Add vector artihmetic

This commit is contained in:
Doyle Thai 2017-04-09 16:26:08 +10:00
parent ab5fa39957
commit 33bba1aa52
2 changed files with 529 additions and 58 deletions

478
dqnt.h
View File

@ -19,6 +19,7 @@
//
////////////////////////////////////////////////////////////////////////////////
#include "stdint.h"
#include "math.h"
#define LOCAL_PERSIST static
#define FILE_SCOPE static
@ -39,67 +40,115 @@ typedef float f32;
#define DQNT_ARRAY_COUNT(array) (sizeof(array) / sizeof(array[0]))
#define DQNT_ASSERT(expr) if (!(expr)) { (*((i32 *)0)) = 0; }
#define DQNT_MATH_PI 3.14159265359f
#define DQNT_MATH_ABS(x) (((x) < 0) ? (-(x)) : (x))
#define DQNT_MATH_DEGREES_TO_RADIANS(x) ((x * (MATH_PI / 180.0f)))
#define DQNT_MATH_RADIANS_TO_DEGREES(x) ((x * (180.0f / MATH_PI)))
#define DQNT_MATH_MAX(a, b) ((a) < (b) ? (b) : (a))
#define DQNT_MATH_MIN(a, b) ((a) < (b) ? (a) : (b))
#define DQNT_MATH_SQUARED(x) ((x) * (x))
#define DQNT_MATH_SQRT(x) (sqrtf(x))
#define DQNT_PI 3.14159265359f
#define DQNT_ABS(x) (((x) < 0) ? (-(x)) : (x))
#define DQNT_DEGREES_TO_RADIANS(x) ((x * (MATH_PI / 180.0f)))
#define DQNT_RADIANS_TO_DEGREES(x) ((x * (180.0f / MATH_PI)))
#define DQNT_MAX(a, b) ((a) < (b) ? (b) : (a))
#define DQNT_MIN(a, b) ((a) < (b) ? (a) : (b))
#define DQNT_SQUARED(x) ((x) * (x))
#define DQNT_SQRT(x) (sqrtf(x))
////////////////////////////////////////////////////////////////////////////////
// Vec2
////////////////////////////////////////////////////////////////////////////////
typedef union dqnt_v2 {
typedef union DqntV2 {
struct { f32 x, y; };
struct { f32 w, h; };
struct { f32 min, max; };
f32 e[2];
} dqnt_v2;
} DqntV2;
DQNT_FILE_SCOPE dqnt_v2 V2(f32 x, f32 y);
// Create a 2d-vector using ints and typecast to floats
DQNT_FILE_SCOPE dqnt_v2 V2i(i32 x, i32 y);
// Create a vector using ints and typecast to floats
DQNT_FILE_SCOPE DqntV2 dqnt_v2i(i32 x, i32 y);
DQNT_FILE_SCOPE DqntV2 dqnt_v2 (f32 x, f32 y);
DQNT_FILE_SCOPE DqntV2 dqnt_v2_add (DqntV2 a, DqntV2 b);
DQNT_FILE_SCOPE DqntV2 dqnt_v2_sub (DqntV2 a, DqntV2 b);
DQNT_FILE_SCOPE DqntV2 dqnt_v2_scale (DqntV2 a, f32 b);
DQNT_FILE_SCOPE DqntV2 dqnt_v2_hadamard(DqntV2 a, DqntV2 b);
DQNT_FILE_SCOPE f32 dqnt_v2_dot (DqntV2 a, DqntV2 b);
DQNT_FILE_SCOPE bool dqnt_v2_equals (DqntV2 a, DqntV2 b);
// Resize the dimension to fit the aspect ratio provided. Downscale only.
