Asteroids built on a handmade engine for learning.
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Doyle Thai 7971b10b74 Remove int v2 type, change V2i to cast i32 to f32
Mixing and matching V2 int and float types in the code creates too much
necessary work when an integer implementation has to interact with float
implementation. Let V2i create the cast for us and use floats for all
vector operations since they are mostly mathematic.
2016-07-17 23:45:59 +10:00
data Create empty texture idea, change function scopes 2016-07-16 17:15:03 +10:00
extern Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00
src Remove int v2 type, change V2i to cast i32 to f32 2016-07-17 23:45:59 +10:00
.clang-format Port project over to C, some C++ left 2016-06-18 00:40:40 +10:00
.gitattributes Initialise repo 2016-06-03 15:07:40 +10:00
.gitignore Build world model in engine 2016-06-17 00:14:58 +10:00
Dengine.sln Initialise repo 2016-06-03 15:07:40 +10:00
Dengine.vcxproj Fix up include headers, try to reduce dependencies 2016-07-16 23:27:52 +10:00
Dengine.vcxproj.filters Fix up include headers, try to reduce dependencies 2016-07-16 23:27:52 +10:00