Commit Graph

10 Commits

Author SHA1 Message Date
f53325cc6a Batch tiles to single vbo at render pass 2016-06-28 02:28:57 +10:00
fd3a353fdd Call renderer on tiles only-if tile on screen
OpenGL automatically clips objects outside of the view space but we were
still using up a lot of useless glDraw calls which impacts performance.
This change is temporary and will change when we get to scrolling the
world.
2016-06-25 21:51:35 +10:00
e638724c75 Add tile grid and atlas concept to game 2016-06-25 21:23:15 +10:00
b7063963b8 Add basic AABB collision detection 2016-06-25 19:12:25 +10:00
7acf36cd59 Basic multi animation support, with walking transition 2016-06-23 21:34:38 +10:00
7a2dc3da41 Add game entity list rendering, create animations 2016-06-23 18:40:00 +10:00
eda06bcfe9 Rudimentary animated sprite capabilities 2016-06-19 02:16:16 +10:00
d44ddf9371 Sprite switches direction, update vbo on render 2016-06-19 00:34:20 +10:00
bb57f080c9 Draw sprite from offset into tilesheet 2016-06-18 20:45:14 +10:00
753d700ca6 Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00