Dengine/src
2016-11-24 18:57:44 +11:00
..
include/Dengine Add ability to shoot and delete entities 2016-11-24 18:57:44 +11:00
.clang-format Switch developing game to asteroids, start project 2016-11-09 22:36:41 +11:00
AssetManager.c Rename rect members from pos, size to min, max 2016-11-16 16:57:24 +11:00
Asteroid.c Add ability to shoot and delete entities 2016-11-24 18:57:44 +11:00
Audio.c Switch mem allocation to custom memory block 2016-09-24 14:43:59 +10:00
build.bat Switch developing game to asteroids, start project 2016-11-09 22:36:41 +11:00
Common.c Add draft better string library implementation 2016-09-07 23:33:01 +10:00
Debug.c Add ability to shoot and delete entities 2016-11-24 18:57:44 +11:00
dengine.c Add ability to shoot and delete entities 2016-11-24 18:57:44 +11:00
Entity.c Add ability to shoot and delete entities 2016-11-24 18:57:44 +11:00
MemoryArena.c Switch mem allocation to custom memory block 2016-09-24 14:43:59 +10:00
Platform.c Switch developing game to asteroids, start project 2016-11-09 22:36:41 +11:00
Renderer.c Add ability to shoot and delete entities 2016-11-24 18:57:44 +11:00
Shader.c Simplify shaders, enable coloring of primitives 2016-11-12 01:17:30 +11:00
static_check.bat Add utility scripts for finding todos and statics 2016-07-20 17:15:31 +10:00
String.c Switch mem allocation to custom memory block 2016-09-24 14:43:59 +10:00
Texture.c Draft implementation of hash tabled textures 2016-08-27 04:15:13 +10:00
todo_check.bat Add utility scripts for finding todos and statics 2016-07-20 17:15:31 +10:00
UserInterface.c Rename rect members from pos, size to min, max 2016-11-16 16:57:24 +11:00