// Define this in one and only one C++ file to enable the implementation
// code of the header file
//
// #define DQN_NO_ASSERT
// Turn all assertion macros to no-ops
//
// #define DQN_NO_CHECK_BREAK
// Disable debug break when a check macro's expression fails. Instead only
// the error will be logged.
//
// #define DQN_NO_WIN32_MIN_HEADER
// Define this to stop this library from defining a minimal subset of Win32
// prototypes and definitions in this file. Useful for stopping redefinition
// of symbols if another library includes "Windows.h"
//
// #define DQN_STATIC_API
// Apply static to all function definitions and disable external linkage to
// other translation units.
//
// #define DQN_STB_SPRINTF_HEADER_ONLY
// Define this to stop this library from defining
// STB_SPRINTF_IMPLEMENTATION. Useful if another library uses and includes
// "stb_sprintf.h"
//
// #define DQN_MEMSET_BYTE 0
// Change the byte that DQN_MEMSET will clear memory with. By default this
// is set to 0. Some of this library API accepts are clear memory parameter
// to scrub memory after certain operations.
//
// #define DQN_LEAK_TRACING
// When defined to some allocating calls in the library will automatically
// get passed in the file name, function name, line number and an optional
// leak_msg.
#if defined(DQN_LEAK_TRACING)
#error Leak tracing not supported because we enter an infinite leak tracing loop tracing our own allocations made to tracks leaks in the internal leak table.
#endif
//
// #define DQN_DEBUG_THREAD_CONTEXT
// Define this macro to record allocation stats for arenas used in the
// thread context. The thread context arena stats can be printed by using