Revamp MemStack with bounds guarding and simplify api

This commit is contained in:
Doyle Thai 2018-02-02 19:34:44 +11:00
parent 87b7d3362c
commit 15a4c6ad22
2 changed files with 600 additions and 885 deletions

1069
dqn.h

File diff suppressed because it is too large Load Diff

View File

@ -1518,7 +1518,7 @@ void DqnArray_Test()
if (1)
{
DqnMemStack stack = {}; stack.Init(DQN_MEGABYTE(1), true, 4);
DqnMemStack stack = {}; stack.Init(DQN_MEGABYTE(1), true, DqnMemStack::Flag::BoundsGuard);
DqnMemAPI memAPI = DqnMemAPI::StackAllocator(&stack);
if (1)
@ -1546,392 +1546,6 @@ void DqnArray_Test()
void DqnMemStack_Test()
{
LogHeader("DqnMemStack_Test");
// Test over allocation, alignments, temp regions
if (1)
{
size_t allocSize = DQN_KILOBYTE(1);
DqnMemStack stack = {};
const u32 ALIGNMENT = 4;
stack.Init(allocSize, false, ALIGNMENT);
DQN_ASSERT(stack.block && stack.block->memory);
DQN_ASSERT(stack.block->size == allocSize);
DQN_ASSERT(stack.block->used == 0);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
// Alocate A
size_t sizeA = (size_t)(allocSize * 0.5f);
void *resultA = stack.Push(sizeA);
DQN_ASSERT(((intptr_t)resultA % ALIGNMENT) == 0);
DQN_ASSERT(stack.block && stack.block->memory);
DQN_ASSERT(stack.block->size == allocSize);
DQN_ASSERT(stack.block->used >= sizeA + 0 && stack.block->used <= sizeA + 3);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
DQN_ASSERT(resultA);
u8 *ptrA = (u8 *)resultA;
for (u32 i = 0; i < sizeA; i++)
ptrA[i] = 1;
DqnMemStack::Block *blockA = stack.block;
// Alocate B
size_t sizeB = DqnMemStack::MINIMUM_BLOCK_SIZE;
void *resultB = stack.Push(sizeB);
DQN_ASSERT(((intptr_t)resultB % ALIGNMENT) == 0);
DQN_ASSERT(stack.block && stack.block->memory);
// Since we alignment the pointers we return they can be within 0-3
// bytes of what we expect and since this is in a new block as well used
// will reflect just this allocation.
DQN_ASSERT(stack.block->used >= sizeB + 0 && stack.block->used <= sizeB + 3);
DQN_ASSERT(resultB);
u8 *ptrB = (u8 *)resultB;
for (u32 i = 0; i < sizeB; i++)
ptrB[i] = 2;
// Check that a new block was created since there wasn't enough space
DQN_ASSERT(stack.block->prevBlock == blockA);
DQN_ASSERT(stack.block != blockA);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
DQN_ASSERT(blockA->used == sizeA);
DqnMemStack::Block *blockB = stack.block;
// Check temp regions work
DqnMemStack::TempRegion tempBuffer = stack.TempRegionBegin();
size_t sizeC = DQN_ALIGN_POW_N(DqnMemStack::MINIMUM_BLOCK_SIZE + 1, ALIGNMENT);
void *resultC = stack.Push(sizeC);
DQN_ASSERT(((intptr_t)resultC % ALIGNMENT) == 0);
DQN_ASSERT(stack.block != blockB && stack.block != blockA);
DQN_ASSERT(stack.block->used >= sizeC + 0 && stack.block->used <= sizeC + 3);
DQN_ASSERT(stack.tempRegionCount == 1);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
// NOTE: Allocation should be aligned to 4 byte boundary
DQN_ASSERT(tempBuffer.stack->block->size == sizeC);
u8 *ptrC = (u8 *)resultC;
