Asteroids built on a handmade engine for learning.
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Doyle Thai 88108bce19 Delete old assets, remove anim update in renderer
Begin to add notion of a hitbox entity size and the rendering size.
Dynamic entities such as players will have animations that should exceed
the size of the actual player, we should be able to render it at the
desired size even if larger than the actual size.

Collision still occurs on the entity size (i.e. hitbox). Remove the notion
of updating animation in the renderer, we update in WorldTraveller,
removing any concept of passing a "deltatime" to the renderer. The
renderer's purpose is to draw not parse animation logic.
2016-07-17 19:24:19 +10:00
data Create empty texture idea, change function scopes 2016-07-16 17:15:03 +10:00
extern Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00
src Delete old assets, remove anim update in renderer 2016-07-17 19:24:19 +10:00
.clang-format Port project over to C, some C++ left 2016-06-18 00:40:40 +10:00
.gitattributes Initialise repo 2016-06-03 15:07:40 +10:00
.gitignore Build world model in engine 2016-06-17 00:14:58 +10:00
Dengine.sln Initialise repo 2016-06-03 15:07:40 +10:00
Dengine.vcxproj Fix up include headers, try to reduce dependencies 2016-07-16 23:27:52 +10:00
Dengine.vcxproj.filters Fix up include headers, try to reduce dependencies 2016-07-16 23:27:52 +10:00