/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_euler_angles /// @file glm/gtx/euler_angles.hpp /// @date 2005-12-21 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtc_half_float (dependence) /// /// @defgroup gtx_euler_angles GLM_GTX_euler_angles /// @ingroup gtx /// /// @brief Build matrices from Euler angles. /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #pragma once // Dependency: #include "../glm.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_euler_angles extension included") #endif namespace glm { /// @addtogroup gtx_euler_angles /// @{ /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleX( T const & angleX); /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleY( T const & angleY); /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleZ( T const & angleZ); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleXY( T const & angleX, T const & angleY); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleYX( T const & angleY, T const & angleX); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleXZ( T const & angleX, T const & angleZ); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleZX( T const & angle, T const & angleX); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleYZ( T const & angleY, T const & angleZ); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleZY( T const & angleZ, T const & angleY); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleXYZ( T const & t1, T const & t2, T const & t3); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 eulerAngleYXZ( T const & yaw, T const & pitch, T const & roll); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 yawPitchRoll( T const & yaw, T const & pitch, T const & roll); /// Creates a 2D 2 * 2 rotation matrix from an euler angle. /// @see gtx_euler_angles template GLM_FUNC_DECL tmat2x2 orientate2(T const & angle); /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. /// @see gtx_euler_angles template GLM_FUNC_DECL tmat3x3 orientate3(T const & angle); /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat3x3 orientate3(tvec3 const & angles); /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). /// @see gtx_euler_angles template GLM_FUNC_DECL tmat4x4 orientate4(tvec3 const & angles); /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M /// @see gtx_euler_angles template GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4 & M, T & t1, T & t2, T & t3); /// @} }//namespace glm #include "euler_angles.inl"