428 lines
13 KiB
C++
428 lines
13 KiB
C++
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#define UNICODE
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#define _UNICODE
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#include <Windows.h>
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#include <Windowsx.h> // For GET_X_PARAM()/GET_Y_PARAM() macro
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#include <Psapi.h> // For GetProcessMemoryInfo()
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#include <gl/gl.h>
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#include "external/glext.h"
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#include "external/wglext.h"
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#define DQN_IMPLEMENTATION
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#define DQN_WIN32_IMPLEMENTATION
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#include "../../dqn.h"
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FILE_SCOPE bool globalRunning = true;
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FILE_SCOPE LRESULT CALLBACK Win32MainProcCallback(HWND window, UINT msg,
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WPARAM wParam, LPARAM lParam)
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{
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const LRESULT MESSAGE_HANDLED = 0;
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LRESULT result = MESSAGE_HANDLED;
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switch (msg)
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{
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case WM_CLOSE:
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{
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globalRunning = false;
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}
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break;
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default:
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{
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result = DefWindowProcW(window, msg, wParam, lParam);
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}
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break;
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}
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return result;
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}
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FILE_SCOPE void Win32ProcessMessages(HWND window)
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{
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MSG msg;
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while (PeekMessage(&msg, window, 0, 0, PM_REMOVE))
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{
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switch (msg.message)
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{
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case WM_COMMAND:
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{
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}
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break;
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_RBUTTONUP:
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{
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bool isDown = (msg.message == WM_LBUTTONDOWN || msg.message == WM_RBUTTONDOWN);
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(void)isDown;
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if (msg.message == WM_LBUTTONDOWN || msg.message == WM_LBUTTONUP)
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{
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}
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else if (msg.message == WM_RBUTTONDOWN || msg.message == WM_RBUTTONUP)
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{
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}
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}
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break;
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case WM_MOUSEMOVE:
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{
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LONG height;
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DqnWin32_GetClientDim(window, NULL, &height);
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f32 mouseX = (f32)(GET_X_LPARAM(msg.lParam));
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f32 mouseY = (f32)(height - GET_Y_LPARAM(msg.lParam));
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(void)mouseX; (void)mouseY;
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}
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break;
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case WM_SYSKEYDOWN:
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case WM_SYSKEYUP:
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case WM_KEYDOWN:
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case WM_KEYUP:
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{
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bool isDown = (msg.message == WM_KEYDOWN);
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switch (msg.wParam)
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{
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case VK_UP: break;
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case VK_DOWN: break;
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case VK_LEFT: break;
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case VK_RIGHT: break;
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case '1': break;
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case '2': break;
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case '3': break;
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case '4': break;
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case 'Q': break;
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case 'W': break;
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case 'E': break;
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case 'R': break;
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case 'A': break;
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case 'S': break;
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case 'D': break;
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case 'F': break;
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case 'Z': break;
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case 'X': break;
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case 'C': break;
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case 'V': break;
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case VK_ESCAPE:
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{
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if (isDown) globalRunning = false;
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}
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break;
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default: break;
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}
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}
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break;
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default:
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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};
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}
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}
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}
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd)
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{
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////////////////////////////////////////////////////////////////////////////
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// App Init
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////////////////////////////////////////////////////////////////////////////
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// Main Loop Config
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const f32 TARGET_FRAMES_PER_S = 60.0f;
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f32 targetSecondsPerFrame = 1 / TARGET_FRAMES_PER_S;
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f64 frameTimeInS = 0.0f;
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// Window Config
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const char WINDOW_TITLE_A[] = u8"MinimalWin32OpenGL";
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const char WINDOW_CLASS_A[] = u8"MinimalWin32OpenGLClass";
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// UTF-8 Version
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wchar_t windowTitleW[DQN_ARRAY_COUNT(WINDOW_TITLE_A)] = {};
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wchar_t windowClassW[DQN_ARRAY_COUNT(WINDOW_CLASS_A)] = {};