for (u32 i = 0; i < sizeC; i++)
ptrC[i] = 3;
// Check that a new block was created since there wasn't enough space
DQN_ASSERT(stack.block->prevBlock == blockB);
DQN_ASSERT(stack.block != blockB);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
for (u32 i = 0; i < sizeA; i++)
DQN_ASSERT(ptrA[i] == 1);
for (u32 i = 0; i < sizeB; i++)
DQN_ASSERT(ptrB[i] == 2);
for (u32 i = 0; i < sizeC; i++)
DQN_ASSERT(ptrC[i] == 3);
// End temp region which should revert back to 2 linked stacks, A and B
stack.TempRegionEnd(tempBuffer);
DQN_ASSERT(stack.block && stack.block->memory);
DQN_ASSERT(stack.block->size == sizeB);
DQN_ASSERT(stack.block->used >= sizeB + 0 && stack.block->used <= sizeB + 3);
DQN_ASSERT(stack.tempRegionCount == 0);
DQN_ASSERT(resultB);
DQN_ASSERT(stack.block->prevBlock == blockA);
DQN_ASSERT(stack.block != blockA);
DQN_ASSERT(blockA->used == sizeA);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
// Release the last linked stack from the push stack
stack.FreeLastBlock();
// Which should return back to the 1st allocation
DQN_ASSERT(stack.block == blockA);
DQN_ASSERT(stack.block->memory);
DQN_ASSERT(stack.block->size == allocSize);
DQN_ASSERT(stack.block->used == sizeA);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
DQN_ASSERT(!stack.block->prevBlock);
// Free once more to release stack A memory
stack.FreeLastBlock();
DQN_ASSERT(!stack.block);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
DQN_ASSERT(stack.tempRegionCount == 0);
LogSuccess("DqnMemStack(): Test over allocation, alignments, temp regions");
}
// Test stack with fixed memory does not allocate more
if (1)
{
u8 memory[DQN_KILOBYTE(1)] = {};
DqnMemStack stack = {};
const u32 ALIGNMENT = 4;
stack.InitWithFixedMem(memory, DQN_ARRAY_COUNT(memory), ALIGNMENT);
DQN_ASSERT(stack.block && stack.block->memory);
DQN_ASSERT(stack.block->size == DQN_ARRAY_COUNT(memory) - sizeof(DqnMemStack::Block));
DQN_ASSERT(stack.block->used == 0);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
// Allocation larger than stack mem size should fail
DQN_ASSERT(!stack.Push(DQN_ARRAY_COUNT(memory) * 2));
// Check free does nothing
stack.Free();
stack.FreeLastBlock();
DQN_ASSERT(stack.block && stack.block->memory);
DQN_ASSERT(stack.block->size == DQN_ARRAY_COUNT(memory) - sizeof(DqnMemStack::Block));
DQN_ASSERT(stack.block->used == 0);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
LogSuccess("DqnMemStack(): Test stack with fixed memory does not allocate more");
}
// Test stack with fixed size, allocates once from platform but does not
// grow further
if (1)
{
size_t allocSize = DQN_KILOBYTE(1);
DqnMemStack stack = {};
const u32 ALIGNMENT = 4;
stack.InitWithFixedSize(allocSize, false, ALIGNMENT);
DQN_ASSERT(stack.block && stack.block->memory);
DQN_ASSERT(stack.block->size == allocSize);
DQN_ASSERT(stack.block->used == 0);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
void *result = stack.Push((size_t)(0.5f * allocSize));
DQN_ASSERT(result);
