Dengine/src/UserInterface.c

329 lines
8.6 KiB
C

#include "Dengine/UserInterface.h"
#include "Dengine/AssetManager.h"
#include "Dengine/Assets.h"
#include "Dengine/Renderer.h"
#include "Dengine/Debug.h"
i32 userInterface_button(UiState *const uiState,
MemoryArena *const arena,
AssetManager *const assetManager,
Renderer *const renderer,
Font *const font,
const KeyInput input,
const i32 id, const Rect rect, const char *const label)
{
if (math_pointInRect(rect, input.mouseP))
{
uiState->hotItem = id;
if (uiState->activeItem == 0 && input.keys[keycode_mouseLeft].endedDown)
uiState->activeItem = id;
}
RenderTex renderTex = renderer_createNullRenderTex(assetManager);
/* If no widget has keyboard focus, take it */
if (uiState->kbdItem == 0)
uiState->kbdItem = id;
/* If we have keyboard focus, show it */
if (uiState->kbdItem == id)
{
// Draw outline
renderer_staticRect(renderer, v2_add(V2(-6, -6), rect.pos),
v2_add(V2(20, 20), rect.size), V2(0, 0), 0, renderTex,
V4(1.0f, 0, 0, 1));
}
// Draw shadow
renderer_staticRect(renderer, v2_add(V2(8, 8), rect.pos), rect.size,
V2(0, 0), 0, renderTex, V4(0, 0, 0, 1));
v2 buttonOffset = V2(0, 0);
if (uiState->hotItem == id)
{
if (uiState->activeItem == id)
{
buttonOffset = V2(2, 2);
renderer_staticRect(renderer, v2_add(buttonOffset, rect.pos),
rect.size, V2(0, 0), 0, renderTex,
V4(1, 1, 1, 1));
}
else
{
renderer_staticRect(renderer, v2_add(buttonOffset, rect.pos),
rect.size, V2(0, 0), 0, renderTex,
V4(1, 1, 1, 1));
}
}
else
{
renderer_staticRect(renderer, v2_add(buttonOffset, rect.pos), rect.size,
V2(0, 0), 0, renderTex, V4(0.5f, 0.5f, 0.5f, 1));
}
if (label)
{
v2 labelDim = asset_stringDimInPixels(font, label);
v2 labelPos = rect.pos;
if (labelDim.w < rect.size.w)
{
// Initially position the label to half the width of the button
labelPos.x += (rect.size.w * 0.5f);
// Move the label pos back half the length of the string (i.e.
// center it)
labelPos.x -= (CAST(f32)labelDim.w * 0.5f);
}
if (labelDim.h < rect.size.h)
{
labelPos.y += (rect.size.h * 0.5f);
labelPos.y -= (CAST(f32)labelDim.h * 0.5f);
}
labelPos = v2_add(labelPos, buttonOffset);
renderer_staticString(renderer, arena, font, label, labelPos, V2(0, 0),
0, V4(0, 0, 0, 1));
}
// After renderering before click check, see if we need to process keys
if (uiState->kbdItem == id)
{
switch (uiState->keyEntered)
{
case keycode_tab:
// Set focus to nothing and let next widget get focus
uiState->kbdItem = 0;
if (uiState->keyMod == keycode_leftShift)
uiState->kbdItem = uiState->lastWidget;
// Clear key state so next widget doesn't auto grab
uiState->keyEntered = keycode_null;
break;
case keycode_enter:
return 1;
default:
break;
}
}
uiState->lastWidget = id;
if (!input.keys[keycode_mouseLeft].endedDown &&
uiState->hotItem == id &&
uiState->activeItem == id)
{
return 1;
}
return 0;
}
i32 userInterface_scrollBar(UiState *const uiState,
AssetManager *const assetManager,
Renderer *const renderer, const KeyInput input,
const i32 id, const Rect scrollBarRect,
i32 *const value, const i32 maxValue)
{
#ifdef DENGINE_DEBUG
ASSERT(*value <= maxValue);
#endif
if (math_pointInRect(scrollBarRect, input.mouseP))
{
uiState->hotItem = id;
if (uiState->activeItem == 0 && input.keys[keycode_mouseLeft].endedDown)
uiState->activeItem = id;
}
RenderTex renderTex = renderer_createNullRenderTex(assetManager);
/* If no widget has keyboard focus, take it */
if (uiState->kbdItem == 0)
uiState->kbdItem = id;
/* If we have keyboard focus, show it */
if (uiState->kbdItem == id)
{
// Draw outline
renderer_staticRect(renderer, v2_add(V2(-6, -6), scrollBarRect.pos),
v2_add(V2(20, 20), scrollBarRect.size), V2(0, 0), 0,
renderTex, V4(1.0f, 0, 0, 1));
}
// Render scroll bar background
renderer_staticRect(renderer, scrollBarRect.pos, scrollBarRect.size,
