|  | 9861a02ed1 | Add frame limiter, update glfw to 3.2 | 2016-06-17 03:00:11 +10:00 |  | 
			
				
					|  | 5cebf9ad0d | Build world model in engine | 2016-06-17 00:14:58 +10:00 |  | 
			
				
					|  | b75009d03e | Fix ortho projection, sprite vertex to map from 0 to 1 | 2016-06-14 00:51:14 +10:00 |  | 
			
				
					|  | 68c53dad0a | Switch to sprite renderer | 2016-06-09 15:49:03 +10:00 |  | 
			
				
					|  | 60fcecab0e | Apply const correctness to project | 2016-06-08 17:29:16 +10:00 |  | 
			
				
					|  | a01c597340 | Migrate game code into game.c Separate the game code from the engine code | 2016-06-08 02:02:58 +10:00 |  | 
			
				
					|  | 6f7f9fa50a | Sprite uses unique vao for rendering Remove notation of "m" in member variables. | 2016-06-08 01:35:00 +10:00 |  | 
			
				
					|  | 761609e1f9 | Add sprite functionality, doesn't render yet | 2016-06-07 23:54:14 +10:00 |  | 
			
				
					|  | 864dca6f3d | Add basics for breakout game, separate tutorial code | 2016-06-05 17:54:41 +10:00 |  | 
			
				
					|  | 17a89269f0 | Remove cubes, restore back to drawing squares | 2016-06-04 23:09:59 +10:00 |  | 
			
				
					|  | 7295d4712c | Abstract asset loading to asset manager | 2016-06-04 22:42:22 +10:00 |  | 
			
				
					|  | d08cc4621b | Add zooming by modifying fov in perspective matrix | 2016-06-04 17:14:08 +10:00 |  | 
			
				
					|  | 83d44b8991 | Add warnings on compile, free movement + camera | 2016-06-04 16:36:37 +10:00 |  | 
			
				
					|  | 540b871c58 | Add camera linear rotation | 2016-06-03 17:05:28 +10:00 |  | 
			
				
					|  | 04e9f7bf85 | Initialise repo | 2016-06-03 15:07:40 +10:00 |  |