12 lines
160 B
GLSL
12 lines
160 B
GLSL
#version 330 core
|
|
in vec3 OurColor;
|
|
in vec2 TexCoord;
|
|
|
|
out vec4 color;
|
|
|
|
uniform sampler2D ourTexture1;
|
|
|
|
void main()
|
|
{
|
|
color = texture(ourTexture1, TexCoord);
|
|
} |