V2(0, 0), 0, renderTex, V4(0.75f, 0.5f, 0.5f, 1));
// Render scroll bar slider
v2 sliderSize = V2(16, 16);
v4 sliderColor = V4(0, 0, 0, 1);
f32 sliderPercentageOffset = (CAST(f32) *value / CAST(f32) maxValue);
f32 sliderYOffsetToBar =
(scrollBarRect.size.h - sliderSize.h) * sliderPercentageOffset;
v2 sliderPos = v2_add(scrollBarRect.pos, V2(0, sliderYOffsetToBar));
if (uiState->hotItem == id || uiState->activeItem == id)
sliderColor = V4(1.0f, 0, 0, 1);
else
sliderColor = V4(0.0f, 1.0f, 0, 1);
renderer_staticRect(renderer, sliderPos, sliderSize, V2(0, 0), 0, renderTex,
sliderColor);
if (uiState->kbdItem == id)
{
switch (uiState->keyEntered)
{
case keycode_tab:
uiState->kbdItem = 0;
if (uiState->keyMod == keycode_leftShift)
uiState->kbdItem = uiState->lastWidget;
// Clear key state so next widget doesn't auto grab
uiState->keyEntered = keycode_null;
break;
case keycode_up:
// TODO(doyle): Fix input for this to work, i.e. proper rate limited input poll
if (*value < maxValue)
{
(*value)++;
return 1;
}
case keycode_down:
if (*value > 0)
{
(*value)--;
return 1;
}
default:
break;
}
}
uiState->lastWidget = id;
if (uiState->activeItem == id)
{
f32 mouseYRelToRect = input.mouseP.y - scrollBarRect.pos.y;
// Bounds check
if (mouseYRelToRect < 0)
mouseYRelToRect = 0;
else if (mouseYRelToRect > scrollBarRect.size.h)
mouseYRelToRect = scrollBarRect.size.h;
f32 newSliderPercentOffset =
(CAST(f32) mouseYRelToRect / scrollBarRect.size.h);
i32 newValue = CAST(i32)(newSliderPercentOffset * CAST(f32)maxValue);
if (newValue != *value)
{
*value = newValue;
return 1;
}
}
return 0;
}
i32 userInterface_textField(UiState *const uiState, MemoryArena *const arena,
AssetManager *const assetManager,
Renderer *const renderer, Font *const font,
KeyInput input, const i32 id, v2 pos,
char *const string)
{
i32 strLen = common_strlen(string);
b32 changed = FALSE;
Rect textRect = {0};
textRect.pos = pos;
textRect.size = V2(30 * font->maxSize.w, font->maxSize.h);
if (math_pointInRect(textRect, input.mouseP))
{
uiState->hotItem = id;
if (uiState->activeItem == 0 && input.keys[keycode_mouseLeft].endedDown)
{
uiState->activeItem = id;
}
}
/* If no widget has keyboard focus, take it */
if (uiState->kbdItem == 0)
uiState->kbdItem = id;
RenderTex renderTex = renderer_createNullRenderTex(assetManager);
/* If we have keyboard focus, show it */
if (uiState->kbdItem == id)
{
// Draw outline
renderer_staticRect(renderer, v2_add(V2(-4, -4), textRect.pos),
v2_add(V2(16, 16), textRect.size), V2(0, 0), 0,
renderTex, V4(1.0f, 0, 0, 1));
}
// Render text field
renderer_staticRect(renderer, textRect.pos, textRect.size, V2(0, 0), 0,
renderTex, V4(0.75f, 0.5f, 0.5f, 1));
if (uiState->activeItem == id || uiState->hotItem == id)
{
renderer_staticRect(renderer, textRect.pos, textRect.size, V2(0, 0), 0,
renderTex, V4(0.75f, 0.75f, 0.0f, 1));
}
else
{
renderer_staticRect(renderer, textRect.pos, textRect.size, V2(0, 0), 0,
renderTex, V4(0.5f, 0.5f, 0.5f, 1));
}
v2 strPos = textRect.pos;
renderer_staticString(renderer, arena, font, string, strPos, V2(0, 0), 0,
V4(0, 0, 0, 1));
if (uiState->kbdItem == id)
{
switch (uiState->keyEntered)
{
case keycode_tab:
uiState->kbdItem = 0;
if (uiState->keyMod == keycode_leftShift)
uiState->kbdItem = uiState->lastWidget;
uiState->keyEntered = keycode_null;
break;
case keycode_backspace:
if (strLen > 0)
{
string[--strLen] = 0;
changed = TRUE;
}
break;
default:
break;
}
if (uiState->keyChar >= keycode_space &&
uiState->keyChar <= keycode_tilda && strLen < 30)
{
string[strLen++] = uiState->keyChar + ' ';
string[strLen] = 0;
changed = TRUE;
}
}
if (!input.keys[keycode_mouseLeft].endedDown &&
uiState->hotItem == id &&
uiState->activeItem == id)
{
uiState->kbdItem = id;
}
uiState->lastWidget = id;
return changed;
}