DQNT_FILE_SCOPE DqntV2 dqnt_v2_constrain_to_ratio(DqntV2 dim, DqntV2 ratio);
////////////////////////////////////////////////////////////////////////////////
// Vec3
////////////////////////////////////////////////////////////////////////////////
typedef union dqnt_v3
typedef union DqntV3
{
struct { f32 x, y, z; };
struct { f32 r, g, b; };
f32 e[3];
} dqnt_v3;
} DqntV3;
DQNT_FILE_SCOPE dqnt_v3 V3i(i32 x, i32 y, i32 z);
DQNT_FILE_SCOPE dqnt_v3 V3(f32 x, f32 y, f32 z);
// Create a vector using ints and typecast to floats
DQNT_FILE_SCOPE DqntV3 dqnt_v3i(i32 x, i32 y, i32 z);
DQNT_FILE_SCOPE DqntV3 dqnt_v3 (f32 x, f32 y, f32 z);
DQNT_FILE_SCOPE DqntV3 dqnt_v3_add (DqntV3 a, DqntV3 b);
DQNT_FILE_SCOPE DqntV3 dqnt_v3_sub (DqntV3 a, DqntV3 b);
DQNT_FILE_SCOPE DqntV3 dqnt_v3_scale (DqntV3 a, f32 b);
DQNT_FILE_SCOPE DqntV3 dqnt_v3_hadamard(DqntV3 a, DqntV3 b);
DQNT_FILE_SCOPE f32 dqnt_v3_dot (DqntV3 a, DqntV3 b);
DQNT_FILE_SCOPE bool dqnt_v3_equals (DqntV3 a, DqntV3 b);
////////////////////////////////////////////////////////////////////////////////
// Vec3
// Vec4
////////////////////////////////////////////////////////////////////////////////
typedef union dqnt_v4
typedef union DqntV4
{
struct { f32 x, y, z, w; };
struct { f32 r, g, b, a; };
f32 e[4];
dqnt_v2 vec2[2];
} dqnt_v4;
DqntV2 v2[2];
} DqntV4;
DQNT_FILE_SCOPE dqnt_v3 V3i(i32 x, i32 y, i32 z);
DQNT_FILE_SCOPE dqnt_v4 V4(f32 x, f32 y, f32 z, f32 w);
// Create a vector using ints and typecast to floats
DQNT_FILE_SCOPE DqntV4 dqnt_v4i(i32 x, i32 y, i32 z);
DQNT_FILE_SCOPE DqntV4 dqnt_v4 (f32 x, f32 y, f32 z, f32 w);
DQNT_FILE_SCOPE DqntV4 dqnt_v4_add (DqntV4 a, DqntV4 b);
DQNT_FILE_SCOPE DqntV4 dqnt_v4_sub (DqntV4 a, DqntV4 b);
DQNT_FILE_SCOPE DqntV4 dqnt_v4_scale (DqntV4 a, f32 b);
DQNT_FILE_SCOPE DqntV4 dqnt_v4_hadamard(DqntV4 a, DqntV4 b);
DQNT_FILE_SCOPE f32 dqnt_v4_dot (DqntV4 a, DqntV4 b);
DQNT_FILE_SCOPE bool dqnt_v4_equals (DqntV4 a, DqntV4 b);
////////////////////////////////////////////////////////////////////////////////
// 4D Matrix Mat4
////////////////////////////////////////////////////////////////////////////////
typedef union DqntMat4
{
DqntV4 col[4];
// Column/row
f32 e[4][4];
} DqntMat4;
DQNT_FILE_SCOPE DqntMat4 dqnt_mat4_identity ();
DQNT_FILE_SCOPE DqntMat4 dqnt_mat4_ortho (f32 left, f32 right, f32 bottom, f32 top, f32 zNear, f32 zFar);
DQNT_FILE_SCOPE DqntMat4 dqnt_mat4_translate(f32 x, f32 y, f32 z);
DQNT_FILE_SCOPE DqntMat4 dqnt_mat4_rotate (f32 radians, f32 x, f32 y, f32 z);
DQNT_FILE_SCOPE DqntMat4 dqnt_mat4_scale (f32 x, f32 y, f32 z);
DQNT_FILE_SCOPE DqntMat4 dqnt_mat4_mul (DqntMat4 a, DqntMat4 b);
DQNT_FILE_SCOPE DqntV4 dqnt_mat4_mul_vec4 (DqntMat4 a, DqntV4 b);
