Doyle Thai
fff9e6e5b2
Implement battle time bar attacking within range
The main debug drawing elements have been moved to debug.c to avoid cluttering up the main game file. The downside is that thus far the debug values only track values post-update. We have a notion of begin attack and end attack to allow code to drive the animation system and apply effects after an attack animation has completed.
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Asteroids built on a handmade engine for learning.
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