10 lines
180 B
GLSL
10 lines
180 B
GLSL
#version 330 core
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layout(location = 0) in vec4 data; // (vec2)pos, (vec2)texCoord
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * vec4(data.xy, 0.0f, 1.0f);
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}
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