Asteroids built on a handmade engine for learning.
Doyle Thai
88108bce19
Begin to add notion of a hitbox entity size and the rendering size. Dynamic entities such as players will have animations that should exceed the size of the actual player, we should be able to render it at the desired size even if larger than the actual size. Collision still occurs on the entity size (i.e. hitbox). Remove the notion of updating animation in the renderer, we update in WorldTraveller, removing any concept of passing a "deltatime" to the renderer. The renderer's purpose is to draw not parse animation logic. |
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Dengine.sln | ||
Dengine.vcxproj | ||
Dengine.vcxproj.filters |