// Allocating more should fail
DQN_ASSERT(!stack.Push(allocSize));
// Freeing should work
stack.Free();
DQN_ASSERT(!stack.block);
LogSuccess(
"DqnMemStack(): Test stack with fixed size allocates one from platform but does not "
"grow further");
}
// Test freeing/clear block and alignment
if (1)
{
size_t firstBlockSize = DQN_KILOBYTE(1);
DqnMemStack stack = {};
const u32 ALIGNMENT = 16;
stack.Init(firstBlockSize, false, ALIGNMENT);
DqnMemStack::Block *firstBlock = stack.block;
u8 *first = NULL;
{
u32 allocate40Bytes = 40;
u8 *data = (u8 *)stack.Push(allocate40Bytes);
// Test that the allocation got aligned to 16 byte boundary
DQN_ASSERT(data);
DQN_ASSERT(stack.block->size == firstBlockSize);
DQN_ASSERT((size_t)data % ALIGNMENT == 0);
for (u32 i = 0; i < allocate40Bytes; i++)
data[i] = 'a';
// Clear the block, but don't zero it out
stack.ClearCurrBlock(false);
for (u32 i = 0; i < allocate40Bytes; i++)
DQN_ASSERT(data[i] == 'a');
// Test clear reverted the use pointer
DQN_ASSERT(stack.block->used == 0);
DQN_ASSERT(stack.block->size == firstBlockSize);
// Reallocate the data
data = (u8 *)stack.Push(firstBlockSize);
DQN_ASSERT(stack.block->size == firstBlockSize);
DQN_ASSERT((size_t)data % ALIGNMENT == 0);
// Fill with 'b's
for (u32 i = 0; i < firstBlockSize; i++)
data[i] = 'b';
// Clear block and zero it out
stack.ClearCurrBlock(true);
for (u32 i = 0; i < firstBlockSize; i++)
DQN_ASSERT(data[i] == 0);
// General Check stack struct contains the values we expect from
// initialisation
DQN_ASSERT(stack.flags == 0);
DQN_ASSERT(stack.tempRegionCount == 0);
DQN_ASSERT(stack.byteAlign == ALIGNMENT);
DQN_ASSERT(stack.block->size == firstBlockSize);
// Write out data to current block
data = (u8 *)stack.Push(firstBlockSize);
for (u32 i = 0; i < firstBlockSize; i++)
data[i] = 'c';
first = data;
}
// Force it to allocate three new blocks and write out data to each
size_t secondBlockSize = DQN_ALIGN_POW_N(DqnMemStack::MINIMUM_BLOCK_SIZE, stack.byteAlign);
u8 *second = (u8 *)stack.Push(secondBlockSize);
DqnMemStack::Block *secondBlock = stack.block;
for (u32 i = 0; i < secondBlockSize; i++)
second[i] = 'd';
size_t thirdBlockSize = DQN_ALIGN_POW_N(DqnMemStack::MINIMUM_BLOCK_SIZE, stack.byteAlign);
u8 *third = (u8 *)stack.Push(thirdBlockSize);
DqnMemStack::Block *thirdBlock = stack.block;
for (u32 i = 0; i < thirdBlockSize; i++)
third[i] = 'e';
size_t fourthBlockSize = DQN_ALIGN_POW_N(DqnMemStack::MINIMUM_BLOCK_SIZE, stack.byteAlign);
u8 *fourth = (u8 *)stack.Push(fourthBlockSize);
DqnMemStack::Block *fourthBlock = stack.block;
for (u32 i = 0; i < fourthBlockSize; i++)
fourth[i] = 'f';
DQN_ASSERT((firstBlock != secondBlock) && (secondBlock != thirdBlock) &&
(thirdBlock != fourthBlock));
DQN_ASSERT(firstBlock->prevBlock == NULL);
DQN_ASSERT(secondBlock->prevBlock == firstBlock);
DQN_ASSERT(thirdBlock->prevBlock == secondBlock);
DQN_ASSERT(fourthBlock->prevBlock == thirdBlock);
// NOTE: Making blocks manually is not really recommended ..
