Dengine/data/shaders/default.frag.glsl
2016-06-03 15:07:40 +10:00

12 lines
160 B
GLSL

#version 330 core
in vec3 OurColor;
in vec2 TexCoord;
out vec4 color;
uniform sampler2D ourTexture1;
void main()
{
color = texture(ourTexture1, TexCoord);
}