =================================================================================================
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//
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@ -558,10 +558,6 @@ struct MetadataEntry
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FixedArray<CPPDeclToMetaValue, 32> cpp_decl_to_val;
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};
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void WriteMetadataInspectionMethods()
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{
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}
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void ParseCPPEnum(CPPTokeniser *tokeniser)
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{
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CPPToken token = CPPTokeniser_NextToken(tokeniser);
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@ -1,8 +1,8 @@
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DQN_INSPECT enum struct OpenGLShader
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{
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Invalid,
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Rect DQN_REFLECT_META(VertexShaderFilePath = "Rect.vert", FragmentShaderFilePath = "Rect.frag"),
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Text DQN_REFLECT_META(VertexShaderFilePath = "Text.vert", FragmentShaderFilePath = "Text.frag"),
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Rect DQN_INSPECT_META(VertexShaderFilePath = "Rect.vert", FragmentShaderFilePath = "Rect.frag"),
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Text DQN_INSPECT_META(VertexShaderFilePath = "Text.vert", FragmentShaderFilePath = "Text.frag"),
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};
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#if 0
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@ -30,7 +30,7 @@ DQN_INSPECT struct OpenGLState
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// #endif
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// u32 ebo, vbo, vao;
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// u32 shaders[(int)OpenGLShader::Count];
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V4 draw_color DQN_REFLECT_META(FriendlyName = "HelloWorld");
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V4 draw_color DQN_INSPECT_META(FriendlyName = "HelloWorld");
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V3 lighting_ambient_coeff;
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// u8 **bitmaps;
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// FixedArray<RendererLight, 32> lights;
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