Dengine/src
Doyle Thai b1875077b7 Additional debug string rendering infrastructure
Separate notion of rendering a static string, i.e. for debug display that
is absolutely positioned, and rendering of a regular string that moves
with the game camera.
2016-07-12 18:11:31 +10:00
..
include Additional debug string rendering infrastructure 2016-07-12 18:11:31 +10:00
AssetManager.c Additional debug string rendering infrastructure 2016-07-12 18:11:31 +10:00
build.bat Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00
Common.c Update debug data architecture and methods 2016-07-09 20:46:04 +10:00
Debug.c Additional debug string rendering infrastructure 2016-07-12 18:11:31 +10:00
dengine.c Update debug data architecture and methods 2016-07-09 20:46:04 +10:00
Platform.c Add memory allocation tracking data to debug state 2016-07-09 21:42:36 +10:00
Renderer.c Additional debug string rendering infrastructure 2016-07-12 18:11:31 +10:00
Shader.c Allow color modulation of sprites, refactor renderer init 2016-07-09 16:08:03 +10:00
Texture.c Update debug data architecture and methods 2016-07-09 20:46:04 +10:00
Tutorial.cpp Add basics for breakout game, separate tutorial code 2016-06-05 17:54:41 +10:00
WorldTraveller.c Additional debug string rendering infrastructure 2016-07-12 18:11:31 +10:00