////////////////////////////////////////////////////////////////////////////////
// Other Math
////////////////////////////////////////////////////////////////////////////////
typedef struct Rect
typedef struct DqntRect
{
dqnt_v2 min;
dqnt_v2 max;
} dqnt_rect;
DqntV2 min;
DqntV2 max;
} DqntRect;
DQNT_FILE_SCOPE DqntRect dqnt_rect (DqntV2 origin, DqntV2 size);
DQNT_FILE_SCOPE void dqnt_rect_get_size_2f(DqntRect rect, f32 *width, f32 *height);
DQNT_FILE_SCOPE DqntV2 dqnt_rect_get_size_v2(DqntRect rect);
DQNT_FILE_SCOPE DqntV2 dqnt_rect_get_centre (DqntRect rect);
DQNT_FILE_SCOPE DqntRect dqnt_rect_move (DqntRect rect, DqntV2 shift);
DQNT_FILE_SCOPE bool dqnt_rect_contains_p (DqntRect rect, DqntV2 p);
////////////////////////////////////////////////////////////////////////////////
// String Ops
////////////////////////////////////////////////////////////////////////////////
@ -165,33 +214,94 @@ DQNT_FILE_SCOPE i32 dqnt_rnd_pcg_range(DqntRandPCGState *pcg, i32 min, i32 max)
#define WIN32_LEAN_AND_MEAN
#endif
////////////////////////////////////////////////////////////////////////////////
// Vec2
////////////////////////////////////////////////////////////////////////////////
DQNT_FILE_SCOPE inline dqnt_v2 dqnt_vec2(f32 x, f32 y)
DQNT_FILE_SCOPE inline DqntV2 dqnt_v2(f32 x, f32 y)
{
dqnt_v2 result = {};
DqntV2 result = {};
result.x = x;
result.y = y;
return result;
}
DQNT_FILE_SCOPE inline dqnt_v2 dqnt_vec2i(i32 x, i32 y)
DQNT_FILE_SCOPE inline DqntV2 dqnt_v2i(i32 x, i32 y)
{
dqnt_v2 result = dqnt_vec2((f32)x, (f32)y);
DqntV2 result = dqnt_v2((f32)x, (f32)y);
return result;
}
DQNT_FILE_SCOPE dqnt_v2 dqnt_vec2_constrain_to_ratio(dqnt_v2 dim,
dqnt_v2 ratio)
DQNT_FILE_SCOPE inline DqntV2 dqnt_v2_add(DqntV2 a, DqntV2 b)
{
dqnt_v2 result = {};
DqntV2 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] + b.e[i];
return result;
}
DQNT_FILE_SCOPE inline DqntV2 dqnt_v2_sub(DqntV2 a, DqntV2 b)
{
DqntV2 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] - b.e[i];
return result;
}
DQNT_FILE_SCOPE inline DqntV2 dqnt_v2_scale(DqntV2 a, f32 b)
{
DqntV2 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] * b;
return result;
}
DQNT_FILE_SCOPE inline DqntV2 dqnt_v2_hadamard(DqntV2 a, DqntV2 b)
{
DqntV2 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] * b.e[i];
return result;
}
DQNT_FILE_SCOPE inline f32 dqnt_v2_dot(DqntV2 a, DqntV2 b)
{
/*
DOT PRODUCT
Two vectors with dot product equals |a||b|cos(theta)
|a| |d|
|b| . |e| = (ad + be + cf)
|c| |f|
*/
f32 result = 0;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result += (a.e[i] * b.e[i]);
return result;
}
DQNT_FILE_SCOPE inline bool dqnt_v2_equals(DqntV2 a, DqntV2 b)
{
bool result = TRUE;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
