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include/Dengine
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Add particle emitter on asteroid destroy
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2016-11-26 21:06:41 +11:00 |
.clang-format
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Switch developing game to asteroids, start project
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2016-11-09 22:36:41 +11:00 |
AssetManager.c
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Rename rect members from pos, size to min, max
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2016-11-16 16:57:24 +11:00 |
Asteroid.c
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Add particle emitter on asteroid destroy
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2016-11-26 21:06:41 +11:00 |
Audio.c
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Add basic sound effects to game
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2016-11-24 22:54:07 +11:00 |
build.bat
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Switch developing game to asteroids, start project
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2016-11-09 22:36:41 +11:00 |
Common.c
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Add draft better string library implementation
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2016-09-07 23:33:01 +10:00 |
Debug.c
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Add ability to shoot and delete entities
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2016-11-24 18:57:44 +11:00 |
dengine.c
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Improve input handling using state flags
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2016-11-25 18:03:25 +11:00 |
Entity.c
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Add ability to shoot and delete entities
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2016-11-24 18:57:44 +11:00 |
MemoryArena.c
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Switch mem allocation to custom memory block
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2016-09-24 14:43:59 +10:00 |
Platform.c
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Improve input handling using state flags
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2016-11-25 18:03:25 +11:00 |
Renderer.c
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Fix bullet rendering artifacts
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2016-11-25 20:43:43 +11:00 |
Shader.c
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Simplify shaders, enable coloring of primitives
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2016-11-12 01:17:30 +11:00 |
static_check.bat
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Add utility scripts for finding todos and statics
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2016-07-20 17:15:31 +10:00 |
String.c
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Switch mem allocation to custom memory block
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2016-09-24 14:43:59 +10:00 |
Texture.c
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Draft implementation of hash tabled textures
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2016-08-27 04:15:13 +10:00 |
todo_check.bat
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Add utility scripts for finding todos and statics
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2016-07-20 17:15:31 +10:00 |
UserInterface.c
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Improve input handling using state flags
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2016-11-25 18:03:25 +11:00 |