.. |
include/Dengine
|
Add ability to shoot and delete entities
|
2016-11-24 18:57:44 +11:00 |
.clang-format
|
Switch developing game to asteroids, start project
|
2016-11-09 22:36:41 +11:00 |
AssetManager.c
|
Rename rect members from pos, size to min, max
|
2016-11-16 16:57:24 +11:00 |
Asteroid.c
|
Add ability to shoot and delete entities
|
2016-11-24 18:57:44 +11:00 |
Audio.c
|
Switch mem allocation to custom memory block
|
2016-09-24 14:43:59 +10:00 |
build.bat
|
Switch developing game to asteroids, start project
|
2016-11-09 22:36:41 +11:00 |
Common.c
|
Add draft better string library implementation
|
2016-09-07 23:33:01 +10:00 |
Debug.c
|
Add ability to shoot and delete entities
|
2016-11-24 18:57:44 +11:00 |
dengine.c
|
Add ability to shoot and delete entities
|
2016-11-24 18:57:44 +11:00 |
Entity.c
|
Add ability to shoot and delete entities
|
2016-11-24 18:57:44 +11:00 |
MemoryArena.c
|
Switch mem allocation to custom memory block
|
2016-09-24 14:43:59 +10:00 |
Platform.c
|
Switch developing game to asteroids, start project
|
2016-11-09 22:36:41 +11:00 |
Renderer.c
|
Add ability to shoot and delete entities
|
2016-11-24 18:57:44 +11:00 |
Shader.c
|
Simplify shaders, enable coloring of primitives
|
2016-11-12 01:17:30 +11:00 |
static_check.bat
|
Add utility scripts for finding todos and statics
|
2016-07-20 17:15:31 +10:00 |
String.c
|
Switch mem allocation to custom memory block
|
2016-09-24 14:43:59 +10:00 |
Texture.c
|
Draft implementation of hash tabled textures
|
2016-08-27 04:15:13 +10:00 |
todo_check.bat
|
Add utility scripts for finding todos and statics
|
2016-07-20 17:15:31 +10:00 |
UserInterface.c
|
Rename rect members from pos, size to min, max
|
2016-11-16 16:57:24 +11:00 |