if (a.e[i] != b.e[i]) result = FALSE;
return result;
}
DQNT_FILE_SCOPE DqntV2 dqnt_v2_constrain_to_ratio(DqntV2 dim, DqntV2 ratio)
{
DqntV2 result = {};
f32 numRatioIncrementsToWidth = (f32)(dim.w / ratio.w);
f32 numRatioIncrementsToHeight = (f32)(dim.h / ratio.h);
f32 leastIncrementsToSide =
DQNT_MATH_MIN(numRatioIncrementsToHeight, numRatioIncrementsToWidth);
DQNT_MIN(numRatioIncrementsToHeight, numRatioIncrementsToWidth);
result.w = (f32)(ratio.w * leastIncrementsToSide);
result.h = (f32)(ratio.h * leastIncrementsToSide);
@ -201,35 +311,315 @@ DQNT_FILE_SCOPE dqnt_v2 dqnt_vec2_constrain_to_ratio(dqnt_v2 dim,
////////////////////////////////////////////////////////////////////////////////
// Vec3
////////////////////////////////////////////////////////////////////////////////
DQNT_FILE_SCOPE inline dqnt_v3 dqnt_vec3(f32 x, f32 y, f32 z)
DQNT_FILE_SCOPE inline DqntV3 dqnt_v3(f32 x, f32 y, f32 z)
{
dqnt_v3 result = {};
DqntV3 result = {};
result.x = x;
result.y = y;
result.z = z;
return result;
}
DQNT_FILE_SCOPE inline dqnt_v3 dqnt_vec3i(i32 x, i32 y, i32 z)
DQNT_FILE_SCOPE inline DqntV3 dqnt_v3i(i32 x, i32 y, i32 z)
{
dqnt_v3 result = dqnt_vec3((f32)x, (f32)y, (f32)z);
DqntV3 result = dqnt_v3((f32)x, (f32)y, (f32)z);
return result;
}
DQNT_FILE_SCOPE inline DqntV3 dqnt_v3_add(DqntV3 a, DqntV3 b)
{
DqntV3 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] + b.e[i];
return result;
}
DQNT_FILE_SCOPE inline DqntV3 dqnt_v3_sub(DqntV3 a, DqntV3 b)
{
DqntV3 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] - b.e[i];
return result;
}
DQNT_FILE_SCOPE inline DqntV3 dqnt_v3_scale(DqntV3 a, f32 b)
{
DqntV3 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] * b;
return result;
}
DQNT_FILE_SCOPE inline DqntV3 dqnt_v3_hadamard(DqntV3 a, DqntV3 b)
{
DqntV3 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] * b.e[i];
return result;
}
DQNT_FILE_SCOPE inline f32 dqnt_v3_dot(DqntV3 a, DqntV3 b)
{
/*
DOT PRODUCT
Two vectors with dot product equals |a||b|cos(theta)
|a| |d|
|b| . |e| = (ad + be + cf)
|c| |f|
*/
f32 result = 0;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result += (a.e[i] * b.e[i]);
return result;
}
DQNT_FILE_SCOPE inline bool dqnt_v3_equals(DqntV3 a, DqntV3 b)
{
bool result = TRUE;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
if (a.e[i] != b.e[i]) result = FALSE;
return result;
}
////////////////////////////////////////////////////////////////////////////////
// Vec4
////////////////////////////////////////////////////////////////////////////////
DQNT_FILE_SCOPE inline dqnt_v4 dqnt_vec4(f32 x, f32 y, f32 z, f32 w)
DQNT_FILE_SCOPE inline DqntV4 dqnt_v4(f32 x, f32 y, f32 z, f32 w)
{
dqnt_v4 result = {x, y, z, w};
