Asteroids built on a handmade engine for learning.
Go to file
Doyle Thai fff9e6e5b2 Implement battle time bar attacking within range
The main debug drawing elements have been moved to debug.c to avoid
cluttering up the main game file. The downside is that thus far the debug
values only track values post-update.

We have a notion of begin attack and end attack to allow code to drive the
animation system and apply effects after an attack animation has
completed.
2016-07-18 22:02:47 +10:00
data Create empty texture idea, change function scopes 2016-07-16 17:15:03 +10:00
extern Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00
src Implement battle time bar attacking within range 2016-07-18 22:02:47 +10:00
.clang-format Port project over to C, some C++ left 2016-06-18 00:40:40 +10:00
.gitattributes Initialise repo 2016-06-03 15:07:40 +10:00
.gitignore Build world model in engine 2016-06-17 00:14:58 +10:00
Dengine.sln Initialise repo 2016-06-03 15:07:40 +10:00
Dengine.vcxproj Fix up include headers, try to reduce dependencies 2016-07-16 23:27:52 +10:00
Dengine.vcxproj.filters Fix up include headers, try to reduce dependencies 2016-07-16 23:27:52 +10:00