46629a489a
Add debug rendering, fix misaligned pos render bug
...
Rendering using a non-default quad specifies normalised coordinates
relative to the frame buffer size. Hence each render of these frames
should origin from (0,0) any other value is invalid.
2016-07-08 02:45:37 +10:00
753d700ca6
Complete port over to C, replace glm math lib
2016-06-18 19:12:09 +10:00
6251e105c8
Remove stdstring, use platform layer to open files
2016-06-18 02:01:43 +10:00
3c51010e77
Port project over to C, some C++ left
2016-06-18 00:40:40 +10:00
bcb847c18c
Add acceleration to movement code
2016-06-17 18:11:23 +10:00
5cebf9ad0d
Build world model in engine
2016-06-17 00:14:58 +10:00
68c53dad0a
Switch to sprite renderer
2016-06-09 15:49:03 +10:00
761609e1f9
Add sprite functionality, doesn't render yet
2016-06-07 23:54:14 +10:00
864dca6f3d
Add basics for breakout game, separate tutorial code
2016-06-05 17:54:41 +10:00
7295d4712c
Abstract asset loading to asset manager
2016-06-04 22:42:22 +10:00
04e9f7bf85
Initialise repo
2016-06-03 15:07:40 +10:00