DqntV4 result = {x, y, z, w};
return result;
}
DQNT_FILE_SCOPE inline dqnt_v4 dqnt_vec4i(i32 x, i32 y, i32 z, i32 w) {
dqnt_v4 result = dqnt_vec4((f32)x, (f32)y, (f32)z, (f32)w);
DQNT_FILE_SCOPE inline DqntV4 dqnt_v4i(i32 x, i32 y, i32 z, i32 w) {
DqntV4 result = dqnt_v4((f32)x, (f32)y, (f32)z, (f32)w);
return result;
}
DQNT_FILE_SCOPE inline DqntV4 dqnt_v4_add(DqntV4 a, DqntV4 b)
{
DqntV4 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] + b.e[i];
return result;
}
DQNT_FILE_SCOPE inline DqntV4 dqnt_v4_sub(DqntV4 a, DqntV4 b)
{
DqntV4 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] - b.e[i];
return result;
}
DQNT_FILE_SCOPE inline DqntV4 dqnt_v4_scale(DqntV4 a, f32 b)
{
DqntV4 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] * b;
return result;
}
DQNT_FILE_SCOPE inline DqntV4 dqnt_v4_hadamard(DqntV4 a, DqntV4 b)
{
DqntV4 result;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result.e[i] = a.e[i] * b.e[i];
return result;
}
DQNT_FILE_SCOPE inline f32 dqnt_v4_dot(DqntV4 a, DqntV4 b)
{
/*
DOT PRODUCT
Two vectors with dot product equals |a||b|cos(theta)
|a| |d|
|b| . |e| = (ad + be + cf)
|c| |f|
*/
f32 result = 0;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
result += (a.e[i] * b.e[i]);
return result;
}
DQNT_FILE_SCOPE inline bool dqnt_v4_equals(DqntV4 a, DqntV4 b)
{
bool result = TRUE;
for (i32 i = 0; i < DQNT_ARRAY_COUNT(a.e); i++)
if (a.e[i] != b.e[i]) result = FALSE;
return result;
}
////////////////////////////////////////////////////////////////////////////////
// 4D Matrix Mat4
////////////////////////////////////////////////////////////////////////////////
DQNT_FILE_SCOPE inline DqntMat4 dqnt_mat4_identity()
{
DqntMat4 result = {0};
result.e[0][0] = 1;
result.e[1][1] = 1;
result.e[2][2] = 1;
result.e[3][3] = 1;
return result;
}
DQNT_FILE_SCOPE inline DqntMat4
dqnt_mat4_ortho(f32 left, f32 right, f32 bottom, f32 top, f32 zNear, f32 zFar)
{
DqntMat4 result = dqnt_mat4_identity();
result.e[0][0] = +2.0f / (right - left);
result.e[1][1] = +2.0f / (top - bottom);
result.e[2][2] = -2.0f / (zFar - zNear);
result.e[3][0] = -(right + left) / (right - left);
result.e[3][1] = -(top + bottom) / (top - bottom);
result.e[3][2] = -(zFar + zNear) / (zFar - zNear);
return result;
}
DQNT_FILE_SCOPE inline DqntMat4 dqnt_mat4_translate(f32 x, f32 y, f32 z)
{
DqntMat4 result = dqnt_mat4_identity();
result.e[3][0] = x;
result.e[3][1] = y;
result.e[3][2] = z;
return result;
}
DQNT_FILE_SCOPE inline DqntMat4 dqnt_mat4_rotate(f32 radians, f32 x, f32 y, f32 z)
{
DqntMat4 result = dqnt_mat4_identity();
f32 sinVal = sinf(radians);
f32 cosVal = cosf(radians);
result.e[0][0] = (cosVal + (DQNT_SQUARED(x) * (1.0f - cosVal)));
result.e[0][1] = ((y * z * (1.0f - cosVal)) + (z * sinVal));
