Dengine/data/blackboard.art
Doyle Thai 614fa53487 Fix broken t-strip rendering logic
Triangle strips were originally by chance were rendering correct for most cases
until collision detection was implemented. Incorrect assumptions about
specifying triangle strip winding order meant that on occasion the last triangle
in a polygon would not be rendered.

This has been amended by strictly ensuring that on rendering of polygon the
order is correct from the vertices that are passed in.
2016-11-23 23:47:23 +11:00

472 KiB