// Try and free an invalid block by mocking a fake block
u8 fakeBlockMem[DQN_KILOBYTE(3)] = {};
DqnMemStack::Block fakeBlock = {};
fakeBlock.memory = fakeBlockMem;
fakeBlock.size = DQN_ARRAY_COUNT(fakeBlockMem);
fakeBlock.used = 0;
DQN_ASSERT(!stack.FreeMemBlock(&fakeBlock));
// Ensure that the actual blocks are still valid and freeing did nothing
DQN_ASSERT(firstBlock->size == firstBlockSize);
DQN_ASSERT(secondBlock->size == secondBlockSize);
DQN_ASSERT(thirdBlock->size == thirdBlockSize);
DQN_ASSERT(fourthBlock->size == fourthBlockSize);
DQN_ASSERT(firstBlock->used == firstBlockSize);
DQN_ASSERT(secondBlock->used == secondBlockSize);
DQN_ASSERT(thirdBlock->used == thirdBlockSize);
DQN_ASSERT(fourthBlock->used == fourthBlockSize);
DQN_ASSERT((firstBlock != secondBlock) && (secondBlock != thirdBlock) &&
(thirdBlock != fourthBlock));
DQN_ASSERT(firstBlock->prevBlock == NULL);
DQN_ASSERT(secondBlock->prevBlock == firstBlock);
DQN_ASSERT(thirdBlock->prevBlock == secondBlock);
DQN_ASSERT(fourthBlock->prevBlock == thirdBlock);
for (u32 i = 0; i < firstBlockSize; i++)
DQN_ASSERT(first[i] == 'c');
for (u32 i = 0; i < secondBlockSize; i++)
DQN_ASSERT(second[i] == 'd');
for (u32 i = 0; i < thirdBlockSize; i++)
DQN_ASSERT(third[i] == 'e');
for (u32 i = 0; i < fourthBlockSize; i++)
DQN_ASSERT(fourth[i] == 'f');
// Free the first block
stack.FreeMemBlock(firstBlock);
// Revalidate state
DQN_ASSERT(secondBlock->size == secondBlockSize);
DQN_ASSERT(thirdBlock->size == thirdBlockSize);
DQN_ASSERT(fourthBlock->size == fourthBlockSize);
DQN_ASSERT(secondBlock->used == secondBlockSize);
DQN_ASSERT(thirdBlock->used == thirdBlockSize);
DQN_ASSERT(fourthBlock->used == fourthBlockSize);
DQN_ASSERT((secondBlock != thirdBlock) && (thirdBlock != fourthBlock));
DQN_ASSERT(secondBlock->prevBlock == NULL);
DQN_ASSERT(thirdBlock->prevBlock == secondBlock);
DQN_ASSERT(fourthBlock->prevBlock == thirdBlock);
for (u32 i = 0; i < secondBlockSize; i++)
DQN_ASSERT(second[i] == 'd');
for (u32 i = 0; i < thirdBlockSize; i++)
DQN_ASSERT(third[i] == 'e');
for (u32 i = 0; i < fourthBlockSize; i++)
DQN_ASSERT(fourth[i] == 'f');
// Free the third block
stack.FreeMemBlock(thirdBlock);
// Revalidate state
DQN_ASSERT(secondBlock->size == secondBlockSize);
DQN_ASSERT(fourthBlock->size == fourthBlockSize);
DQN_ASSERT(secondBlock->used == secondBlockSize);
DQN_ASSERT(fourthBlock->used == fourthBlockSize);
DQN_ASSERT(secondBlock != fourthBlock);
DQN_ASSERT(secondBlock->prevBlock == NULL);
DQN_ASSERT(fourthBlock->prevBlock == secondBlock);
for (u32 i = 0; i < secondBlockSize; i++)
DQN_ASSERT(second[i] == 'd');
for (u32 i = 0; i < fourthBlockSize; i++)
DQN_ASSERT(fourth[i] == 'f');
// Free the second block
stack.FreeMemBlock(secondBlock);
// Revalidate state
DQN_ASSERT(fourthBlock->size == fourthBlockSize);
DQN_ASSERT(fourthBlock->used == fourthBlockSize);
DQN_ASSERT(fourthBlock->prevBlock == NULL);
for (u32 i = 0; i < fourthBlockSize; i++)
DQN_ASSERT(fourth[i] == 'f');
// Free the stack
stack.Free();
DQN_ASSERT(!stack.block);
LogSuccess("DqnMemStack(): Test freeing/clear block and alignment");
}
// Test pop
if (1)
{
// Test aligned pop
if (1)
{
DqnMemStack stack = {};
stack.Init(DQN_KILOBYTE(1), true);
size_t allocSize = 512;
void *alloc = stack.Push(allocSize);
DQN_ASSERT(stack.block->used == allocSize);
DQN_ASSERT(stack.Pop(alloc, allocSize));
DQN_ASSERT(stack.block->used == 0);
stack.Free();
LogSuccess("DqnMemStack(): Test aligned pop");
}
// Test pop on a non-byte aligned allocation. This checks to see if
// Pop() doesn't naiively forget to re-byte align the passed in size.
