#include "Dengine/Shader.h" void shader_uniformSet1i(Shader *const shader, const GLchar *name, const GLuint data) { GLint uniformLoc = glGetUniformLocation(shader->id, name); glUniform1i(uniformLoc, data); } void shader_uniformSetMat4fv(Shader *const shader, const GLchar *name, mat4 data) { GLint uniformLoc = glGetUniformLocation(shader->id, name); glUniformMatrix4fv(uniformLoc, 1, GL_FALSE, data.e[0]); } void shader_uniformSetVec4f(Shader *const shader, const GLchar *name, v4 data) { GLint uniformLoc = glGetUniformLocation(shader->id, name); glUniform4f(uniformLoc, data.e[0], data.e[1], data.e[2], data.e[3]); } void shader_use(const Shader *const shader) { glUseProgram(shader->id); }