Doyle Thai fff9e6e5b2 Implement battle time bar attacking within range
The main debug drawing elements have been moved to debug.c to avoid
cluttering up the main game file. The downside is that thus far the debug
values only track values post-update.

We have a notion of begin attack and end attack to allow code to drive the
animation system and apply effects after an attack animation has
completed.
2016-07-18 22:02:47 +10:00
2016-06-03 15:07:40 +10:00
2016-06-17 00:14:58 +10:00
2016-06-03 15:07:40 +10:00
Description
Asteroids built on a handmade engine for learning.
11 MiB
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