Doyle Thai 88108bce19 Delete old assets, remove anim update in renderer
Begin to add notion of a hitbox entity size and the rendering size.
Dynamic entities such as players will have animations that should exceed
the size of the actual player, we should be able to render it at the
desired size even if larger than the actual size.

Collision still occurs on the entity size (i.e. hitbox). Remove the notion
of updating animation in the renderer, we update in WorldTraveller,
removing any concept of passing a "deltatime" to the renderer. The
renderer's purpose is to draw not parse animation logic.
2016-07-17 19:24:19 +10:00
2016-06-03 15:07:40 +10:00
2016-06-17 00:14:58 +10:00
2016-06-03 15:07:40 +10:00
Description
Asteroids built on a handmade engine for learning.
11 MiB
Languages
C 98.9%
Batchfile 0.7%
GLSL 0.4%