Dengine/data/shaders
2016-06-09 15:49:03 +10:00
..
default.frag.glsl
default.vert.glsl
sprite.frag.glsl Sprite uses unique vao for rendering 2016-06-08 01:35:00 +10:00
sprite.vert.glsl Switch to sprite renderer 2016-06-09 15:49:03 +10:00