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DQN_ASSERT(DqnWin32_UTF8ToWChar(WINDOW_TITLE_A, windowTitleW, DQN_ARRAY_COUNT(windowTitleW)));
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DQN_ASSERT(DqnWin32_UTF8ToWChar(WINDOW_CLASS_A, windowClassW, DQN_ARRAY_COUNT(windowClassW)));
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const u32 BUFFER_WIDTH = 800;
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const u32 BUFFER_HEIGHT = 600;
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(void)nShowCmd;
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(void)lpCmdLine;
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(void)hPrevInstance;
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////////////////////////////////////////////////////////////////////////////
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// Setup OpenGL
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////////////////////////////////////////////////////////////////////////////
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HWND mainWindow;
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{
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////////////////////////////////////////////////////////////////////////
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// Create Temp Win32 Window For Temp OGL Rendering Context
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////////////////////////////////////////////////////////////////////////
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WNDCLASSEXW windowClass = {
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sizeof(WNDCLASSEX),
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CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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Win32MainProcCallback,
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0, // int cbClsExtra
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0, // int cbWndExtra
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hInstance,
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LoadIcon(NULL, IDI_APPLICATION),
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LoadCursor(NULL, IDC_ARROW),
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GetSysColorBrush(COLOR_3DFACE),
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L"", // LPCTSTR lpszMenuName
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windowClassW,
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NULL, // HICON hIconSm
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};
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// Register and create tmp window
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HWND tmpWindow;
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{
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if (!RegisterClassExW(&windowClass))
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{
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DqnWin32_DisplayLastError("RegisterClassEx() failed.");
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return -1;
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}
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tmpWindow =
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CreateWindowExW(0, windowClass.lpszClassName, windowTitleW, 0, CW_USEDEFAULT,
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CW_USEDEFAULT, 0, 0, NULL, NULL, hInstance, NULL);
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if (!tmpWindow)
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{
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DqnWin32_DisplayLastError("CreateWindowEx() failed.");
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return -1;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Setup A Temp OGL Context To Use For Getting Extended Functionality
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////////////////////////////////////////////////////////////////////////
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HDC tmpDeviceContext = GetDC(tmpWindow);
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HGLRC tmpOGLRenderingContext;
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{
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PIXELFORMATDESCRIPTOR tmpDesiredPixelFormat = {};
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tmpDesiredPixelFormat.nSize = sizeof(tmpDesiredPixelFormat);
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tmpDesiredPixelFormat.nVersion = 1;
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tmpDesiredPixelFormat.iPixelType = PFD_TYPE_RGBA;
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tmpDesiredPixelFormat.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
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tmpDesiredPixelFormat.cColorBits = 32;
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tmpDesiredPixelFormat.cAlphaBits = 8;
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tmpDesiredPixelFormat.iLayerType = PFD_MAIN_PLANE;
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// ChoosePixelFormat finds the closest matching pixelFormat available on the machine
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i32 tmpSuggestedPixelFormatIndex =
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ChoosePixelFormat(tmpDeviceContext, &tmpDesiredPixelFormat);
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// Create the PixelFormat based on the closest matching one
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PIXELFORMATDESCRIPTOR tmpSuggestedPixelFormat = {};
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DescribePixelFormat(tmpDeviceContext, tmpSuggestedPixelFormatIndex,
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sizeof(PIXELFORMATDESCRIPTOR), &tmpSuggestedPixelFormat);
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// Set it and assign the OpenGL context to our program
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if (!SetPixelFormat(tmpDeviceContext, tmpSuggestedPixelFormatIndex,
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&tmpSuggestedPixelFormat))
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{
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DqnWin32_DisplayLastError("SetPixelFormat() failed");
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return -1;
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}
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tmpOGLRenderingContext = wglCreateContext(tmpDeviceContext);
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if (!wglMakeCurrent(tmpDeviceContext, tmpOGLRenderingContext))
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{
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DqnWin32_DisplayLastError("wglMakeCurrent() failed");
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return -1;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Load WGL Functions For Creating Modern OGL Windows
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////////////////////////////////////////////////////////////////////////
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) (wglGetProcAddress("wglChoosePixelFormatARB"));
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)(wglGetProcAddress("wglCreateContextAttribsARB"));
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{
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if (!wglChoosePixelFormatARB)
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{
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DqnWin32_DisplayLastError("wglGetProcAddress() failed");
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return -1;
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}
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if (!wglCreateContextAttribsARB)
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{
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DqnWin32_DisplayLastError("wglGetProcAddress() failed");
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return -1;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Create Window Using Modern OGL Functions
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////////////////////////////////////////////////////////////////////////
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{
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// NOTE: Regarding Window Sizes
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// If you specify a window size, e.g. 800x600, Windows regards the 800x600
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// region to be inclusive of the toolbars and side borders. So in actuality,
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// when you blit to the screen blackness, the area that is being blitted to
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// is slightly smaller than 800x600. Windows provides a function to help
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// calculate the size you'd need by accounting for the window style.
