# Dengine Dengine is a 2d game engine developed with OpenGL and low-level libraries in C. The main goal of Dengine is to facilitate learning from many aspects of Computer Science. Alongside Dengine a game is being built which guides the development of features for the game. Dengine is inspired by Handmade Hero, with a focus on developing as many features with minimal libraries, such that it is not too time-consuming and counter-productive to do so. ## Milestones Milestones/features/capabilities that have been added to the engine. ### "Handmade" API - Custom Standard Library: (improved as is required) (e.g. strlen, atoi, itoa) - Custom Math Library: (improved as is required) - Custom String Library - Custom Memory Allocator: alloc memory from preallocated blocks - Custom XML Parser: for reading game data config ### Rendering - Animation playback: from spritesheets - Batched rendering: minimise draw calls grouped on texture & color modulation - Generate on runtime bitmap font sheet from font file - Rendering sprites: through GLEW and GLFW to OpenGL programmable pipeline - Rendering rects and text ### Other - Audio API: through OpenAL and STB Vorbis for audio functionality - Audio streaming - Asset loading system using hashtables - Collision using AABB - Debug services/display - Input parsing, delayed, raw read - IMGUI style GUI: Buttons, textfields, scroll bars - Moveable windows - Primitive entity system - Primitive battle system ## Building Dengine is currently being developed using Visual Studio 2015. You can build the project by executing the (preferred) **build.bat** in the src folder, or simply opening the project in Visual Studio and compiling. Additionally, an OpenAL-Soft DLL is required which can be downloaded from the Window pre-built binaries of [OpenAL here.](http://kcat.strangesoft.net/openal.html) NOTE: Assets are not included in the repository. ## Dependencies - [GLEW](http://glew.sourceforge.net/): Cross platform OpenGL wrapper. - [GLFW](http://www.glfw.org/): Cross platform OpenGL Application creation. - [STB](http://www.glfw.org/): Single file utility libraries by Sean Barrett. - [OpenAL-Soft](https://github.com/kcat/openal-soft): Software implementation of the OpenAL 3D audio API.