Dengine/data/shaders/default_no_tex.vert.glsl

10 lines
180 B
GLSL

#version 330 core
layout(location = 0) in vec4 data; // (vec2)pos, (vec2)texCoord
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(data.xy, 0.0f, 1.0f);
}