result.e[0][2] = ((z * x * (1.0f - cosVal)) - (y * sinVal));
result.e[1][0] = ((x * y * (1.0f - cosVal)) - (z * sinVal));
result.e[1][1] = (cosVal + (DQNT_SQUARED(y) * (1.0f - cosVal)));
result.e[1][2] = ((z * y * (1.0f - cosVal)) + (x * sinVal));
result.e[2][0] = ((x * z * (1.0f - cosVal)) + (y * sinVal));
result.e[2][1] = ((y * z * (1.0f - cosVal)) - (x * sinVal));
result.e[2][2] = (cosVal + (DQNT_SQUARED(z) * (1.0f - cosVal)));
result.e[3][3] = 1;
return result;
}
DQNT_FILE_SCOPE inline DqntMat4 dqnt_mat4_scale(f32 x, f32 y, f32 z)
{
DqntMat4 result = {0};
result.e[0][0] = x;
result.e[1][1] = y;
result.e[2][2] = z;
result.e[3][3] = 1;
return result;
}
DQNT_FILE_SCOPE inline DqntMat4 dqnt_mat4_mul(DqntMat4 a, DqntMat4 b)
{
DqntMat4 result = {0};
for (i32 j = 0; j < 4; j++) {
for (i32 i = 0; i < 4; i++) {
result.e[j][i] = a.e[0][i] * b.e[j][0]
+ a.e[1][i] * b.e[j][1]
+ a.e[2][i] * b.e[j][2]
+ a.e[3][i] * b.e[j][3];
}
}
return result;
}
DQNT_FILE_SCOPE inline DqntV4 dqnt_mat4_mul_vec4(DqntMat4 a, DqntV4 b)
{
DqntV4 result = {0};
result.x = (a.e[0][0] * b.x) + (a.e[1][0] * b.y) + (a.e[2][0] * b.z) +
(a.e[3][0] * b.w);
result.y = (a.e[0][1] * b.x) + (a.e[1][1] * b.y) + (a.e[2][1] * b.z) +
(a.e[3][1] * b.w);
result.z = (a.e[0][2] * b.x) + (a.e[1][2] * b.y) + (a.e[2][2] * b.z) +
(a.e[3][2] * b.w);
result.w = (a.e[0][3] * b.x) + (a.e[1][3] * b.y) + (a.e[2][3] * b.z) +
(a.e[3][3] * b.w);
return result;
}
////////////////////////////////////////////////////////////////////////////////
// Rect
////////////////////////////////////////////////////////////////////////////////
DQNT_FILE_SCOPE inline DqntRect dqnt_rect(DqntV2 origin, DqntV2 size)
{
DqntRect result = {};
result.min = origin;
result.max = dqnt_v2_add(origin, size);
return result;
}
DQNT_FILE_SCOPE inline void dqnt_rect_get_size_2f(DqntRect rect, f32 *width, f32 *height)
{
*width = DQNT_ABS(rect.max.x - rect.min.x);
*height = DQNT_ABS(rect.max.y - rect.min.y);
}
DQNT_FILE_SCOPE inline DqntV2 dqnt_rect_get_size_v2(DqntRect rect)
{
f32 width = DQNT_ABS(rect.max.x - rect.min.x);
f32 height = DQNT_ABS(rect.max.y - rect.min.y);
DqntV2 result = dqnt_v2(width, height);
return result;
}
DQNT_FILE_SCOPE inline DqntV2 dqnt_rect_get_centre(DqntRect rect)
{
f32 sumX = rect.min.x + rect.max.x;
f32 sumY = rect.min.y + rect.max.y;
DqntV2 result = dqnt_v2_scale(dqnt_v2(sumX, sumY), 0.5f);
return result;
}
DQNT_FILE_SCOPE inline DqntRect dqnt_rect_move(DqntRect rect, DqntV2 shift)
{
DqntRect result = {0};
result.min = dqnt_v2_add(rect.min, shift);
result.max = dqnt_v2_add(rect.max, shift);
return result;
}
DQNT_FILE_SCOPE inline bool dqnt_rect_contains_p(DqntRect rect, DqntV2 p)
{
bool outsideOfRectX = false;