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RECT windowRect = {};
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windowRect.right = BUFFER_WIDTH;
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windowRect.bottom = BUFFER_HEIGHT;
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const bool HAS_MENU_BAR = false;
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const DWORD WINDOW_STYLE = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
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AdjustWindowRect(&windowRect, WINDOW_STYLE, HAS_MENU_BAR);
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mainWindow =
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CreateWindowExW(0, windowClass.lpszClassName, windowTitleW, WINDOW_STYLE,
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CW_USEDEFAULT, CW_USEDEFAULT, windowRect.right - windowRect.left,
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windowRect.bottom - windowRect.top, NULL, NULL, hInstance, NULL);
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if (!mainWindow)
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{
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DqnWin32_DisplayLastError("CreateWindowEx() failed.");
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return -1;
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}
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const i32 DESIRED_PIXEL_FORMAT[] = {WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
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WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
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WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
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WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
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WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
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WGL_COLOR_BITS_ARB, 32,
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WGL_ALPHA_BITS_ARB, 8,
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WGL_DEPTH_BITS_ARB, 24,
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WGL_STENCIL_BITS_ARB, 8,
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WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
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WGL_SAMPLES_ARB, 4,
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0};
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HDC deviceContext = GetDC(mainWindow);
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i32 suggestedPixelFormatIndex;
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u32 numFormatsSuggested;
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bool wglResult =
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wglChoosePixelFormatARB(deviceContext, DESIRED_PIXEL_FORMAT, NULL, 1,
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&suggestedPixelFormatIndex, &numFormatsSuggested);
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if (!wglResult || numFormatsSuggested == 0)
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{
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DQN_WIN32_ERROR_BOX("wglChoosePixelFormatARB() failed", NULL);
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return -1;
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}
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PIXELFORMATDESCRIPTOR suggestedPixelFormat = {};
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DescribePixelFormat(deviceContext, suggestedPixelFormatIndex,
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sizeof(suggestedPixelFormat), &suggestedPixelFormat);
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if (!SetPixelFormat(deviceContext, suggestedPixelFormatIndex, &suggestedPixelFormat))
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{
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DqnWin32_DisplayLastError("SetPixelFormat() Modern OGL Creation failed");
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return -1;
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}
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const i32 OGL_MAJOR_MIN = 4, OGL_MINOR_MIN = 5;
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const i32 CONTEXT_ATTRIBS[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, OGL_MAJOR_MIN,
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WGL_CONTEXT_MINOR_VERSION_ARB, OGL_MINOR_MIN,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0};
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HGLRC oglRenderingContext =
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wglCreateContextAttribsARB(deviceContext, 0, CONTEXT_ATTRIBS);
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if (!oglRenderingContext)
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{
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DQN_WIN32_ERROR_BOX("wglCreateContextAttribsARB() failed", NULL);
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return -1;
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}
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(tmpOGLRenderingContext);
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ReleaseDC(tmpWindow, tmpDeviceContext);
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DestroyWindow(tmpWindow);
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if (!wglMakeCurrent(deviceContext, oglRenderingContext))
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{
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DqnWin32_DisplayLastError("wglMakeCurrent() Modern OGL Creation failed");
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return -1;
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}
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ReleaseDC(mainWindow, deviceContext);
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// TODO: Load all the OGL function pointers we need here
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}
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}
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while (globalRunning)
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{
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f64 startFrameTimeInS = DqnTimer_NowInS();
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Win32ProcessMessages(mainWindow);
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////////////////////////////////////////////////////////////////////////
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// Rendering
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////////////////////////////////////////////////////////////////////////
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if (1)
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{
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HDC deviceContext = GetDC(mainWindow);
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glViewport(0, 0, BUFFER_WIDTH, BUFFER_HEIGHT);
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glClearColor(1.0f, 0.0f, 1.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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SwapBuffers(deviceContext);
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ReleaseDC(mainWindow, deviceContext);
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}
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////////////////////////////////////////////////////////////////////////
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// Frame Limiting
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////////////////////////////////////////////////////////////////////////
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if (1)
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{
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f64 workTimeInS = DqnTimer_NowInS() - startFrameTimeInS;
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if (workTimeInS < targetSecondsPerFrame)
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{
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DWORD remainingTimeInMs =
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(DWORD)((targetSecondsPerFrame - workTimeInS) * 1000);
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Sleep(remainingTimeInMs);
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}
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}
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frameTimeInS = DqnTimer_NowInS() - startFrameTimeInS;
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f32 msPerFrame = 1000.0f * (f32)frameTimeInS;
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f32 framesPerSecond = 1.0f / (f32)frameTimeInS;
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////////////////////////////////////////////////////////////////////////
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// Misc
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////////////////////////////////////////////////////////////////////////
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// Update title bar
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if (1)
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{
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const f32 titleUpdateFrequencyInS = 0.1f;
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LOCAL_PERSIST f32 titleUpdateTimer = titleUpdateFrequencyInS;
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titleUpdateTimer += (f32)frameTimeInS;
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if (titleUpdateTimer > titleUpdateFrequencyInS)
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{
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titleUpdateTimer = 0;
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// Get Win32 reported mem usage
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PROCESS_MEMORY_COUNTERS memCounter = {};
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GetProcessMemoryInfo(GetCurrentProcess(), &memCounter, sizeof(memCounter));
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// Create UTF-8 buffer string
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const char formatStr[] = "%s - dev - %5.2f ms/f - %5.2f fps - working set mem %'dkb - page file touched mem %'dkb";
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const u32 windowTitleBufSize = DQN_ARRAY_COUNT(formatStr) + DQN_ARRAY_COUNT(WINDOW_TITLE_A) + 32;
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char windowTitleBufA[windowTitleBufSize] = {};
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// Form UTF-8 buffer string
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Dqn_sprintf(windowTitleBufA, formatStr, WINDOW_TITLE_A, msPerFrame, framesPerSecond,
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(u32)(memCounter.WorkingSetSize / 1024.0f),
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(u32)(memCounter.PagefileUsage / 1024.0f));
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// Convert to wchar_t for windows
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wchar_t windowTitleBufW[windowTitleBufSize] = {};
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DQN_ASSERT(DqnWin32_UTF8ToWChar(windowTitleBufA, windowTitleBufW, windowTitleBufSize));
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SetWindowTextW(mainWindow, windowTitleBufW);
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}
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}
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}
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return 0;
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}
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