if (1)
{
DqnMemStack stack = {};
stack.Init(DQN_KILOBYTE(1), true);
size_t allocSize = 1;
void *alloc = stack.Push(allocSize);
DQN_ASSERT(stack.block->used == DQN_ALIGN_POW_N(allocSize, stack.byteAlign));
DQN_ASSERT(stack.Pop(alloc, allocSize));
DQN_ASSERT(stack.block->used == 0);
stack.Free();
LogSuccess("DqnMemStack(): Test pop on non-aligned allocation");
}
}
}
#ifdef DQN_XPLATFORM_LAYER
@ -2063,7 +1677,7 @@ void DqnFile_Test()
}
DqnMemStack memStack = {};
DQN_ASSERT(memStack.Init(DQN_MEGABYTE(1), true));
DQN_ASSERT(memStack.Init(DQN_MEGABYTE(1), true, DqnMemStack::Flag::BoundsGuard));
// Read data back in
for (u32 i = 0; i < DQN_ARRAY_COUNT(fileNames); i++)
{
@ -2081,10 +1695,10 @@ void DqnFile_Test()
DQN_ASSERT(bytesRead == file->size);
// Verify the data is the same as we wrote out
DQN_ASSERT(DqnStr_Cmp((char *)buffer, (writeData[i])) == 0);
DQN_ASSERT(DqnStr_Cmp((char *)buffer, (writeData[i]), (i32)bytesRead) == 0);
// Delete when we're done with it
DQN_ASSERT(memStack.Pop(buffer, file->size));
memStack.Pop(buffer);
file->Close();
}
@ -2101,8 +1715,8 @@ void DqnFile_Test()
DQN_ASSERT(bytesRead == reqSize);
// Verify the data is the same as we wrote out
DQN_ASSERT(DqnStr_Cmp((char *)buffer, (writeData[i])) == 0);
DQN_ASSERT(memStack.Pop(buffer, reqSize));
DQN_ASSERT(DqnStr_Cmp((char *)buffer, (writeData[i]), (i32)reqSize) == 0);
memStack.Pop(buffer);
}
DQN_ASSERT(DqnFile::Delete(fileNames[i]));
@ -2176,7 +1790,7 @@ FILE_SCOPE void DqnJobQueue_Test()
globalDebugCounter = 0;
DqnMemStack memStack = {};
DQN_ASSERT(memStack.Init(DQN_MEGABYTE(1), true));
DQN_ASSERT(memStack.Init(DQN_MEGABYTE(1), true, DqnMemStack::Flag::BoundsGuard));
u32 numThreads, numCores;
DqnPlatform_GetNumThreadsAndCores(&numCores, &numThreads);
@ -2217,7 +1831,7 @@ void DqnQuickSort_Test()
if (1)
{
DqnMemStack stack = {};
DQN_ASSERT(stack.Init(DQN_KILOBYTE(1), false));
DQN_ASSERT(stack.Init(DQN_KILOBYTE(1), false, DqnMemStack::Flag::BoundsGuard));
// Create array of ints
u32 numInts = 1000000;
@ -2608,8 +2222,22 @@ void DqnMemSet_Test()
LogSuccess("DqnMem_Set(): Completed succesfully");
}
FILE_SCOPE void Test()
{
DqnMemStack stack = {};
DQN_ASSERT(stack.Init(DQN_MEGABYTE(1), true, DqnMemStack::Flag::BoundsGuard));
u8 *result = (u8 *)stack.Push(120, 16);
stack.Pop(result);
int break4 = 5;
(void)result; (void)break4;
}
int main(void)
{
Test();
DqnString_Test();
DqnChar_Test();
DqnRnd_Test();