/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtc_random /// @file glm/gtc/random.inl /// @date 2011-09-19 / 2012-04-07 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include "../geometric.hpp" #include "../exponential.hpp" #include #include #include namespace glm{ namespace detail { template class vecType> struct compute_rand { GLM_FUNC_QUALIFIER static vecType call(); }; template struct compute_rand { GLM_FUNC_QUALIFIER static tvec1 call() { return tvec1( std::rand() % std::numeric_limits::max()); } }; template struct compute_rand { GLM_FUNC_QUALIFIER static tvec2 call() { return tvec2( std::rand() % std::numeric_limits::max(), std::rand() % std::numeric_limits::max()); } }; template struct compute_rand { GLM_FUNC_QUALIFIER static tvec3 call() { return tvec3( std::rand() % std::numeric_limits::max(), std::rand() % std::numeric_limits::max(), std::rand() % std::numeric_limits::max()); } }; template struct compute_rand { GLM_FUNC_QUALIFIER static tvec4 call() { return tvec4( std::rand() % std::numeric_limits::max(), std::rand() % std::numeric_limits::max(), std::rand() % std::numeric_limits::max(), std::rand() % std::numeric_limits::max()); } }; template class vecType> struct compute_rand { GLM_FUNC_QUALIFIER static vecType call() { return (vecType(compute_rand::call()) << static_cast(8)) | (vecType(compute_rand::call()) << static_cast(0)); } }; template class vecType> struct compute_rand { GLM_FUNC_QUALIFIER static vecType call() { return (vecType(compute_rand::call()) << static_cast(16)) | (vecType(compute_rand::call()) << static_cast(0)); } }; template class vecType> struct compute_rand { GLM_FUNC_QUALIFIER static vecType call() { return (vecType(compute_rand::call()) << static_cast(32)) | (vecType(compute_rand::call()) << static_cast(0)); } }; template class vecType> struct compute_linearRand { GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max); }; template class vecType> struct compute_linearRand { GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) { return (vecType(compute_rand::call() % vecType(Max + static_cast(1) - Min))) + Min; } }; template class vecType> struct compute_linearRand { GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) { return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; } }; template class vecType> struct compute_linearRand { GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) { return (vecType(compute_rand::call() % vecType(Max + static_cast(1) - Min))) + Min; } }; template class vecType> struct compute_linearRand { GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) { return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; } }; template class vecType> struct compute_linearRand { GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) { return (vecType(compute_rand::call() % vecType(Max + static_cast(1) - Min))) + Min; } }; template class vecType> struct compute_linearRand { GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) { return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; } }; template class vecType> struct compute_linearRand { GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) { return (vecType(compute_rand::call() % vecType(Max + static_cast(1) - Min))) + Min; } }; template class vecType> struct compute_linearRand { GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max) { return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; } }; template