Dengine/data/shaders
Doyle Thai 3894d33485 Fix rotation on render, change rendering code
Premultiply transformation matrix onto vertices before sending onto GPU to
preserve transformation properties of entities before being batched into
a general group. This removes the model matrix from the shader pipeline- instead
in rendering code we deal in world space (which works out to be more intuitive).
Only in the last step in GLSL we convert back to normalised coordinates.
2016-09-23 18:02:53 +10:00
..
default.frag.glsl Initialise repo 2016-06-03 15:07:40 +10:00
default.vert.glsl Add camera linear rotation 2016-06-03 17:05:28 +10:00
sprite.frag.glsl Fix rotation on render, change rendering code 2016-09-23 18:02:53 +10:00
sprite.vert.glsl Fix rotation on render, change rendering code 2016-09-23 18:02:53 +10:00