if (p.x < rect.min.x || p.x > rect.max.w)
outsideOfRectX = true;
bool outsideOfRectY = false;
if (p.y < rect.min.y || p.y > rect.max.h)
outsideOfRectY = true;
if (outsideOfRectX || outsideOfRectY) return false;
return true;
}
////////////////////////////////////////////////////////////////////////////////
// String Ops
////////////////////////////////////////////////////////////////////////////////
@ -353,7 +743,7 @@ DQNT_FILE_SCOPE void dqnt_i32_to_str(i32 value, char *buf, i32 bufSize)
if (negative) buf[charIndex++] = '-';
i32 val = DQNT_MATH_ABS(value);
i32 val = DQNT_ABS(value);
while (val != 0 && charIndex < bufSize)
{
i32 rem = val % 10;

View File

@ -262,8 +262,8 @@ void dqnt_strings_test()
void dqnt_other_test()
{
{ // Test Win32 Sleep
// NOTE: Win32 Sleep is not granular to a certain point so sleep excessively to meet
u32 sleepInMs = 100;
// NOTE: Win32 Sleep is not granular to a certain point so sleep excessively
u32 sleepInMs = 1000;
f64 startInMs = dqnt_time_now_in_ms();
Sleep(sleepInMs);
f64 endInMs = dqnt_time_now_in_ms();
@ -296,22 +296,49 @@ void dqnt_random_test() {
void dqnt_vec_test()
{
{ // V2
// V2 Creating
{
dqnt_v2 vec = dqnt_vec2(5.5f, 5.0f);
DqntV2 vec = dqnt_v2(5.5f, 5.0f);
DQNT_ASSERT(vec.x == 5.5f && vec.y == 5.0f);
DQNT_ASSERT(vec.w == 5.5f && vec.h == 5.0f);
}
// V2i Creating
{
dqnt_v2 vec = dqnt_vec2i(3, 5);
DqntV2 vec = dqnt_v2i(3, 5);
DQNT_ASSERT(vec.x == 3 && vec.y == 5.0f);
DQNT_ASSERT(vec.w == 3 && vec.h == 5.0f);
}
// V2 Arithmetic
{
DqntV2 vecA = dqnt_v2(5, 10);
DqntV2 vecB = dqnt_v2i(2, 3);
DQNT_ASSERT(dqnt_v2_equals(vecA, vecB) == false);
DQNT_ASSERT(dqnt_v2_equals(vecA, dqnt_v2(5, 10)) == true);
DQNT_ASSERT(dqnt_v2_equals(vecB, dqnt_v2(2, 3)) == true);
DqntV2 result = dqnt_v2_add(vecA, dqnt_v2(5, 10));
DQNT_ASSERT(dqnt_v2_equals(result, dqnt_v2(10, 20)) == true);
result = dqnt_v2_sub(result, dqnt_v2(5, 10));
DQNT_ASSERT(dqnt_v2_equals(result, dqnt_v2(5, 10)) == true);
result = dqnt_v2_scale(result, 5);
DQNT_ASSERT(dqnt_v2_equals(result, dqnt_v2(25, 50)) == true);
result = dqnt_v2_hadamard(result, dqnt_v2(10, 0.5f));
DQNT_ASSERT(dqnt_v2_equals(result, dqnt_v2(250, 25)) == true);
f32 dotResult = dqnt_v2_dot(dqnt_v2(5, 10), dqnt_v2(3, 4));
DQNT_ASSERT(dotResult == 55);
}
{ // constrain_to_ratio
dqnt_v2 ratio = dqnt_vec2(16, 9);
dqnt_v2 dim = dqnt_vec2(2000, 1080);
dqnt_v2 result = dqnt_vec2_constrain_to_ratio(dim, ratio);
DqntV2 ratio = dqnt_v2(16, 9);
DqntV2 dim = dqnt_v2(2000, 1080);
DqntV2 result = dqnt_v2_constrain_to_ratio(dim, ratio);
DQNT_ASSERT(result.w == 1920 && result.h == 1080);
}
@ -319,34 +346,88 @@ void dqnt_vec_test()
}
{ // V3
// V3i Creating
{
dqnt_v3 vec = dqnt_vec3(5.5f, 5.0f, 5.875f);
DqntV3 vec = dqnt_v3(5.5f, 5.0f, 5.875f);
DQNT_ASSERT(vec.x == 5.5f && vec.y == 5.0f && vec.z == 5.875f);
DQNT_ASSERT(vec.r == 5.5f && vec.g == 5.0f && vec.b == 5.875f);
}
// V3i Creating
{
dqnt_v3 vec = dqnt_vec3(3, 4, 5);
DqntV3 vec = dqnt_v3i(3, 4, 5);
DQNT_ASSERT(vec.x == 3 && vec.y == 4 && vec.z == 5);
DQNT_ASSERT(vec.r == 3 && vec.g == 4 && vec.b == 5);
}
// V3 Arithmetic
{
DqntV3 vecA = dqnt_v3(5, 10, 15);
DqntV3 vecB = dqnt_v3(2, 3, 6);
DQNT_ASSERT(dqnt_v3_equals(vecA, vecB) == false);
DQNT_ASSERT(dqnt_v3_equals(vecA, dqnt_v3(5, 10, 15)) == true);
DQNT_ASSERT(dqnt_v3_equals(vecB, dqnt_v3(2, 3, 6)) == true);
DqntV3 result = dqnt_v3_add(vecA, dqnt_v3(5, 10, 15));
DQNT_ASSERT(dqnt_v3_equals(result, dqnt_v3(10, 20, 30)) == true);
result = dqnt_v3_sub(result, dqnt_v3(5, 10, 15));
DQNT_ASSERT(dqnt_v3_equals(result, dqnt_v3(5, 10, 15)) == true);
result = dqnt_v3_scale(result, 5);
DQNT_ASSERT(dqnt_v3_equals(result, dqnt_v3(25, 50, 75)) == true);
result = dqnt_v3_hadamard(result, dqnt_v3(10.0f, 0.5f, 10.0f));
DQNT_ASSERT(dqnt_v3_equals(result, dqnt_v3(250, 25, 750)) == true);
f32 dotResult = dqnt_v3_dot(dqnt_v3(5, 10, 2), dqnt_v3(3, 4, 6));
DQNT_ASSERT(dotResult == 67);
}
printf("dqnt_vec_test(): vec3: Completed successfully\n");
}
{ // V4
// V4 Creating
{
dqnt_v4 vec = dqnt_vec4(5.5f, 5.0f, 5.875f, 5.928f);
DqntV4 vec = dqnt_v4(5.5f, 5.0f, 5.875f, 5.928f);
DQNT_ASSERT(vec.x == 5.5f && vec.y == 5.0f && vec.z == 5.875f && vec.w == 5.928f);
DQNT_ASSERT(vec.r == 5.5f && vec.g == 5.0f && vec.b == 5.875f && vec.a == 5.928f);
}
// V4i Creating
{
dqnt_v4 vec = dqnt_vec4i(3, 4, 5, 6);
DqntV4 vec = dqnt_v4i(3, 4, 5, 6);
DQNT_ASSERT(vec.x == 3 && vec.y == 4 && vec.z == 5 && vec.w == 6);
DQNT_ASSERT(vec.r == 3 && vec.g == 4 && vec.b == 5 && vec.a == 6);
}
// V4 Arithmetic
{
DqntV4 vecA = dqnt_v4(5, 10, 15, 20);
DqntV4 vecB = dqnt_v4i(2, 3, 6, 8);
DQNT_ASSERT(dqnt_v4_equals(vecA, vecB) == false);
DQNT_ASSERT(dqnt_v4_equals(vecA, dqnt_v4(5, 10, 15, 20)) == true);
DQNT_ASSERT(dqnt_v4_equals(vecB, dqnt_v4(2, 3, 6, 8)) == true);
DqntV4 result = dqnt_v4_add(vecA, dqnt_v4(5, 10, 15, 20));
DQNT_ASSERT(dqnt_v4_equals(result, dqnt_v4(10, 20, 30, 40)) == true);
result = dqnt_v4_sub(result, dqnt_v4(5, 10, 15, 20));
DQNT_ASSERT(dqnt_v4_equals(result, dqnt_v4(5, 10, 15, 20)) == true);
result = dqnt_v4_scale(result, 5);
DQNT_ASSERT(dqnt_v4_equals(result, dqnt_v4(25, 50, 75, 100)) == true);
result = dqnt_v4_hadamard(result, dqnt_v4(10, 0.5f, 10, 0.25f));
DQNT_ASSERT(dqnt_v4_equals(result, dqnt_v4(250, 25, 750, 25)) == true);
f32 dotResult = dqnt_v4_dot(dqnt_v4(5, 10, 2, 8), dqnt_v4(3, 4, 6, 5));
DQNT_ASSERT(dotResult == 107);
}
printf("dqnt_vec_test(): vec4: Completed successfully\n");
}